Boycott Pay to Win Games

they have no shame now after the sexual lawsuit payouts.

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remember all the times Blizzard kept stating using real world money in their games to gain even the slightest advantage over other players in ANY capacity was considered a violation of the EULA we all had to agree to?

funny how they arent upholding their own rules when its the company selling these advantages if anything they should be holding themselves to an even stricter adherence of those rules

oh wait thats right the money is going into THEIR pocket this time and not some 3rd party so of course now theyll merely pretend its alright in this situation

but yet they still have the gall to expect everyone else to abide by the very same rules they themselves created even as they continue to ignore them as they see fit anytime it is beneficial on their behalf

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could also be why bobby took an early “retirement” and left Blizz as well as stepped down from the board over at Coca-Cola with over $50mill in cash

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Just deleted diablo immortal. Played for 10 hours. Diablo immortal is like a tv evangelist, constantly asking for money.

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And I told you they are in the same game because they have similar paragon, MMR, and item levels, not because the whales spend $10k. The game puts them together meaning that the matchmaking thinks either side has a fair chance to win the match.

As I said before, just because you have 5 stars gem in your inventory doesn’t mean you can bulldoze F2P players as the F2P players probably have better gear ratings than you on average which is the matchmaking will take into consideration when matching the players.

If the whale has 5000 CR with 500P and the F2P player has 1000 CR with 10P, the game won’t put them together. At that point, even if F2P players want to meet those whales in the battleground, the game won’t allow it.

Unless you have proof that the “whale” that beat Rax has insanely higher CR than Rax, it is better to assume that both players have similar MMR, item level, and paragon level, and Rax got outplayed hard there.

One of the F2P posters here who played Battleground said that everything in the battleground got scaled hard, so the power of the 5 stars gem in the battleground may not be as potent as you think due to the hard scaling.

Also, those texts about Battleground matchmaking that I posted were taken from Maxroll. gg. So if you have issues with it, you can go to “correct” them.

A small advantage is still an advantage.

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Best way for MP I think is normalized gears. By that I do not mean going in naked like fortnite but with your optimal gear but stats are clamped to a normalize paragon via a multipler.

So every gear will have a absolute stats, then a PvP stats. The PVP stats has a fixed “level” but the stats can be random with a range within that fixed level) as well as type of stats and obviously lego power.

A paragon 10 player will not have an armor with absolute stats as good as say paragon 40 player. But the PvP stats can be as good or better (RNG)

So you still have small advantage if you have good RNG, but the advantage is not massive. This give incentive to hunt and get better PVP gears, and lower Paragon players can compete

Then have a ranking system ( if not already existed) like overwatch or something.

The last suggestion, which maybe controversial, is good PVP players will be rewarded legendary gems that they can then buff PVE, so you can be reward in PvE if you are a good PvP player

That would be fine if Blizzard and the Whales wanted an even playing field, that is the thing they do not want that. Blizzard wants you to spend and whales want to have some payout on their investment.

With the amounts monetization has reached in this game that brings another problem for Blizzard, you know your regular gamer that even spend EUR 1.000 in your game over a year might not have the resources to take you to court. Someone who spend over 100K from his back pocket may well have the means to get a very good lawyer if (s)he feels shafted by Blizzard and go after them and a TOS or EULA will not be that big a help. :stuck_out_tongue: Not even talking about media fallout if they would happen to be a publicly well known person. Blizzard is now making promises toand targeting people who have the means to get nasty.

Yes you always try to find an approach, to make the gaming world a professional zone. But the attack on our games has been going on for over 10 years.
It just takes a while, because the next attempt is only made with the next game, and that usually takes years, so we only notice it in the higher context if you pay attention to it.

I don’t need to boycott anything at all, because these kinds of games that are designed to generate profit are 99% no good anyway and therefore don’t tempt me in the first place.
Especially the RPGs, which need exactly the opposite of what games designed for profit offer, are ultimately immediately uninteresting.

This will also be the case with D4, by the way, if they try again and I think they will. Unfortunately, that also means that D4 is basically dead already. And will be just as battered and without a soul in its core as D3 through its profit generation attempt.
I hope they still decide to make D4 a real RPG and not a commodity to rake in money. Then it could get depth and soul and would be provided on the game world and the development of the classes with many good stories.
If it is built to cash in, it will also be correspondingly anemic and I won’t buy it in the first place… Again, a pointless D3 I do not need, there is also enough YT and look at the story once or watch someone at Lets Play, then you have experienced and seen everything it’s worth.
Then you do not have to play this yourself … For this, an RPG just needs a content that it is worth and that you can only get if you play it yourself and live with it and can go through his own career with personal inclination interpretation, development, etc… RPG just with depth, breadth and many years of gameplay while playing the world and growing.
All this offers no simple game principle designed for profit.

RPGs will basically never work like that if you want to make money out of it and therefore be constantly monotonous and quickly boring.

But you still get a little heart from me, because a boycott is still the right way to put a stop to this activity, just for self-protection for the future.

That is not what you initially said. You claimed incorrectly that a whale and F2P could not be in the same PvP match at all.

See the quote below.

Once you were proved wrong, you next claimed that the match making system made it so roughly evenly matched players are in the same game. That too was shown to be wrong by Raxx’s video.

In addition. I pointed out that Activision has a patent on methods to encourage microtransactions using a match making system. Do they use this method or variant in D:I who knows?

In terms of the MMR itself, we know very little about it. Let me ask a very basic question about the MMR.

Do you know what paragon difference is allowed in a PvP?

Look at the gear of the whale in Raxx’s video. The proof of the significance difference in power is documented.

