Band of might doesn't work

Band of might on Ovvnage current season barbarian does not work even that the buff is on the buff bar is there.

Could you be more specific? Because I’ve been playing barb all season and it’s working fine for me.

What level are you playing? GR90? GR145? T16?

Don’t forget that while the BoM gives damage mitigation, you still take some damage. If you’re playing too high a level without other forms of mitigation, then you will still die.

For one thing, you might want to switch to Diamonds in your armor instead of rubies. They’ll give resistance to things like fire and lightning. You have zero all res on your gear at all. For Strength and Dexterity characters like Barbs, Saders, Monks, Demon Hunters, your main stat gives you armor. You need all res to balance that out.

For a better description of what might be wrong with your build,

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Yeah its quite obvious to me but ive played barb with the same build few seasons ago and it worked pretty well and with pretty much same itemization i was able to do GR90 within less than 3 mins and now im being one shotted on on it with even more survivability than i had on on the previous barb as i had only that ring and now i have additionally set of compas rose and amulet for it to get another 50 % DR on constant movement. I cant even finish GR 90 when i supposed to do it within around 5 mins easily

Oh right, I’m starting to put 1 and 1 together.

Maybe you had the support of a previous seasonal theme with your survivability but your current setup won’t have it.

  • Ignore Pain gives you some damage reduction, but you are missing a lot of cooldown reduction (CDR) to get close to 100% uptime. On that note, you need more CDR for your Wrath of the Berserker uptime that would help with further DR.
  • You have no All Res in your build making you very susceptible to elemental damage [mainly] from elites.
  • Endless Walk will give you 50% damage reduction while moving, but it’s hogging two jewelry slots for no real reason. You could switch to Unity for same effect and free up the neck slot for a Squirt’s or even an Eye of Etlich (lots of ranged damage reduction) or a Hellfire Amulet (extra passive)
  • Lose Skull Grasp in the cube. It does nothing for this build - all the damage is from Rend. If necessary, you could put Unity there instead with one on your follower (plus no death token) for more damage reduction.
  • Weapons Master passive isn’t really needed on this build since you have Wind Shear and some resource cost reduction. There are better options! You could put in a survivability passive like Relentless and definitely look to get Boon of Bul-Kathos in there as that’s 30 seconds less of downtime on WotB therefore more damage reduction.
  • My GR90 farming build has Messerschmidt’s Reaver in it to help with uptime on WotB, too. Some variants use Obsidian ring of the Zodiac for more uptime on WotB.

This is a good guide:

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BoM work as intended… its always player issue

You also got the answers in another of your topics:

These two were the things that stood out for me.

Resistances is normally over 1000 for each one for me.

I would stick Obsidian ring in place of the skull grasp (or cube BoM for max affix and wear Obsidian). WotB uptime looks like an issue.

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I also meant to add… your legendary gems aren’t quite right for farming.

Bane of the Stricken should be unnecessary for GR90. Bane of the Trapped and a Bane of the Powerful will help more than the two you’ve got there. In fact, the bleeding gem is probably a reason you’ll be running into resource (fury) issues as it’ll make you whirlwind faster than you can restore fury.

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