but now you are limiting the options of people at end game who want a inventory full of charms unless you are saying that you have limited charm inventory to start with and it grows as you level?
Sure, if that solves the problem and everyone is happy. Make charm inventory space get unlocked as you unlock higher difficulties. But give the new players enough inventory space to not have to go back to town every second and not spend hundreds of hours learning what to keep and what to ignore.
You point just makes mine even more valid, because now you have an inventory full of charms like you would anyway BUT you have the option to fill your “normal” inventory with hp / mana pots.
which means that you have just made the game so much easier because now your very slightly larger hp / mana pool can be kept topped up infinitely with pots.
also for the most part you’re better off early on just filling up on hp/mana pots than charms and gems because when your about to die or your running out mana and can’t kill that mob, that 100hp from a hp pot or 120 mana from the mana pot is going to provide a lot more worth and your +3 mana charm
Plus not having you inventory full of rubbish charms means you can pick up and sell lots of stuff for loads of money meaning you never have to worry about being able to afford pots.
I’m surviving just fine without pots and full stash of charms, and when your mana and health pool are larger they are harder to fill by those act 1 potions as well, people that are used to the game and know what they are doing are not relaying on potion use to the extant you said you do
This just points at another glaring issue - Pot mechanics. Game evolution dude. Don’t like using a single pot with a decent cooldown like in D3 or GD? Make it like PoE then. Either way, filling stash with pots it a terrible design. Your points just prompt for more serious action on devs end. That is, if they ever wanna have make this game a success and not limit it to a few veterans.
Maybe I am a minority, but thats because of choice I made eg: make character slighltly weaker but dont travel to town so often, others chose to make their character stronger at cost of inventory space.
Thats my issue in most of the QoL changes requests - they take away choice from the player. What I like about D2 is that this choices have price - you want more mf you sacrifice damage/res/hp for it, you want fast exp and open no pass game - you risk being griefed.
There is no choice here, everyone at one point fill their inventory with charms, even you, you just mentioned that you basically “don’t bother” filling your alt characters full of charms, that’s it
so that a lie, it’s not a choice, everyone does that and if you think it really is that detrimental to keep the game without a charm inventory, how would a charm inventory hurt it?
Yes I said that Fishy, Bone and Bowa getting their charms, I also said thats it is for fun only. More so I can assure you that they can go through hell without them just fine. It is not that I basically dont bother, I purposely not carry any besides mentioned combo - to save inventory space. So it is a choice.
As for second part of the post I think I just answered it in my post above??
the matter is not weather or not a character can go through hell or not with or without charms, you can even do hell naked that’s not the point
you are avoiding the fact that everyone does that, what you’re saying is false and if that’s your only “reason” for charm inventory not being in the game it just goes to show that it needs to be implemented
Not knowing how the game works isn’t really a point to change it.
I can’t really see the issue with the inventory and the charms. As for the end game, it doesn’t really matter. Inventory is full of skillers, you barly pick up any items at all and throw them away if they are crap anyway. More space isn’t really needed here.
As for leveling up, it won’t change the inventory management issues at all. You just get to keep “more” charms, instead of those which are somewhat helpful.
The only thing left is a power increase during leveling untwinked. If a rare weapong has 1-2 fire damage, lightning damage, or something similar while the inventory has 10-20 fire damage due to keeping the useless charms, this changes the players power and the value of low level items.
If one focuses on the end game only it’s a non-issue. But IMO this is a major problem of modern games. They care only about the endgame and that’s why most of them aren’t as memorable as D2 or WoW Vanilla.
I am not avoiding anything and nothing I said is false (not even sure where that cam from tbh). Others filling their inventory with charms do so because they chose too, not because they have to.
Coming back to “false”: even if it is just my puny self who doesnt do that, it is no longer everyone. That by default makes actually your statement false…
It does not, when you are the exception not the rule, in reality ask as many people as you can and you will come to the conclusion that it’s false, you still didn’t supply with a valid reason as to why it shouldn’t be a part of the game, the choice and inventory management is still there with a charm inventory, so why not have charm inventory?
show me those survey results and link them as you like to say, just because you want it to be true, doesn’t make it so
excuse meeeeeeeeee, you are saying a person playing light sorc using a full inventory of skillers reaching above 44k light damage is not impacted by charms XD???
Have ever played Grim Dawn? This one game that in my opinion got it right. And you know how many players there have praised the stash and inventory management. It’s still not enough (6 inventory tabs and 12 stash tabs) to hold all useful items as the game has around 200 sets and thousands of legendaries and unique rares. But the point is extra inventory space is more than welcome in loot grinding games. If you have to use a bunch of mules to manage your loot, - this is broken.
Charms could be elegantly moved to another equipment slot, call it a charm necklace or relic. So that you could combine them into more advanced ones using the cube as you level. Problem solved. Too many pots? Change the potion mechanics to that of D3. Problem solved.