ALL CLASSES UNITED: WW Rend

Only class I don’t play is WD, just was not able to get into it. Anyways, I support OP, and the message overall. I want the Lamentation nerf reversed if its been done. I want the % of damage it does increased to 300% at least. I want the Vyr/Chants nerf reversed, same with the Necro nerf, and the starpact/Meteor nerf - - I want NO NERFS implemented.
I’ll be not playing if these request are disregarded/ignored. Call it a boycott, call it whatever you want. I’m not interested in the game anymore because of all the nerfs. I’m sick of the nerf trolls running this game and the devs responding to their constant cries for balance. It’s old…and tired.

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Hi. First - I do not like to play barb. It always has been not my cup of tea. I never made a seasonal barb. However, in the last PTR I was really curious about new barb changes and decided to try it out. And had a lot of fun spinning to win. Barb was finally really fun to play, it was killing stuff fast, moving fast and had decent defense. Any casual player will enjoy that build a lot resulting in flooding next season with barbs (which is a good thing). I remember thinking “finally barbs got the buff they deserved”.
Yes it was very easy to play, had no harsh penalties (if you die you do not loose any stacks/defense compared to wiz) and damage was good but it never felt like overtuned. And then the huge nerf! Wtf? I was expecting a buff to toughness or even more damage but not a nerf. I´m not a barb but the nerf feels insulting and totally undeserved.
D3 suddenly became more fun to play with the Chantodo wiz changes, then with new barb changes - even more fun. Just buff other classes and sets/items. But no. Season 19 will be season of nerfs. We got what? 4 nerfs! 4! Necro, Wiz, Wiz again (bazooka) and Barb.

I really hope they will revert or tweak the nerfs before new patch goes live.

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Just wanted jump and thank everyone for there support. I hope Nev has had a chance to communicate to the Dev team that this has class wide support.

Thanks again all!

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Thinking is one thing, but your thoughts have no evidence, Barb is actually the lowest non-season class in D3 in terms of median clear after anomaly’s are accounted for (like 10k+ paragon etc…)

The facts are that Barb and Monk both need love.

In the end, I feel that a balance point to get as many builds into that 135-140 solo territory is great! I would prefer to get the 138-143 territory, as you are right on the doorstep of that 150 clear, but it will take insane work to get it done! I think striving for this is a great way to send D3 off into the sunset!

Development team, we need to achieve ultimate class balance for the final 2-3 years of D3. We deserve it, we have stuck with you all this time! We love Diablo, and we just want a crazy hype train ride with the proper balance that takes us into D4!

You can make it happen, I believe in you! But you cannot do it alone, you need to believe in us, you need to listen to the anecdotal evidence that is shared with you, and together, we can make Sanctuary great again!

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Goodness. Diablo forums are too toxic. Chantodo was fine if they were going to buff others. If not, it needed a nerf. The discrepancies are too large to ignore. Granted, they did it poorly. Should have been a scalar nerf.

Rend nerf seems inappropriate.

I wish I knew their logic when setting these scalars. I bet one could sit down with a spreadsheet, a coffee, and a player from each class and have a fairly balanced game with multiple S/A tier builds by the time the coffee was gone. :thinking:

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If the balance point they are aiming for is 135-140, it was too strong and needed a nerf, if the balance point is higher, I agree with you, they should have left it and continued to work on buffs for other classes and builds.

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Revert the nerf and I’ll gladly and proudly play the Barbarian every day for the entire duration of Season 19! If not I’m going to play the Demon Hunter to ‘fast clear’ my season objectives and only play Season 19 for a week or two, and then back to Heroes of the Storm and Diablo 2.

Your move, Diablo 3 Devs. Do the right thing!

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As a DH main I would love to try another class for season 19. I approve this message revert the rend nerf!

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Too toxic?

I haven’t seen a more civilized discussion in any other game forums. I’m still surprised how mature this community is at handling things.

Also please don’t revert the buff, as a play whichever is the strongest player I really want to play Barb for a change.

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You should check out Prokahn’s non-season era 11greater rift efficiency. His calculation accounts for paragon.

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I love this study from Prokahn, one thing we have noted with it is that it is not able to factor in players choice on playing a specific class. The biggest example of this is that DH is the most popular class outside of Wizard, thus more people push with DH, increasing the mean.

Monk and Barb are weaker, and a lot of people pass on pushing with them.

I think what we need is a study that removes the paragon factor, but also removes the clear drop off in talented players pushing with a specific class.

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I think what we need is a study that removes the paragon factor, but also removes the clear drop off in talented players pushing with a specific class.

You can remove the paragon related thing (at least in terms of damage) doing math (you just simulate a player with the mainstat equivalent to let’s say 2k then you simulate 4k … 7k and 10k) then you can actually get a better picture (after +5k paragon the diminishing returns is insane, so it’s not like the difference between a 5k paragon and a 10k one is that big, probably is just a couple of GR).

Player skill is not a thing you can calc with math and should not be considered in balance, mostly because if you base buffs or nerfs on player skill you can destroy the balance pretty easy (overbuffing things that don’t need it, or nerfing builds that don’t need it).

I concur. Wizards and demon hunters GR efficiency is inflated while “weak” classes are underestimated. The interesting thing (besides the argument of gimmicky mechanics for top clears that is not applicable for the top 1000 collectively) is the relative differences.

For example at low GRs, the “worst” class is necromancers. The necromancer line is atypical. The top end skew is caused by their thorns build that is being nerfed.

This is exactly what S19 game designers want to hear, that you can change the seasonal game enough so that you attract players to another class they usually didn’t play. D3 needs diversity. I play multiple classes each season, just to find out which is the most enjoyable pushing and farming variations. Good post.

I’m all about all class can do GR150 solo so I don’t approve the current buff of barb, not at all.

I demand more buff, across all classes.

You might not be able to factor player skill, but when you see a GR90 for instance as the 1000th clear, but the top is GR125, we are starting to get into a territory where imo, players just do not play that class as much, likely due to overall power.

I still think the Necro is going to be doing 125 or so in season minimum yet just based on the power of the CDR based corpse lancer, but they are nowhere near as powerful as the broken thornmancer that is for sure.

Which fixes none of the issues that keep barb where they are. Which makes this idea laughable at best, because you are suggesting a Nerf to make idiots feel better.
I stress idiots because anyone with half a brain will realise that their class and build didn’t receive any meaningful change; only that others lost potential.

Suggestions like this cater to the scum of the gaming community.

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i can live w/o playing D3… can you?

Which fixes none of the issues that keep barb where they are.

Barbarians can’t use squirt necklace efficiently, which means about -6 GR levels of damage (consider that the rend nerf is 7 levels of damage).

Basically nerfing squirt necklace reduces the power between barb and the classes that use squirt necklace.

This game is all about GR levels, and barbarians are asking for buffs because they lack the power that other classes have.

You don’t have to be a genius to know that if an item doubles your damage can be used in all clases but no barb that item is problematic and needs a nerf (because this is unfair for barbs and overall for most melee builds).

Which was made up by Lamentation. You realize that power parity can be achieved with different affixes in different slots instead of being homogenized?

No guess not.

Without addressing why those classes are weaker; here’s a hint there is more going on than squirts in the ‘why.’

Yep, because of nerfs.

No it isn’t; classes using different items is actually a good thing for diversity. Not all classes use Focus/Restraint as well as CR/TP, but does that make one ‘worse’ than the other? No.

You’re very limited in critical thought aren’t you?

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