Let’s put this back on track, shall we? For those that have to grind TL3, it’s unrealistic with the current setup, especially given that TL3, unlike TL2, uses a rolling window and is not permanent.
Most of the requirements aren’t really all that far off. The receiving 20 likes though, seems good on paper, but ends up being just a “like farm”, especially if one doesn’t normally post a lot to begin with but is still a contributing member of the posting community. This tends to affect tech folks more than GD posters since tech support posts are rarely “liked”, especially when a lot of them are steps during a long process and the person seeking help is frustrated on their end already. Likes needs to be cut down to about 15. We saw how this went on the WoW fora and it doesn’t really incentivize giving a “thumbs up” to a post you really do like, it incentivizes like farming via the “win trade” system where you give a like and you get one back.
Forum posts read, being at a whopping 20,000 is just nuts though. That’s literally forum paragon grinding right there, and nobody worth their salt is going to legitimately read 20k posts even over 100 days when they have other things they’d like to do, such as, I dunno, play the game. This needs to be knocked down to 5,000 tops.
Remember, TL3 for those that aren’t greens or weren’t given it to aid in contributions (based on prior forum activity and contributions) have to continually maintain this because it’s a rolling window. And the kicker here is that because your stats are hidden, it’s impossible to easily keep track of. And to add insult to injury, let’s say you farmed up those 20k posts in one week (only possible on a couple of the fora right now and definitely not this one, but this is for the sake of argument). If you did not keep up reading, then roughly 51 days later, you would lose your TL3.
“Huh?” you say, “I thought it was 100 days”. Yes and no. There is a 100 days component, but the entirety of the requirement is “read 20,000 new posts total from posts created in the last 100 days”. Now combine that with the “you must visit at least 50% of the last 100 days” part. That means that even if you’re a good contributor and even if you’ve been on exemplary behaviour, if you take a long vacation for any reason, poof goes your TL3 and every last bit of progress you made in getting there. You’ll essentially have to start over from scratch. You’ll be at TL2 yes, but for the purposes of re-obtaining TL3, it’s as if you’re starting directly from or close to zero because you had real life happen.
That’s really what bugs me about the system. It doesn’t really say “trust”, it says “farm”. It’s one thing to earn it the first time. If you’ve done it “legitimately” (and I use that term loosely because the 20k posts requirement even for a one-time affair is never going to be done wholeheartedly legitimately) from there on out it should be a matter of trust being whether or not you’ve been infracted. TL3 is ideally meant to show you’ve essentially got a pristine record with Blizzard, at least on this forum. If you misbehave, you lose TL3. That is what trust is supposed to be.
Also, do take into account that a fair number of players post in multiple fora, not just for one game. Because each forum has its own separate set of data and are not connected anymore, you multiply that by a lot. Far, far too much in fact for any human to maintain without either automating the process (e.g. as someone I know made a script that does the hard stuff for them) or sharing their account with someone else to help with the task. That is the exact antithesis of what trust is about.
Now for a bit of a disclaimer: Trust isn’t a “Blizzard” thing. It’s actually built into Discourse, the forum software that Blizzard is using. If you go over to Discourse’s own site, you’ll find that they too have the trust system in place. They designed it, not Blizzard. Blizzard is merely using a customized implementation of Discourse suited to their needs. Blizzard does have the ability to alter the requirements though, so they should really be keeping a thumb on the communities’ respective pulses to tailor the requirements to be more in line with what humans actually are capable of while still having time to play the game(s). One size does not fit all, and 20k doesn’t fit any size in a legitimate trust environment.
Most of the requirements work well enough, it’s just a couple of them that are out of whack and turn the system from “trust” into “farm”. It’s supposed to be a community, not a treadmill.
Edit: Grammar.