“Lay your hands on him;
remember the battle—you will not do it again!”
Special thanks to Rage for allowing me to mirror his H90 guide
Juggernaut (Main Build)
6 Pieces IK set
2 Pieces of Endless Walk set (Compass Rose (ring) and Traveler’s Pledge (amulet)
Fury of the Ancients
Stone of Jordan
Depth Diggers (cubed)
DESIRED STATS ON GEAR
Helm: Str/CHC/Vit or LoH/BT%/Amethyst
Chest: Vit/Str/Life%/ Sec: Phy/Range
Skular’s bracers: Fire%/CHC/Str/Vit Sec: Phy/Knock%
Boots: Vit/Str/BT% Sec: Immobilize/Phy or Arc
Pants: : Str/Wep Throw/Vit Sec: Slow/Phy or Arc
Belt: /Str/Wep Throw/LpFs Sec: Phy or Arc/ Life per Kill
Fury Shoulder: Str/Life%/Vit/AD Sec: Chill
Doombringer: Str /AD/LoH or 10% Dmg (or Sankis if DB is not available)
Oath: STR or AD/LpFS/LoH/SO (unlike H90 7-8 frames rate, Weapon Throw can only achieve 20 frame rates, so sustain is desperately needs) Sec: Freeze/Stun/Slow/Immobilize/Chill/
*Phy/Arc secondary wherever you can.
SoJ: Fire%/CHC or CHD/30% Elite/OS Sec: Phy or Arc/Life on Kill if you don’t want 8 Fury
[SoJ is greater than CoE in this build because of its 100% up time in damage. SoJ gives Weapon Throw a 20% increase in Fire% plus 30% to Elites, CoE gives 50% Fire damage (to be generous) if timed correctly. SoJ gives BT an 60% increase in Phy% damage.]
Compass: AD/Str/CHC/CHD/OS Sec: Phy or Arc/Life on Kill
Traveler’s: Fire%/CHD/CHC/OS Sec: Phy or Arc/Blind/Life on Kill
BR: Bloodshed (low paragon StP)
L Mouse - Wep Throw: Ricochet (best source of damage)
R Mouse - Ancient Spear: BT
Bane of the Stricken
Bane of the Trapped
Armor & Gems: Diamonds, Helm Amethyst
A FEW STAT PRIORITIES TO KEEP IN MIND
1- CDR: is NOT a requirement for this build since WotB cool down is based on Fury spent, BT will take care of this. Nor is it necessary for FC even versus single target (10% CDR from paragon and the 1 sec cool down from FC: Merciless Assualt per enemy hit with give you the perfect cool down for FC, if you want a little more wiggle room in this area then I recommend 1 roll of CDR of any amount from 1st shoulders: Str/Vit/Life%/CDR or 2nd gloves: CHC/CHD/AD/CDR)
2- AS: has very little benefit with Weapon Throw. The invest in IAS% produces a dismal return in break points, so I wouldn’t recommend it on gear/weapons stats rolls, having said that, IAS through Frenzy stacks on EF is a different animal. You get 15% IAS per stack for a total of 75%. The desired stats on an EF are as follows: 10% dmg/AD/IAS (both 5% or 7% will keep you at 14 frame with Oathkeeper that how little gear/weapon impact Weapon Throw. The reason you’ll keep IAS on your EF is because you can make up the STR through paragon so it best re-roll stat for something else that you can’t otherwise aquire. This is a good alternative.
3- AD: does have a tremendous impact with Weapon Throw (the more, the better).
4- CHC + CHD: You want as much as possible. Do not trade either stat for other rolls.
5- CC ON GEAR: has a chance to proc Bane of the Trapped on enemies beyond 15 yards.
Soft CC: Slow/Immobilize/Chill- Movement-slowing abilities can be constantly re-applied on monsters without duration penalties
Hard CC: Knock/Freeze/Stun/Fear/Blind/Charm- When a monster’s resistance increases to the point that it lowers Hard CC duration below a specific threshold Hard CC will no longer have any effect. When a monster is no longer under the effects of Hard CC and free to use abilities, its Hard CC resistance will drop by 5% per second until it reaches 0% or encounters another Hard CC effect.
6- Vitality/Life: Because Simplicity’s Strength heals a % of your maximum life, you want at least the typical 800k life. Unlike H90, you do benefit greatly from LpFS so you’ll want this stat on your IK belt.
Low vs High paragon
The best way I can gage this is as follows:
If you are dying too often then you’ll want to switch out Bane of the Trapped for Esoteric.
If you have medium range paragon and are not struggling with dying often then Bane of the Trapded is for you.
If you have high paragon then you’ll want to drop BoM for CoE (cubed Items).
GAMEPLAY: Ricohet will be focused on mobs for the most part. As much as possible focus Boulder Toss on Elites. Every time Oculus generates, you quickly move to its location via FC. Load up Fury using Ricochet. Ricochet shou If the damage is too much, simply FC away from the threat and attack from a ranged position. On a side note, Boulder Toss will break down the walls that Wallers generates, so you will NOT have too skip Wallers. Video:
GR 95 clear (12 augments)
TEMPLAR (better defensively and work with with CDR%)
Heal- Heals you and the Templar for 193,093 Life based on the Templar’s Strength.
Intimidate- Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar’s Strength.
Charge- Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar’s Strength (better cooldown).
Guardian- When you take fatal damage, the Templar rushes to your aid, knocking back enemies within 15 yards, healing you for 15.00% Life based on the Templar’s Strength, and shielding you from all damage for 5 seconds (this skill over Inspire, simply because you’ll have plenty of Fury generation without it).
SCOUNDREL (better offensively):
Crippling Shot or Powered Shot your preference (if you lack Soft CC choose Crippling Shot, if you lack Hard CC choose Powered Shot)
Anatomy- Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel’s Dexterity.
Piercing Shot- Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel’s Dexterity.
Night’s Veil (attack in the direction of the of the cloud) or Vanish (cheat death) your preference
Make sure your Follower has Homing Pads, Oculus and Krede’s Flame equipped (Stone Gauntlets for its 20% Immobilize which synergizes with Bane of the Trapped).
P.S. I’m sure this guide is lacking in many respects, so if anyone has any questions, feel free to post and I’ll do my best to answer them to the best of my ability.