Biggest Concern for Diablo 4 - Loot - Where Diablo 2 succeeded and Diablo 3 failed

maybe you are too lazy for this kind of game :confused:
but i mean, you can still just play for the sets and legs and just ignore other build possibilities

It’s OK to have depth in gear. And you don’t need to worry about it. Just look for the green arrows and equip. Best of both worlds. I get it. I don’t want to have to calculate if 35 atk speed is more beneficial than 27 crit chance all the time but having stuff like that is good.

I didn’t bother with it in D2 because I didn’t really care back then. Monster killing and ew loot was all I cared about. I have a rather new appreciation for it after playing Warhammer 40K Inquisitor: Marytr 2.0. I dropped the game real early due to the jank and unable to equip items during missions. But working on a devilishly fun heavy flamethrower AoE build, paying attention to specific stats makes the build perform so much better, with lower quality gear than the ones with the green arrows.

I’m against the legendary power item thingy. But all they need to do is have set stats on legendaries and/or have rates of equal level have a higher cap on affix ranges. So you wont get the bonus affix but you may get the ones you want at a much higher number.

Diablo 3 Loot 2.0 is WAAAAY better.
It’s just a personal opinion, but so’s the OP.

D2 loot is boring and uninspired. Yeah, it’s harder to manage, but that’s not a plus at all.
D2 loot is also pretty much useless, as it was demonstrated many times that you can beat Baal in a clown suit of blue and yellow, maximizing Magic find.

Not engaging at all.

Diablo 3’s legendaries and sets are also much more interesting that D2’s uniques, and provide meaningful change to the playstyle.

TLDR: I disagree with the OP completely.

P.S. Biggest concern for D4 is Blizzard over-using aged mechanics in pursuit of D2 crowd, which makes the game feel old and clunky.
The saddest thing is, that even you guys who ask for D2 in every thread - will play it for like 200 hours and quit.

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its so interesting and engaging
“insrease xskill by 214890148098%” (no build direction intended)
its so interesting D:
“main stat +312489”
i cant even o.o

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I’d argue this. Granted, it’s been a while since I played, but Hell Baal was a tough solo fight. I did it in yellows because that’s what I had when I got there. It took forever and many deaths to figure out the mechanics. I spent a lot of time dodging tentacles. I was eventually able to do it.

Eventually I was able to do it faster with better gear and went on group Baal runs. He was still hard.

The good thing about D2 was that characters drew a larger part of their power from stats than in D3. In D3, the character power is almost exclusively drawn from items until very late in the paragon grind. Having a closer balance of power between character level and items meant that the fully geared, min/maxed BIS character didn’t completely overpower the game. He had an advantage, but not so much that the developers had to add whole new tiers of difficulty orders of magnitude harder just to keep things interesting for the maxed player. Levels mattered. The stat allocation mattered, and your gear mattered. That wasn’t true of D3 where only the gear mattered.

I hope D4 takes more of a D2 approach here and balances the sources of player power better, and uses more linear scaling power systems so that a dedicated skilled player can beat tough content without requiring the best gear, but so that the end-game still has some challenge left when players do have that gear.

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Alright. It’s been demonstrated many times that Mario 64 can be beat in under X minutes. After how many attempts?

Hell Baal is so easy that acquiring more room-for-error against him is pretty much useless? If that was your personal experience, that’s fair. But if it was, that’s why they added Uber Tristram. No one is calling for endless Baal runs for D4.

It would be bad to thoughtlessly imitate D2, yes. Everything that’s similar to D2 (or D3) should be incidental, and have a reason of its own.

I hope Blizzard understands that the average D2 fan is way more flexible than people give credit for. It’s less about wanting endless Baal runs, and more about wanting a dense black-hole at the center, something to chew on, nothing more.

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In normal mode maybe. Wow If I really don’t try and I skip 99% of the content I can kill a big monster. You know what? I can Diablo in D3 in vender trash too. I fail to see the point though, and that’s not the end game of either product. I get that you detest Diablo 2 but there is no need to lie about it and make up silly stories to further push your bizarre little agenda here.

