Charm Inventory

so basically you want more inventory space? stop changing the game plz

12 Likes

truth, its the balance that is still needed. It is a choice to have maximum damage and a 4x4 slot for a cube is enough to pick up an item(s).

Isnt D2R supposed to be a remaster with fancy graphics but with the same game as we know underneath?

I always thought using charms in the character window was a trade-off and balancing act of Room-To-Pick-Up-Itmes and less trips to town to store/vendor items VS Character Bonuses.

I thought this is intended no? …

D2R isnt even launched yet and people already try to generate power-creep by demanding massive charm stashes?

If the devs would go down that road I am getting a refund lol.

20 Likes

Yep me too if dev wanna go the Mod road im asking for refund

13 Likes

Having a charm inventory would make me instantly refund this. Blizzard would be nigh reckless to destroy the inventory balance due to some entitled people wanting everything handed to them in a game where choice matters.

17 Likes

you better get a refund them fixing the stash also change the game. you will now save items for your other toons that you normally wouldent do so it will be easier for them to level and so on becouse you can now save it all. sure you could before to but lets be real you might have saved a few sets and so on but now you can save anything you like and just put them on all the different toons while you magic find with whatever class. Where do you draw the line? the thrill of losing items when muling was also part of the game, was it not?

6 Likes

I would be fine with this Under the Strict understanding that the Charm inventory is an exact space. I feel like the Horadric Cube, Tome of Town Portal and Tome of Identify should get subtracted from the charm inventory though as practically no one ever left town without them.

You could argue you can put the two tomes inside the cube, but I feel like the horadric cube needs to be subtracted from any potential charm inventory at the very least.

2 Likes

So basically an inventory that is the same size and your normal personal inventory, except only meant for charms? It could be on a separate personal inventory tab, but always in effect. That might be interesting, give more personal inventory space without breaking the game…

6 Likes

No, please, this idea negates the strategy and fun that comes from strategic thinking when we’re choosing how to play - pick up items or max ourselves with charms? One or the other is good. We don’t need everyone to be able to do BOTH. I’m concerned by how many deep changes to the game are being asked for just for some more convenience – people, that much convenience is not fun. If things are too simple, and playing the game only involves how much DPS we can output, it will not be satisfying.

9 Likes

a larger inventory is fine as well but adding more space and not restricting putting charms it in would affect balance… that’s why a “charm inventory” is such a good idea… because it means u can add inventory space without adding to charm space.

aka keep balance the same but also remove the annoyance of having to open cube to pick up items. ( assuming we ever get 8 skillers on a char in a 3 month season XD)

5 Likes

but… everyone can already do both?
all it does is remove the annoyance of having to put them in cube? and give more space

4 Likes

how would this break pvp?
you already have a full inventory of charms in pvp you dont need to pick up items… and if your talking about prebuffing gear… again still not effect, it just makes it so they don’t need to walk to stash to swap gear again after prebuffing…

5 Likes

Buut, the cube is much smaller. It’s not the same size as the inventory space.

What about this – whenever the cube is in our inventory, our standard inventory expands by 3x4 special slots, meaning the slots follow the rules of the cube’s inventory - charms wouldn’t work in there, etc. And then we wouldn’t be able to keep anything in the cube. The cube would just be occupying its space in our inventory, but we couldn’t keep anything it it. This could be a toggle-able thing, so we could use the cube normally if we wanted to, or have the instant expanded slots without cube access. It’d just eliminate the step of needing to open the cube manually to put things in/out. Same number of slots of inventory, just not needing to click on the cube to go in and out.

What do you think of that?

so you want every time you put the cube in inventory, you want to:
change the UI
change the carrying space
somehow make it so the game can still use the cube to transmute stuff
and then undo this when it taken out.

i think i can speak for every programmer here, who has had to deal with middle management pushing BS like this.

NO GTFO.

do u have ANY idea what a complete utter HOT MESS that would be to try to program when it might take 1/100ths of the effort to add a charm inventory that would work better.

No stop trying to come up with BS “solutions” to a problem you cant even grasp WHY a solution is needed to.

3 Likes

Damn man, chill out. I thought we were talking to each other nicely.

