This is D2R not PD2R…
Charm inventories have been around way longer than PD2
I know, I was making a joke as I only thought of that one, more prominent in 2021
There is power creep all the way up to the end game with a charm inventory. Lets take a low level character.
Currently, they find a grand charm with a couple of hp or a bit of mana, do you keep that or do you use those 3 spaces for HP or mana pots. The answer is you probably don’t keep it because it’s benefits aren’t really worth the space.
But with a charm inventory, you suddenly have +mana/hp from the GC and the space for HP/mana pots. Repeat all of these small bonus’s from having a whole inventory of “worthless” charms and suddenly the whole game got a tonne easier.
This repeats through the whole game with you just taking “trash” charms because you can and there is no real impact for taking them, which there should be. There is a trade off for the small power increases over the ability to just pick up everything and anything.
That is the point of you having to manage your inventory.
This is the truth! Aswell as inventory management being a core part of the game. No, i do not approve of charm inventory, might be one of the worst things that can happen to this game.
This might slightly affect a first character. Beyond that, nope. My common thing to do and I expect more as well…save strength charms and stamina charms to deck a new toon in sigons. At end game, as others pointed out, common to fill stash with charms and mf with cube as inventory. Still don’t think we’re getting one.
Sorry but that entire point is false, it’s much better to have a larger health and mana pool by using those charms, first of all, you pick and buy less potions, second, bigger health pool means you survive longer, larger mana pool means your mana regen is faster which means you need less mana pots at the end
If I find a charm that is usable I usually keep it, after act 1 or 2 in normal I am usually full of charms, this point is invalid
Tradeoff between quality of life, versus fun.
That’s a tough cookie.
Do you want to have as much fun as possible, or do you want to sacrifice fun for convenience; 4 / 8 / 12 / 16 / 20 empty inventory slots for loot in case something drops – not sacrificing surviability, but clear speed – fun…?
…
Diablo 2 classic has a charm inventory.
In the way that there’s no charms clogging up your inventory.
Classic Diablo 2 inventory works just fine, even without charms forcing you to make decisions.
Diablo 2 LoD would also work perfectly fine, without stuff clogging your inventory.
you are probably not english i’am guessing ?
your sentence is stating that you want more inventory (to use for charms purpose) which would be pure powercreep and wouldn’t change anything.
and your second sentence make it seem like there is already a charm inventory.
anyway, unlike something optional , charm inventory isn’t something that can be put easily , i don’t mean by the devs themselves mind you , but overall.
if charm inventory would be a thing , it wouldn’t be an option (unless secondary realm) it would be something “forced” upon everyone.
so it does require quiet a lot of debate on that one (contrary to others changes that can be “optional” atleast)
personally i’am neutral on the matter, though i 'am one of those that always has a full charm of inventory , so i wouldn’t mind a space specific for them since i feel “forced” to make my inventory full of them (minus tomes and cube) in order to be efficient, especially solo.
only thing I heard people mention about power creep is you being able to use potions in your inventory, if you are a veteran you probably not even doing something like that, then it shouldn’t even bother you, what kind of power creep are we talking about otherwise?
Same way Auto gold pickup is implemented you can do the same thing, people will still probably choose to use it, why wouldn’t they, unless they just want to make an “old school” run ( cant use the term hardcore, it means something else )
you didn’t understand my post , what i meant by powercreep isn’t the idea of charm inventory.
but the way the OP phrased his sentence seemed like he wanted simply more inventory space for more charms (more charms = more stats = powercreep)
which is probably wrong considering it’s probably bad english , but i wanted to point that out.
if i thought of it like you thought i thought (lot of thoughts here xD) i wouldn’t say at the end that i’am neutral on the matter if i viewed the idea of “charm inventory” as powercreep xD
in my opinion an option that is universally disadvantageous to not use is not an option but something forced upon players even if they didn’t like it.
also , the idea in charm inventory is that charms would only works in said charm inventory.
so overall yea it is forced and need more debate than anything that is “optional” and “harmless” to everyone (like auto gold pickup)
but once again i’am not for or against it , you probably misunderstood my post.