You demonstrate to me that you are someone who, if you even played D2 at all, it was way before any major changes or updates. Most certainly before 1.13. Even before then there were many inspiring Items, that did far more for a character then D3’s “stat sticks” that do little more then add billions of extra damage, so that maybe you can kills something that has quadrillions of hitpoints.

Diablo 2: Hunt items and develop your skills and prereqs in a wide array combinations to create inspiring builds that can handle all of the varied content and the many monster challenges that await you from Bosses to many different elemental immunities, to Uber Tristram and beyond.

Diablo 3: Put on literally anything that increases your main stat for your uninspired pigion holled build that allows you to grind paragon until you can finally work you way to grinding to a higher GR level of the exact same experience (GR’s) you ran the entire game a few thousand + times before.

Diablo 2 ingenuity: Create rune words with cross class skills that promote even MORE build diversity to create totally fun and outlandish character types still capable of completing most content, with some work, and smart skill point distribution.

Diablo 3 Ingenuity: Ancient items will have more main stat than their legendary counter parts. Primal items will have Perfect main stat rolls than their legendary counter parts. But wait, you can also grind gems to really high levels so you can gasp add more main stat to all of your items. :grimacing:

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Baal isn’t the end fight by any stretch in Diablo 2 these days. :wink:

Yeah sub torment difficulty. You aren’t doing it in T1-16.

Diablo 2 only has 3 difficulties, and can most definitely do it in Diablo 3’s third difficulty. :wink:

I’ll admit that Diablo 2 doesn’t scale up to allow me to do 35 Quadrillion damage critical hits, but I don’t think that’s a bad thing. ( I wish I was being sarcastic)

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Tal Rasha set:
Damaging enemies with Arcane, Fire, Lightning and cold will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown

Nemesis Bracers
Shrines and Pylons will spawn an enemy champion.

These 2 legendary affixes are already better than+2 to all skills, 25% Max Mana, X Cast Rate, +10 ENERGY stat.

:rofl:

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It sounds fun and gimmicky
But you probably don’t really care about min maxing stats and synergies if you only care about main stat and cRAZy EffEcTs

Nemesis Bracer is gimmicky? LOL…how ignorance can you be?

Also, D3 character’s power is built on synergies and legendary power. As I said before, you shouldn’t talk about D3 when your D3 character doesn’t even have proper legendary item equipped.

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D3s biggest problem is its itemization and progression system. Not only is 99% of the items that drop autosalvage, they also drop so often and by the plenty that it numbs any kind of excitement you might get from the loothunt. I don’t remember the last time I got super excited by a drop. It must’ve been like 5 years ago.

This guy basically wins the thread with this comment. The way 2.0 was designed means that unless you can find those items then you won’t be able to enjoy the builds at all. But finding those items quickly also means that the loothunt will be over faster. In D2 however you could go months (hell years even) without finding a specific item and still enjoy the builds. There were ofc exceptions back then, such as wolfhowl for when you wanted to try out a wolfbarb, but nobody rolled a barb initially to try a wolf one and by the time they were interested in doing one they had probably already found the item.

Spell customization could and should be offered through other venues than simply items, which I am hoping it will be in D4.

Then why do you talk about D2 when you have zero clue about that game? Irony at its finest.

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https://i.imgur.com/XMJ3xyz.png

You just criticized Diablo 3 for having boring affixes like “+X% to skill” yet D2 has ONLY those boring affixes, when D3 has lots and lots of game-changing mechanics as well

You already fail in your argument that D3 isn’t better itemization than D2.

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So you play the game but still have zero clue about it. Your point being?

Oh no, I am clueless despite that I destroyed Hell Diablo like nothing. I guess D2 is indeed an easy game where even a clueless player like me can beat it effortless. :slight_smile:

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Yes ofc, the game is 20 years old. I should hope you would be able to clear Diablo on Hell difficulty in patch 1.14 without any difficulty. Whoever tricked you into believing D2 (edit) is a difficult game must’ve done a good job.

Let me rephrase. You have zero clue about why the game is good. Which you constistently keep proving with your posts. And why are you even playing it btw :)? You happen to enjoy that 20 y/o game more than D3 currently?