Kadala Altar Buff is Bugged/Broken

As an addendum to my last post, I wanted to confirm my strong suspicions on gambled ring drop rates not being 20%. In addition to the OP, I’ll add my data:

Total shards gambled on rings: 42,000.

42,000 / 50 = 840 gambles.

840 gambles @10% drop rate = 84 drops.
840 gambles @20% drop rate = 168 drops.

What do you think I got?

Results: 83 drops, or a ~9.88% drop rate.

That’s almost perfectly in-line with the normal drop rate. So please, go ahead and tell me my “sample size isn’t big enough” when this is clearly enough to show that rings being gambled (at least on my character) are being gambled at the standard rate. Some statistic guru can tell me the odds of this data being merely being “unlikely” at what should be a 20% drop rate.

To be perfectly clear, this character (wiz) is not the character which unlocked/completed the altar. However, the buffed gamble rate clearly works for every other piece of armour (with the possible exception of boots, which again simply do not seem to drop at the same rate).

This clearly isn’t a random aberration. The fact that the sample size is decent and that it just so happens to match the standard drop rate is too hard to ignore. It’s annoying when the “It’s just RnGGGGG” bros glibly respond to every post like this. Having played a game for thousands of hours, you get a feel for what is ‘normal’ and what isn’t.

Raw data:
Shards gambled >> number of drops
2000 = 4
2000 = 3
2000 = 3
2000 = 7
2000 = 5
2000 = 4
2000 = 2
2000 = 6
2000 = 2
2000 = 4
2000 = 6
2000 = 4
2000 = 3
2000 = 3
2000 = 3
2000 = 2
2000 = 6
2000 = 4
2000 = 3
2000 = 6
2000 = 3

At 20%, the average number of drops should have been around 8. You’ll notice that I never once hit that number.

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