Yeah I understood that your neutral on your first post, I misunderstood to what you were referring on the first section, sorry about that
but then again auto gold pickup is forced in the same way a charm inventory would be, who would choose not to use it at the end of the day
So, back to mule management then? I see.
sigh
I wish Blizz removed charms altogether if there’s no QoL when it comes to inventory space. The whole concept is flawed from the get go. Just add a couple more items slots you can wear to replace it. Like medals and relics in Grim Dawn. Problem solved. Make a relic craftable from multiple charms to give sufficient benefit, so that not only YOU, but everyone can appreciate this game in 2021.
There’s no power creep if you REDUCE the charm only inventory size. This way, your endgame becomes less ridiculous AND you still can pick up items.
really? thats your reason? you played 2 normal acts level say 1-30 and it was dealbreaker for charm inventory?
such a load of crap XD
Hopefully it’ll never happen.
No problem sir , as for gold well , there’s a few that simply like the idea of cliking to pickup gold.
Personally i could see 2 personal reasons of mine to not use it :
-
in order to avoid picking up gold from my fellow comrade’s dead body by mistake if he would happen to die.
-
because currently gold picking up (even with auto gold pick up) is glitched , it makes your character stop the action you wanted them to (picking up a sword on the floor for example if they happen to run into a gold on the path they would stop in front of the sword and not pick it up)
though overall , auto gold pick up doesn’t change anything gameplay wise (it doesn’t change space , amount of gold etc…)
and i hope the glitches related to gold will be fixed sooner or later
i don’t think we can compare both anyway fundamentally (even while ignoring that auto gold is a toggle while charm inventory is probably not)
my view on it is like i said , with or without charm inventory , as i mostly solo , the game makes me feel “forced” to make my inventory full of charm in order to be efficient (especially MF wise and skillers wise)
so if it’s there good , if not , well i would make my inventory full of charms once again
but one argument for it is : players on consoles and using controllers will have a hell of a time trying to manage inventory full of charm without a mouse (especially to put items from the floor specifically in the cube while having a full inventory of charms).
i think many will complain on that.
Nope, the dealbreaker for new players especially is the lack of normal inventory space, even without stupid charms which they can care less about while levelling. But this tiny inventory space is masochism. Ever played other ARPG games? Ever seen Grim Dawn? 6 inventory tabs and 12 Stash tabs. How is that bad? Oh you don’t like big inventory? Don’t use all of it if you prefer to play stash tetris.
first point is not an issue, you can test it on beta, you don’t pick your friend’s pile of gold on death
second issue is something they can work on I’m sure, other then that I hope they implement charm inventory, I see no real harm in that and like you I’ll probably have a full inventory of charms if they wont implement it
oh ok , it’s not activated for friend’s death ? good to know
and for the second issue , yea i was stating in the present , but i don’t doubt this glitch will get fixed soon enough.
There is quite few inaccuracies here:
I just noticed that you mention damage charms in later post, so scratch that.
Personally I barely carry any charms wit 2 exceptions:
Necro - (skillers) because I always have fun stacking skellies (actually Bone necro too so it makes 3)
Bowa - (sharp/x) I tend to spoil my bowas, they need it after the way Blizzard treated them.
Other than that it is Gheed, Torch, Ani(if I have one) and some res fillers. Frankly anything else is overkill for mfing. You can make argument for mf charms, but personally I prefer more inventory space.
Now taking above in the account why would anyone need separate inventory for charms??
PVP is even more straightforward - you just fill inventory with charms.
you are a minority, almost every player comes to a point where at least his main character is full of charms
if you want a full dive through as to why it might be a good idea to have a charm inventory I’ll link you to this post: