People are going to do that regardless. People do it in D3 even with personal loot when a player is slower than the others.
Diablo 2 is not meant to be a fair world.
Other players can hostile you and attack you at any time.
If an item drops, or if you drop an item, someone else can grab it.
and there is nothing you can do.
This is the nature of Diablo 2, and the way it will stay.
but you do see a game that relies heavy on ancient rushes and baal runs might have an issue encouraging people who benefit in no way helping you now to help you.
They don’t do in D2 because they dont care. They just get more drops if you cant keep up.
Personal loot they wont even let you play in the game
The system already encourages doing that. People will stop fighting the boss when it’s about to day and prepare to click for its loot. Some people don’t fight it at all and just wait for the loot.
Every issue you attribute to personal loot already exists with FFA loot, except on top of having those issues you also penalize people for not using clickbots.
Yes, but in that same scenario you setup these people don’t even need to move to the boss to have a chance at it… just login a few accounts and wait for their RNG chance of having it, or increase the loot pool greatly.
They could even add more incentive to stick together by providing a small but beneficial party bonus, maybe a small magic find boost or something.
Just chucking out thoughts here.
Your kinda going off the rails now with ideas but ya a Sherpa type idea heh MF is calculated based off Level more heavily, if your carrying low level guys their drop chances is greatly diminished.
Huh no. The moment someone declares hostility, their town portal vanishes. You have plenty of time to throw up your own town portal and not PvP. It’s easy.
but you also are no longer in that party
I thought of this off the top of my head yesterday, just for some discussion:
What if, only for boss kills, every player could loot from a range? So loot would still fall next to the boss, but wherever the characters were they could click and collect it from a range. This would just be to try to level the pick-up game between melees and ranged, so not only the melees are the master pickup artists =P
I want the game to stay the same as it always was, as this is a Diablo II remaster. It’s obvious it should be what Diablo II is, as this is the only way we can ever enjoy playing Diablo II again, which is why this project was even started.
But I don’t immediately see any serious negatives to allowing ranged pick ups from boss kills aside from changing the game, which I disagree with. But just for the sake of fun discussion, what do you think of that idea? If anything were changed, I’d much rather it be that than the epically lame personal loot mechanic.
This will still result in players getting kicked out who cant keep up in personal loot. its not really a “friendlier” environment. Its a different one with its on downsides.
So? Just leave the game and go find a new one. Easy. This isn’t even remotely an inconvenience. Why would I want to play with people who randomly turn hostile? Lol. This isn’t even slightly an issue.
I don’t think you remember how many people are carried or are leechers and how much rushing is a part of Diablo 2, and if you do indeed have easy access to these friends to help you out then they could easily share any FFA loot they find, these arguments are cyclical.
Aye, that is true… But the reverse could be said about the more experienced player not realizing that not EVERYONE is as fast as they are. Staying as a group requires work on both the experienced and inexperienced ends of the spectrum.
If you wanna fly as fast as you can, play solo or with those that play at a similar speed. Pubs are an entirely different story.
But you also want the experience to be pleasant in public games that do not have the benefit of being friends with other players. FFA leads to toxicity in some.
I agree but you keep highlighting greatness and generosity while also saying people are grab hungry selfish people. Personal could lead to people not helping out at all, they lost all benefit and no access to items that you are clearly not helping to kill.
Every single game is gonna have good players and bad players, toxic players and generous players, unskilled and skilled, etc.
The point is, in this case, that looting shouldn’t be based on who can click fastest or who has an autoclicker running. You’re basically saying it’s fair for someone to do 99% of the damage to the boss and for some other guy to pick up all the loot because he was “better at clicking”. Or more than likely, is using a third party tool to loot faster.
There has to be a better way to handle looting that isn’t gonna discourage group play for the average player.
I don’t think this is necessarily a bad thing. A little bit of dirtiness helps us appreciate the safe times more. There is a real blood pulsing through many of the multiplayer games made in this era, and they had a real sense of excitement absent from many of the sanitized modern games Ive seen.
In any case, this whole enterprise is about bringing back Diablo II. This is a resurrection, not a recreation.
You’re basically saying it’s fair for someone to do 99% of the damage to the boss and for some other guy to pick up all the loot because he was "standing nearby”