From the start of ROS through s27 the accepted legendary rate for Kadala has been 1/10. Any perceived variation by me in the 1/10 rate, I simply chalked up to bad luck or confirmation bias.
S28 came along and, with the Altar, the legendary rate should have gone to 1/5. I really enjoyed the Altar and played the hell out of it. 2 months in, I decided to try to rank on all 42 solo LBs (I don’t have Necro DLC). I farmed paragon on my Wiz and used the shards to gear the other 5 classes for armor. With each class, there seemed to be a couple pieces of gear that yielded very little legendaries while most other pieces produced a lot more. By the time I noticed this, I was too far into the season to track it.
S31 comes by, and recently becoming retired, I decided to rank on the SSFM HC boards with all 36 builds. This time I tracked my Kadala rolls. Before I could finish gearing my 4th class, I suffered my 8th catastrophic game freeze of the season and was on my main, so that rage ended my season.
S32 had Ethereals, my favorite behind the Altar, so I tried 1 more time on SC. After a full season of grinding, I put the numbers together and got some interesting results. For all the classes, gloves, helms, pants, shoulders, belts, bracers, off hands all rolled within 3% of what it should be, 20%. For all classes on boots and all classes except for DH on chest pieces, they rolled within 3% of 10%.
It would seem that for some reason, chest pieces and boots seem to roll at the old rate, so maybe they are not being affected by the Altar, or maybe their legendary rate has always been half that of the other armor pieces. As for the DH chest pieces, the only thing I can think of is they have a high number of class specific legendaries, so don’t know if class specifics rates are done separately from non-class specific.
For anyone curious about the data, here is a summary (amount of shards and therefore number of spins were how many it took to get a decently rolled ancient for each build:
Demon Hunter
armor…shards spin legs rate
glove…104025 4161 816 .196
helm… …43525 1741 324 .186
pants… … .4425 0177 044 .249
chest… …35600 1424 262 .184
boots… … .9200 0368 046 .125
shoul… …63000 2520 485 .192
brace… … .1700 0068 010 .147
belts… … 32575 1303 252 .193
offhd… …13725 0549 116 .211
Monk
armor…shards spin legs rate
glove… …50025 2001 344 .172
helm… …65825 2633 515 .196
pants… …13825 0553 094 .170
chest… …16700 0668 080 .120
boots… …57825 2313 220 .095
shoul… …18375 0735 118 .161
brace… …15675 0627 121 .193
belts… … 14875 0595 121 .203
Witch Doctor
armor…shards spin legs rate
glove… …66775 2671 533 .200
helm… …25250 1010 194 .192
pants… … .8775 0351 074 .211
chest… …57450 2298 217 .094
boots… …37150 1486 151 .102
shoul… …51500 2060 404 .196
brace… …25075 1003 176 .175
belts… … …4675 0187 041 .219
offhd… …73025 2921 589 .202
Wizard
armor…shards spin legs rate
glove… …65875 2635 480 .182
helm… …55500 2200 426 .192
pants… …42900 1716 342 .199
chest… …68075 2723 258 .095
boots… …46875 1875 203 .108
shoul… …23725 0949 173 .182
brace… …31850 1274 230 .181
belts… … …1550 0062 010 .161
offhd… …54300 2172 464 .214
Barbarian
armor…shards spin legs rate
glove… …65950 2638 492 .187
helm… …60475 2419 457 .189
pants… …45200 1808 330 .183
chest… …57125 2285 254 .111
boots… …46650 1866 188 .101
shoul… 113925 4557 805 .177
brace… …37625 1505 282 .187
belts… … 40500 1620 281 .173
Crusader
armor…shards spin legs rate
glove… …48625 1945 387 .199
helm… …43600 1744 346 .198
pants… …21575 0863 181 .210
chest… …51698 2068 161 .078
boots… …13875 0555 040 .072
shoul… … .9575 0383 075 .196
brace… … .3800 0152 025 .164
belts… … …1525 0061 011 .180
offhd… …41975 1679 293 .175
Most of the data points I feel are pretty solid with over 1000 Kadala spins. There are some, usually the belt and bracers, that are pretty low. I only went as far as needed to get decently rolled ancients. The above data is enough to show that there seems to be an issue where boots and chests (except for DH) consistently produce 1/2 the number of legendaries they should.
If anybody wants further data, I did track each session. My sessions were between 1200 and 2000 shards. I have high/low session for each piece of gear, number of times it was below or at/above the statistical norm (.2), and my longest session streak below or at/above the statistical norm (.2).
The interesting part with the sessions is it tended to show how broken boots and chest pieces were. Statistically, slightly less than half should be below the norm while slightly more should be at or above. Looking at boots(except DH and Crusader, low sample size) and chests (except DH), every one had streaks of 20 to 44 that were below the average of .2. Most of them had all their sessions below the average of .2 including the low sample DH and Crusader boots.
Looking at all the other pieces of gear where their averages closer to the accepted .2, only 3 had streaks of more than 7 below or at/above the average, and the longest was 13.
Like I said, I can give the session totals and streaks if anyone wants, but I don’t want to type anymore atm.