Blizz, don't overnerf Inna Monk

I think the problem with the fire push build is it impacts lod wave of light also, which as mentioned before, will become the most OP build in the game if all they do is change Inna set bonuses.

Hey guyā€™s and gals,

The ring of elemental rotation could be the key here, win , win. Time your minionā€™s right you have the buff. Having one specific element damage per season kinda makes sense but other then that not fair, as if anything is-

I love the split fire season so far! I have reached my highest levels so far in the game and having finished the seasonal goal I find myself hoping next season can be one of puzzles also, what gear to wear and how to find it.

Great post Rage and all!

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You mean: LOD WOL wonā€™t get any weaker, and will still be very powerfulā€¦ right? Neither changes to Bindingsā€™ extra Fire buff or to the Inna set ought to either buff or nerf LOD WOL.

I like the different roles of water and fire. Water for T16 and GR90s, then fire for XP and pushing. I think a few other builds have that as well, with different runes being good for speeds or pushing, but for innas the playstyle really changes. I think that part is awesome, itā€™s like 2 builds in one, and would love to see that kind of transition in other builds as well!

So I agree, definitely donā€™t overnerf innas, itā€™s such a great set with such a fun playstyle, it would be a shame to kill it.

Itā€™s just a little too dominant compared to other builds right now, all the way from T16 to 150s.

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Iā€™d like them to break shenlongs to not work with pets. Then, nerf the bracers a bit. That would tone down inna.

I personally like lod wave of light quite a bit. I made a 135 aug set from xp farming. Its pretty amazing for speed & damage. Thats to me a great balance of power & utility.

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it sure as hell needs a massive nerf. A friend started 3 weeks ago, monk. Did a GR134 without augments. Makes a mockery of game balance when other builds are struggling to do a GR134 fully augmented and at higher paragon.

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Personally I like the cold version better. Just my playstyle feels.

The fire is off the hook but I agree with Apache, itā€™s gonna get slaughtered by Blizz. It fits their MO of buff and destroy to keep peeps interested from season to season.

RiP Innas Monk - Hello Barb Avalanche builds :crazy_face:

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Please do not nerf it, utterly destroy it like you did FB MI so I know justice exists in this game!

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Is this season or non-season weā€™re talking about? If seasonā€¦ I mean, I did 128 with Leapquake with a few days of play, <1k paragon, no augs, and terrible gearā€¦ and nobody accuses that build of being OP.

Soul Shards are pretty powerful, bro.

Fire Inna just needs a -3 or -4 GR nerfā€¦ like I said in the OPā€¦

Haha, come on man, did you miss the part where FB is still doing 150?!

They should not have annihilated FB MI the way they didā€¦ especially since they didnā€™t fix the real, underlying problem: top clear is still with Deathwish!

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Inna monk needs the witch doctor treatment.

Both. People are clearing a GR150 @ p3000 in just under 15 mins. Some builds are 15 GRs weaker. Well, most are. If not 20 GRs weaker.

I one keyed a LQ 130 with a strange build ive never tried before lol
Lets stay away from nerfing that thou ;

A lot of that is that Soul Shards are worth about 10 GRs worth of damage. And some more of it is just that, being the best build, Innaā€™s gets played a lot, so the numbers appear further inflated.

Iā€™m not saying the build shouldnā€™t be nerfed. What Iā€™m saying is that for it to be competetive with top builds for other classes (Rend for Barbs, Marauder for DH, Twister and Firebird for Wiz, etc) it needs roughly a 4 GR nerf.

Nerfing this one build into the ground wonā€™t do anything to solve the issues with the many, many underpowered builds in this game.

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Whatever they do I hope it is to the sets and not the accessories. Remember that set items change with nerfs where the boots and the bracers will not. Nothing more annoying than getting a great ancient or primal with augs and then they change it and its a cube item off season. Sorry, too powerful. I am sure you wont mind farming that again. >.<

I do see your point, but I donā€™t think itā€™s really valid imho. I mean, we could have 1 player playing DH (Wudi) and heā€™d cleared high. Would you judge that clear based on his performance? Many builds are struggling to hit GR130, even with the shards.

