Ohh, that is really a good question.
The pace of combat in D3 is great until you get sets or one of the items that make Movement Skills spammable (e.g. via large amounts of RCR or CDR). It is neither too fast nor too slow, it is just that power creep ruined that.
What we have seen so far from D4 also only seems to be the midgame or early-game and so far the pace is okay, but imo in the endgame it should be faster, though not so far that it becomes like D3, so it would be really great to know about what their plans are for the combat pace in the endgame.
I asked one of the devs on twitter a somewhat related question on cooldowns, and his response was that they are trying to be careful to not to put too much CDR on items to make certain skills perma-active, and maybe the same applies to RCR as well…
… which means that would not have something like a perma-Whirlwind Barbarian or a DH with infinite Vaults or Strafe, LeapQuake Barb, etc , unless there would be legendaries that for some reason remove or reset the Resource Costs or the Cooldown from a skill.
So I guess that chances are somewhat high that the combat pace in the endgame is not gonna be like in D3 (unless they have the idea to let uniques / legendaries reset the RC or the CD of movement skills).
I have the question I asked in the tweet in my list as well, and although it has already been answered, I wounder if I shall ask again in the hope to convince the devs to let certain skills (like Wrath of the Berserker) first start their cooldown until after their effects have expired, to make 100% uptime impossible from the get-go and to make balance easier…
… but that could also be a bit too pushy, dunno.
I also would prefer if both Legendaries and Unqiues have pre-determined affixes.
It also would be great to know how they determine what makes a special affixes to fit on a legendary and not on a unique and vice versa.
3 Charges on Health Potions would be the best imo a very good middle ground.
If that is what you want (or if you have another idea that you rather would what to see), why imply that in the question?
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Oh yes, plz.
Remember the D3 Gameplay Trailer from the 2008 Announcement?
Weapons weapons with Elemental Damage where freezing and stunning enemies.
It would be great if a weapon with Fire Damage on it would cause enemies to burn.
As far as I understood the current Skill Tree, you can unlock Passive Skill Points (or at least additional Skill Points) by putting Aktive Skill Points into specific parts of the Active Skill Tree… which imo is weird.
That question has already been answered by several of the devs, even at the day they announced D4. They wanna keep the numbers much lower than in D3.
oof, maybe that is because of how I phrase the questions by often starting with “What do you think about / What are your thoughts and feeling about …”, instead of just “Will something in D4 be like this or that?”.
The latter way of phrasing the question can be answered with Yes or No, while the first way is more open ended and leaves much more space for saying something.
It is like what you as a superior ask your team “What are possible solutions to this issue?”, rather than “What is THE solution to this issue?”, because the first question leaves more space for ideas to come up and to be spoken out, while the latter question asks for “the one and only correct answer” so to speak.