[Barb] H90 Focused Feedback

Yeah, I would have much rather had something that really nailed the single target damage. Something like impale with DH.

4 Likes

I am not interested in spending my time on your estimation.

Have you checked my snapshot? Whatā€™s that build? How much AD do I have? ToF?
I told you I didnā€™t play non-season. (No fish at all, that build is some gem leveling build. Do you seriously compare that with IBs setup? ā€¦lolā€¦)

  1. double AD double AOE.
  2. ToF +2;
  3. IBs just much better against trash.
    ā€¦

Actually, I donā€™t care whether you believe my estimation or not. The truth I believe is Frenzy is 5 level behind.

6 Likes

Gameplay is very intense. Was fighting 3 elite packs most of the time, while charging off to kill trash during WOTB downtime. Itā€™s so much fun, your charges often have to be perfect in order to avoid frozen or arcane while still standing in the occulus.

Also, you canā€™t really compare the current PTR with live.

  • They update the fortune bag. It is super easy to get god-like gear. Think about the difference between me and DutchFreak. Same paragon but he can do >1.8 my dps. Thatā€™s a huge difference. Like I said before, you canā€™t get all these when you are at p2000 live server.
  • Different ppl may prefer different playstyle, someone may good at HotA-like, someone is good at WW-like, someone is good at a charge. If you compare single personā€™s clear on different build, you may get misleading infos. It is even worse than your previous analysis strategy.
  • This time, ppl have plenty of time to do the test. E.g. last ptr, I donā€™t have time study the strickens, do the fishing, study the playstyle. We found the hard-cast in the last minute, no chance to test how much it affects barb build. In other words, those playstyle, gears in ptr is far from optimized.
  • To better help bliz get a clear picture, just do the push, optimize the setups, playstyles. They will know the difference. Why you still do these comparison things? They can do themselves, and they do better. The goal of this ptr is to let the dev know the issue, do the balanceā€¦etc.
1 Like

I estimate whirlwind being at least 5 tiers higher than frenzy. If not more this season as you can use multiple rings in your cube (so you can use focus and restrained). I know the top paragon players already did that before, since they could skip the 80% toughness from the ring. But now everyone can.

Agree. I prefer this than boring rend.

BTW, just checked your gear. Found your secret: It looks like you roll 5.1% freeze on your beltā€¦

I found that reduce control impairing effect on gear is pretty useful. Have you tried that. And you LoH is soā€¦low, you really survive in 3 elite groups? I can only do this with 55K LoH.

Blizzard compare non-season clears for their balance calculation.

If you think that it is 5 GRs different in the next season because you can use multiple rings, how much difference would there be between frenzy and ww/rend with the standard Kanai setup?

The belt seems better than it is. Uptime on freeze is pretty bad, but helps. Controll impairing effects is kinda useless to me. Only thing I can think of is it helps a bit vs fear. You can still charge during Jailer, and rly shouldnā€™t be hit by frozen. I also played without proc, pure yolo dps. But 1 mistake and your dead. Makes it so fun tho!

Well in standard people are also using focus and restrained, cause they skip 80% toughness with their 11k paragon. So same difference. At least 5.

If you were still to use that 80% ring Iā€™destimate it to be around 5. The thing is, you benefit WAY more from a godlike rift with whirlwind rend.

Man, that is not barb style. That is DH styleā€¦lolā€¦one touch you die.
Impale dh is tougherā€¦they are actually barb. Fenzy barb is fakeā€¦barb.

9 Likes

Well, shouldnā€™t a class have different builds with different styles? Iā€™m open to a squishy, heavy single target, great damage build.

yeah a class should have different builds.
but i am a barb and not a fragile fairy like dh.
this set is not tanky, single target (overall dmg) still sux
whats the point of the set?

3 Likes

None at the moment. Itā€™s dogspoop. It should recieve way more DMG for its limited AOE and toughness. Also Bastionā€™s revered forcing your dmg to be spread among 10 mobs is SO BAD. I want to SINGLE TARGET yellows.

just fear the other mobs away and you get double damage !!!
IT IS AMAZING !!! :wink:

1 Like

I agree with what you posted. To be any kind of an RGK option, this build needs significantly more single-target damage.

Yeah, this is a major concern for low-Paragon players, for this build, low-Paragon is anything under 3000 Paragon. The different secondary rolls you need to survive are frustrating, and itā€™s going to require tons of Bounty mats on reforges.

I donā€™t want to compare this build Zodiac Rend because I want it to be very different. Rend is really good at clearing trash. H90 should be good at clearing elites.

Amen, brother!

4 Likes

Just found a bug. Bastion inherit element on weapon, NOT the Frenzy skill element you choose. That means, if you use Arcane, Holyā€¦Poisonā€¦you justā€¦lose a lot of dmg.

-----------------------------------Did some 120 run (with fire weapon and fire Frenzy)-------

7:57sā€¦incredibleā€¦this bug is ā€¦I meanā€¦really kill a build.

----------------------------More comments---------------------------------
If you check those 135 clearsā€¦those elements are clearly miss matched. Some weapons are even poison element. Bastion proced by those weapon (holy, poison, arcane) just lose 40% or 60% elemental dmg increase and COE bonus, which can be as high as 60%+(48s WotB trick).

E.g: The 135 clear use cold Frenzy with cold Azurewrath and poison Oath + Augild. (He didnā€™t use CoE, to him if He use CoE Bastion chain procced by Oath gain no COE buff) this is a 20% dps loss.

In other words, they could do much more dmg than current status. I strongly recommend contact Nev immediately. Let the Dev fix it ASAP.

8 Likes

That would be totally awesome!

well awesome only compared to the actual state
but not realistically

what we need as many times has been described before is a way to deal with CC effects

so many ways have been outlined allready

so devs please would you join this conversation at least gives us one time a sign that you are acknowleding our feedback

The 2-Piece Bonus: Double the effectiveness of all Shouts. Feared and Frozen Enemies take double damage still lacks synergy and should be reworked.

Since we get all Frenzy Runes from Undisputed Champion (Frenzy Smite has 30% Stun) and Furious Charge-Merciless Assault is pretty much mandatory how about adding:

Stunned and Knockbacked Enemies take double damage from Frenzy for 4 sec.

Or Enemies affected by Hard CC take double damage from Frenzy for 4 sec.

2 Likes

DMG isnā€™t enough here, but DR is problem too.

WW has:

  • 50% from Set
  • 80% from BoM
  • 50% from PERMA WotB
  • 50% from PERMA IP
  • maybe also 25% from Mantle

Frenzy has:

  • 60% from Set
  • 80% from BoM
  • 50% from WotB or IP (we donā€™t have space to pick both and we donā€™t have PERMA, IP is possible for that, but not without losing DMG)
  • up to max 50% from Set Ring + Amu (but only in moving, when Frenzy is standing Build)

Ye, Frenzy has 30% more Dodge (without get up WotB), but still itā€™s horrible. We canā€™t sustain and mobs cc is killing us so fast. Even getting all runes from Battle Cry seems too weak.