Better Decay Golem

Decay Golem

Active: Consumes all corpses at the targeted location in a 60 yards radius increasing Command Golem damage by 30% per corpse. Command Golem’s damage turns into Poison. Lasts for 60 secs. Max 200 stacks.

Explainer

  • 6000% increased damage, Golem is now an offensive minion
  • All corpses in 60 yards radius, like Devour. No need to target. Can be numlocked.
  • Lasts for 60 secs, like Bone armor.
  • Pairable with Land of the Dead
  • Show the stacks in the skills bar

The Johnstone

When Land of the Dead expires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Command Golem, Command Skeletons, Revive, Corpse Lance and Corpse Explosion by 150-200%.

Explainer

  • Another source of damage for Command Golem
  • 1 hit = 1 stack spent

Moribund Gauntlets

Command Golem now summons 4 small Golems, and each one of your Golems shed a corpse every second.
(Necromancer Only)

Explainer

  • 4x damage
  • 4x corpses (Side effect: Devour, Revive, Corpse Lance, Corpse Explosion)
  • Devouring sheded corpses auto-maintain Decay Golem damage bonus
  • Smaller golems for battlefield clarity

Golemskin Breeches

Command Golem does 1000% increased damage, its cooldown is reduced by 25-30 seconds and you take 50% less damage while at least one of your golems is alive.
(Necromancer Only).

Explainer

  • 1000% increased damage, Golem is now an offensive minion
  • -5s cooldown, to fluidify gameplay
  • +20% damage reduction, on par with Aquila and Razeth’s Volition

Pox Faulds

When 3 or more enemies are within 25 yards, you release a vile stench that deals 450 - 550% weapon damage as Poison every second for 5 seconds to enemies within 15 yards. Your minions apply 10 times this effect. Your minions skills are now considered as Poison skills.

Explainer

  • +13 yards to trigger the effect, like Bloodtide Blade
  • x10 increased damage, item can now be used as middle / end game
  • Usable by Necromancer (Golems, Skeletons, Poison Mage) and Witch Doctor
  • Usable with Nayr’s Black Death (Ex: Command Skeletons : Enforcer / Frenzy / Dark Mending / Freezing Grasp, Revive : Personal Army / Purgatory / Recklessness / Oblation, Skeletal Mages : Gift of Death / Skeleton Archer / Singularity / Life Support are now considered as a Poison skill)
  • Not efficient against solo Rift Guardian (need +3 ennemies to trigger damage bonus), but hey, this is Bloodtide Blade’s style

See also:

I like all those but if you want two golems, they need to be smaller. As it is, the golem is huge and having 2 around might be visually obtrusive IMO

That can be fixed :slight_smile: