[Classic] The Shared Stash

Can you clarify that “Classic stash” indeed means unshared, or does that mean the size?

Why would Rod Fergusson state unequivocally that they felt muling by throwing things on the ground “adds nothing to the game”, and then proceed to leave the Classic player with this exact problem? It sounds like laziness on part of the dev team, to be honest.

Complete and utter nonsense. How do you think this will work for consoles with a player base on Classic of basically nil?

Garbage decision if they don’t have the shared stash, might even cancel preorder if this is the case after beta. Terrible design decision.

Edit : Also, thank you for answering. This is a massive, massive, oversight on the dev team’s part, so it’s good to get a sense for what they’re up to. I really hope they try to reach out to the Classic community, as this is a huge deal.

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I agree. Thanks for responding and starting a dialogue, and I hope you’re following all of the posts about this general concept carefully.

There is an important misconception being made that “Classic” is synonymous with “Purist.” Going forward under the umbrella of that misconception will lead to a lot of disappointment from many of the most loyal fans and players of the game.

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purists wanted pure Now they got pure, and then want Changes instead. smfh

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There’s the misconception at play right there. Purists wanted pure. That is a small group of players.

Classic player does NOT mean purist. I am a classic player and NOT a purist.

Devs need to make this distinction as well if they want to do right by their Classic players.

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Except ClassicD2R is very much D2R. This argument makes no sense. It’s a game mode. This is like arguing Hardcore in D2R isn’t D2R. WTAF?

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It already isn’t anywhere close. Pre-patch items won’t be in D2R Classic. Are they still giving auto gold-pickup to Classic? How do any of these decisions make any amount of sense?

If we can’t mule safely, what are the devs even thinking? Are they going to create gamestates that stay open for 5+ minutes after the last player leaves, so that we can safely mule, as we do in D2 currently?

Honestly I don’t think any of these devs have even played the game. They seem like a bunch of graphic designers completely out of their element.

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Who says Classic players are purists? the majority of “purists” that are completely anti-change on this forum and others have been LoD players , not Classic ones. This argument holds no merit.

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Classic is part of D2R lol. They are literally remastering classic non expansion D2 also.

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Agree 100%. I planned on playing some classic on console. Now that will be a nightmare with no shared stash…

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If they didn’t intend to give QoL to Classic, they should have just left Classic completely out of the game, so Classic players could just not buy the thing.

Getting people hyped to play Classic on a console and then THIS? wow…if the game ships in this state I’ll be very disappointed with how far this company has fallen.

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They really need to listen to their customers before this turns into another reforged situation.

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Unfortunately Classic is quite a small, niche community, or I think it likely would.
Either way, they are guaranteed to lose sales with this decision if it does not change.

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Feedback: Classic D2:R oughta have shared stash as well.

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Yeah, I know it’s not huge, but they should at least say that the classic version will not have the stash QoL perks on the website for D2R and in the game description on consoles imo. Right now, it seems like both Classic and Xpac D2R will have the QoL improvements on the website. (Which we now know isn’t true)

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alright thats my bad, thought it was LOD only. Carry on.

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It happens, most people just play LoD, Classic and legacyD2servers are unfortunately used interchangeably and that makes it confusing.

I played d2classic this last season, and made a point to mention the lack of shared stash in many, many public games, with dozens, maybe hundreds, of players.

Every. Single. Player. Every one, wanted the shared stash. I did not hear from one Classic player on d2East that wanted no shared stash.

Please Blizzard, reconsider.

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You are absolutely correct, here.

In Blizzard’s official advertising, they need to immediately discontinue their use of the shared stash, or at least add a large text excluding Classic mode.

What a mess.

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Just decided to refund my PC copy for now. The news about classic QoL is disappointing and we still have no news about cow king penalty, switch version, and Dclone etc. I’ll just keep my xbox copy for now until we get all the details. Don’t see a reason for two copies if they’re not going to give enough QoL. I’ll just mess around on console then.

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I don’t know where or who you’ve been reading, but all the purists I’ve read and I believe you’ve filed me under that category; were 100% okay with the QoL changes outlined or suggested in the deepdive videos put out months ago.

Your comment seems to heavily suggest that the individuals that didn’t want the “Charm Stash” or “ploot” etc. in any remastered version also didn’t want the “shared stash” to be accessible to classic D2R players.

I’ve never read a single “purist” say that anywhere. All the purists knew that shared stash was on the green list from the start, if they were against this, why would they be posting here after preordering?

Your comment makes zero sense. Smfh.

Edit: This seems like a silly choice by Blizzard. Why would shared stash be okay for me but not for thee?

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They really should have just announced the game as a remake, with LoD only. Too many people fighting over remake vs remaster, character models, what QoL should be, classic vs expac, balancing (which they fully admit to being flawed), legacy mode vs new graphics and how it affects resolutions during play (or still owning a toaster that only plays D2), etc.

My thoughts on how devs are perceiving this: Classic remains a pure remaster, untouched beyond the controller support and auto gold pickup (to support controller use on console). “Same classic gameplay you know and love.” While they mentioned item linking in chat and searching previous difficulties for public games, who knows if this is a thing for classic mode. The idea is classic mode stays as true to the original dev teams vision as possible (outside of graphics including character models), while LoD they can take a bit more license to add more quality of life stuff.

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