Giving you 3x4 extra slots in the inventory when the cube is equipped that work with cube rules would be too complicated? Maybe, but I’m imagining we just copy the inside of the cube to the inventory to save people a couple clicks. No big deal if that’s too complicated, but really no need to fly off all crazy and start insulting me - I’m not taking away your vacation pay or anything.

Meanwhile, a separate charm inventory would screw with the fundamental tactics and gameplay of D2. The whole point is inventory management and cost-benefit analysis. People do not already acquire whatever items they want and get all charm benefits because the cube is only 3x4, not 4x10.

Also, notice I prefaced my thought with “what about this -”, and ended it with “what do you think?” Maybe you’re used to people forcing ideas on you, but I was not doing that. Freakin loon.

2 Likes

THERE IS NO COST/BENEFIT ANALYSIS!!!
this is what YOU don’t understand…

a charm give you FREE STATS for NO DOWNSIDE.
there IS NO COST

charms are either utter trash or 100% necessary.

there is no “middle ground”… and even if there was
there is still NO COST.

people will 100% every single time pick stats and raw power over quality of life.

this is the same reason you see people running lvl 85 area… doing mephy and andy and countess over and over… its not the most “fun” way but its the most efficient. the reaosn people “sit in baal runs” isnt because " its the most fun part of d2" its because its the BEST way to get exp

you are under some delusion where “people are weighing options”
no one is weighing options… if you know how to play this game at all you arn’t “weighing options”
maybe someone who has no idea wtf they’re doing and they first start d2 sure maybe they need someone to tell them… if u have a skill GC … you use it or you trade it…

there is no “weighing options”

there is only 1 choice which is 100x better than the other one.
yeah it make the game slightly more annoying. it may not be as fun… and yeah people would RATHER have a more “fun” way… but they will STILL do w/e is BEST.

anyone who says your “weighing options” is a moron who does not understand that you are choose between a minor annoyance and and INSANE amount of power increase… and EVERY TIME if u HAVE the item that give your “FREE” power… YOU WILL TAKE IT.

if someone offer you a choiceof
$100 to walk barefoot on ice for 5 min
or
1 dollar
you will ALWAYS take the $100…

sure you need to wait 5 min and you need to get your feet cold and its kinda annoying… but you ALWAYS take the $100

there is NO choice. there is is a good choice and there is a terrible choice.

all we are asking for is… we are all taking the $100 because you would be comepltly moronic not to… so can we just skip the 5 min of walking on ice… its pointless it accomplishes nothing.

14 Likes

A Charm “Pouch” would have been a great idea for the successor of D2. However the team was different and they did not understand what made D2 great. The director behind D3 was incompetent in terms of being able to direct a “Diablo 2 Successor”.

Long story short, D2R is a Remaster and not a re-envisioning of D2.

Such changes are never going to come to D2R, and thank god for that.

We want a Remaster of a game that stood the test of time for over 20 years.

Waste of time to beg and whine for fundamental changes to D2.

2 Likes

Add a jewel with vis mod on it. That doesnt stack with another. Or a jewel with self repair/replenish

How exactly did it “stood the test of time”?
WoW stood the test of time, and currently has millions of active players, 15 years after release.
PoE has millions of players 8 years later after release.
D2 had millions of active players in 2008? Nope. D2 was a ghost town since like 2005 (1.11).

D2 could’ve “stood the test of time” if it wasn’t abandoned by blizzard, that put a cross on it, after kicking out blizzard north.
Now is d2’s second chance, yet people like you just drag it back down in to abandoned ghost-town state. Cause “muh-purity !!!”.
Original d2 servers are still up, go and play your pure d2 with 30k-ish players online 20k of which are bots. But you don’t want to, you want to see a living d2 again, yet you insist on a approach that will kill it again.

14 Likes

No need to be toxic dushas. If they want they can easily add league mechanics and uniques for each new ladder season, and endgame map system progression. But then they will be turning d2 into Poe. If people want to play Poe they can play Poe
Would diablo 2+ be more successful then Poe? Unsure maybe so but for now let it be what it’s supposed to be a remaster and nothing else