Let’s see what Maxroll actually says as it directly contradicts what you posted:

This is from maxroll

Mechanics

Some attributes are reduced in PvP to lower damage output and prevent instant kills or permanent stun-locks. Here is what we know so far:

  • Your Combat Rating are scaled down to 10% of their original value.
  • Block Chance is reduced to 20%.
  • Critical Hit Chance is a flat 10% against players.
  • Harmful effect durations, like freeze and stun, are reduced by 50% on players.
  • Players with high Combat Rating can kill opponents with far less Combat Rating rather quickly.

Check our post on Attribute Mechanics for more in-depth information.

More Facts

  • Enemies are shown as red dots on the mini-map.
  • Allies are shown as blue dots on the mini-map.
  • There is no way to teleport back to your base. Defenders can have trouble retreating to objectives if Attackers sneak past.
  • Health Potions are replaced with a 20-second cooldown Bandage. You must remain still for 5 seconds to be healed for about 75% of your life.
  • Immortal Crown buffs can be used.
  • You benefit from all Faction bonuses.
  • Legendary Gems are an important piece to succeed. Check out the individual class guides for more information!
  • Players do not count as Elites, so increased damage to Elites doesn’t work.

My Conclusions and Key notes:

Combat rating is scaled to 10% of its original value for all players. This means if a player has 2x combat rating of another player, it is still 2x after the scaling. Further, let’s reiterate what maxroll states about combat rating:

“Players with high Combat Rating can kill opponents with far less Combat Rating rather quickly.”

This also highlights that there is considerable divergence in combating rating in PvP since players with high and far less combat rating can be in the same game.

Although you claim that legenday gems are not that important, Maxroll actually claims the opposite and states:

But you have option to boycott the pay, and just play the game FREE.

Then again the addiction is strong.

Correct. D:I is a F2P and P2W game. Unfortunately, progression rate towards end game and player power is P2W.

Personally, many of us would prefer to pay $60 to have a completely microtransaction-free game where progression and player power rates were set at a reasonable rate rather than being slowed to encourage p2w.

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Which is followed up with quote: :point_down:

that bolded the MMR system line.

Unless you have access to the Rax profile and the “Whale” profile in that match, how do you know?

Yeah, until you have proof about DI Matchmaking, you shouldn’t speculate.

And? The post about Battleground matchmaking from Maxroll stated a similar paragon range, not exact.

What was the combat rating between Rax, his team, and his opponent team?

If you ever play any PVP game with Matchmaking, you should know that the game tends to calculate both team and player MMR so both sides will have a fair chance to win and lose.

Contradict to what? My post simply shows that there is matchmaking for Battleground that will put the players in a similar paragon, gear, and MMR. If you get matched with a whale, it means both of you have similar power levels. How hard for you to see that?

Even the random poster on Reddit understood this better than you here:

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THIS is a sound/logical alternative.
Blizz ought to consider this.

You missed my point. What does similar mean? Does it mean within 1 paragon, 2 paragon, 5 paragon ,20 paragon? What does it mean in terms of gear/player power?

What we know factually from Raxx’s video is that the “similar” range for player power is rather large.

And neither do you. You can not even answer what range in paragon is allowed? How similar in combat rating is allowed?

Precisely, it does not state what similar means. What we know factually from Raxx’s video is that the “similar” range for player power is rather large.

That is contradicted by maxroll as maxroll states that players with high combat rating can kill quickly those with far less in matches that they are grouped together. You also ignored the information in Activision’s microtransactions strategies in their match making patent. You should read it as it is public record.

Ironically, Raxx is one of the maxroll folks. He has explicitly said that PvP in D:I is ruined by P2W.

P.S. That reddit poster is right. No one has to spend money or play PvP. It is also a fact that no one has to play D:I at all.

As I said, I would much prefer a paid, micro-transaction free game.

How do I know? I haven’t played the game yet due to region lock. All you need to know at this moment, there is a matchmaking system with MMR feature for DI Battleground. So the whales with overwhelming power can’t just walk into it and stomp the fodders like how they did in D2R.

At least I am not the one who came out with the conspiracy that Blizzard tweaking the DI matchmaking system without proof. What I posted about the matchmaking was taken from maxroll. If you doubt their word, you can them more questions.

Why do you assume that Rax’s character was optimized for PVP? Why don’t we see a similar case for Wudijo? He has been playing battleground for many days and was going well in the battleground. Sure you are not going to think that he was just being lucky for not encounter any whales in all his battleground streams right?

Then you should ask max roll because they were the ones who wrote the battleground matchmaking post. I was simply copy-paste to here.

As for Activision’s microtransaction news, I am aware of it and so what of it? Do you think people should take the claim or conspiracy to face value without proof?

Are you the one who will accuse someone of stealing a record in the past first when you found you lost your item without proof or evidence?

And you are telling me this because?

Of course he is right that the PVP has a PVP ranking.

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P2w is a norm because people allow it.

If enough people reject it, it will not be the norm.

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thasts ther thing though people were telling Blizzard this was a bad idea from day one and they ignored it all and went full speed ahead regardless and whenever any negative feedback popped up they pretended not to hear it

this is actually hilarious
remember when i wasn’t allowed to talk about D3 because my paragon was too low?
well :v

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What I know is that:

  1. Specific countries have banned the current form of D:I due to predatory monetization.
  2. Raxx’s video proves that the current MMR system allows player to be grouped in PvP that have significantly different levels of power.

Which I quoted and showed why your interpretation was wrong.

Raxx’s video is proof and was explicitly cited.