Iā€™d never thought of how many GR advantage the shards give, but 10 GRs sounds about right. I was hitting GR119 with s6 impale @ p1300 pre impale buff and shards for s25. So a buff of 5 GR for the impale buff and 10 for the shards sounds about right.

Well, it depends. If weā€™re looking at ā€œtop clears for various builds,ā€ then of course that clear would be relevant. If weā€™re trying to determine some sort of average, though, then one data point isnā€™t that useful.

But: itā€™s really hard to ever determine averages like that in this game, since there are so many factors that muddy the waters -paragon differences, rng/fishing reliance of a build, amount of play, etc.

I think Blizz tries to use an average of that sort in balancing, which is probably why they have so many problems with doing it properly! In reality, the only good way to balance clearly is to look at the uppermost outliers, i.e. the top clears, adjusted up or down for paragon. And if you then want to adjust for ā€œaverageā€, you just need to factor in or out a few additional concerns, like difficulty of play, and rng/fishing reliance.

Iā€™ve written quite extensively about all of that, here, and here, and here, and here, and here, and here.

Again: how would nerfing this one build, far more than is warranted, help those other builds? They definitely wouldnā€™t be any stronger in absolute terms, and they would barely, if at all, be stronger even in relative terms. After all, there would still be A LOT of builds that are much better than that.

And, at the end of the day, there are a lot of ā€œgut-checkā€ estimations of build power flying around, and these sorts of things almost always turn out to be completely wrong. I compiled my pretty extensive look at solo class power over time partially in response to one commenter who was convinced that Blizz ā€œalways favored Monks over Wizards!!!ā€ which is of course not just wrong, but incredibly, laughably, farcially wrong.

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Since a number of people have commented, here and in other threads, on how Monk has not just one but two of the top pushing builds, I took a look at LOD WOL to see how it compares.

The best clear with that build, by a fair margin, is Crossā€™s 150 in 9:55, with 10670 paragon. That extra time (5:05) is worth +2.63 extra GRs, by our simple napkin-math estimate of a 1.17x time multiplier per tier. If we scale down to 5k paragon, this would be a loss of -3.78 GRs worth of damage via mainstat, so that would be GR 148.85 at 5000p.

150 should theoretically be possible as low as around 6000p, though at high paragon, some players (including Cross) drop Unity for SoJ, a swap that may result in death without the toughness added by 3-5k worth of extra paragon. It should be noted that the lowest paragon to actually clear 150 with this build is 9880 (Kikaha, who uses Unity).

That makes it probably comparably strong to LOD Twister Wizard, which has done 150 with as low as about 7k paragon (better than LOD WOLā€™s current mark), or in a time around 12:50, with 10k paragon (worse than LOD WOLā€™s current mark). Maybe similar, too, to Marauder DH, which has done 150 with as little as 8.5k paragon. After an Inna nerf, these 3 builds will likely be the strongest in the game.

LOD WOL is a bit stronger still than Rend Barb, LOD HOTA Barb, Arachyr WD, Bomb Crusader, Firebird Wiz, or LOD Corpse Explosion Necro, all of which appear to really need about 10k paragon to break that 150 mark. These builds (and I may be missing a few others) would likely form the second-strongest tier of builds, post Inna nerf.

Anyway, hereā€™s a simple way to look at Inna vs LOD WOL: Inna has for sure done 150 at around 5k paragon, but not much lower than that. And LOD WOL has for sure done 150 at around 10k paragon, but not much lower than that. The paragon difference between those two marks is worth about 3.4 GRs worth of damage. So, with a -4 GR nerf to Inna, that build would almost certainly be no stronger than LOD WOL, and most likely a little weaker.

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Id like WOL to be a few GRs higher than Inna. Harder to gear for & all that jazz.

Hmm, well, based on that logic, do you want the best build for every class to be a LOD build?

Things are already sort of headed that way. Top builds for Necro and Wiz are LOD, and heck, possibly even for Barbs too, though that remains to be seen. And if Inna gets nerfed moderately - hard (which is very likely) for Monks too. That leaves just Crusader, DH, and WD for classes where the best build is definitely not a LOD build.

Honestly? To me, difficulty to gear should definitely be rewarded. LoD isnā€™t always the hardest. Any build that has a lot of skill % damage items is tough also. But yeah. I am in favor of rewarding hard work.