Do understand what the OP is talking about? He is talking about Quiver not the Dagger. So what is the dagger got to with the change on the Quiver.
What people saying just like me. I have 2 accounts My season account has a primal holy point, my non season has one. My HC non season has one. Over on my other account is almost the same way too.
So we just throw them away and try to get the new one. Blizzard does this all the time. OH we are sorry but we are going make a change. It is To bad to sad but your old one will not re-roll the new stats.
When they make changes to the set pieces. You donât have to find new ones do you. So why canât they do the same thing here.
Yes it would not be bad if you did have a PRIMAL !!! You know you go months or years trying get this PRIMALS. Just have them change something and now you have to throw it away RIGHT !!!
so you have 6 primal hps?? then they cant be that hard to get can they?
i understand what the op is biaatching about, the reason i mentioned the daggers is this. Normally you would spend lots of bounty mats on getting good weapons but with the impale build you dont have to bcs there are only 2 daggers in the loot pool making upgrade rares insanly effective at getting a good dagger. this means you save lots of mats that you can use to get a good quiver.
this is probably bcs the set powers are coded differently then item powers. item powers are directly related to individual pieces of gear. set powers arent they are related to how many items of a set you are wearing irrispective of the actual item. iow it doesnt matter if you wear a helm and chest or pants and gloves you will get the 2pc power
yes!
i have a few obsolete primals myself it sucks sure but thats just how the game works it has been like this since the introduction of legendary powers soâŚ
My concern is buffing HPS at 75 - 100 will only give Impale DH a 4.5 GR boost which is clearly not enough. So you hunt a new HPS. But DH will still be not competitive. By S22 which they brand as over all set balancing will they come for your Dagger next to bring it up to par with other characters?
I understand everyoneâs frustration, but the way I see it, Iâll gladly accept that 100% damage buff on MS related item. So Impale DHs can keep their HPS from before, no need to farm a new one, and any MS lover will like it, both side being happy .
But I do get the 4.5 gr argument. Itâs only PTR, but if other class builds are still stronger than DH, the number should be bigger.
I think a more reasonable solution applicable to the entire game is using primals as reagents to reroll ancient items.
something like 85% of the legendary items in game arent usable in any build; allow the exciting primal drop - any primal drop - to be useful for you in some way.
thats what a ptr is for, if it turns out that the dam buff isnt enough maybe they will decide to increase it. and i agree it probably needs to go up but we will see next thursday.
i also liked the suggestion of making chc a guaranteed roll it would make things a bit easier
and buffing items is hardly âcoming for your itemsâ
HPS should have at least one of those three necessary rolls guaranteed, doesnât matter if CC, element% or impale dmg. Searching for quiver with 4 good rolls at once is more like punishment, than fun.
Truthfully, I think the best solution is Impale. Iâm a firm believer in cutting down the useless affix rolls on Sources, mojos and quivers. When was the last time a Wizard wanted Primary skill damage on a source?
NEVER. If Mirrorball/Mykens ever became usable, they could simply do the same thing for Magic Missile and Electrocute.
I think everyone has had to destroy at least one favorite primal.
While nobody likes it particularly, I think many have grown accustomed that unless it has no RNG involved in the changes, it wonât port across to the existing legendary in your account.
Hey, I hear ya. You probably donât play seasons? From a seasonal playerâs perspective, attachment to your gear is pointless, as the longest you will use a piece of gear is 3 months. Then it will just gather dust in your NS stash.
Making you refarm items that have been rendered useless is supposed to add to the âlongevityâ of the game. Iâm not promoting it, just pointing out some other factors to consider.
Maybe devs should just remove any skill% from this quiver and add 15% (or any appropriate number, i donât know if itâs additive or multiplicative) to its new legendary affix.
I think they should definitely remove some of the more useless item rolls on sources/offhands/quivers. Primary Wizard skills, Life per second are good examples for wizards. socket rolls, too. I donât think Iâve ever seen someone with a socket in their source. if there was ever a legendary gem for weapons/offhands, howeverâŚ
I also say leave HPS alone, what I would also like to see them do is increase Karleiâs Point damage to 600-700% and make another quiver for Impale (And Chakram too) something like:
Increase the damage of Impale by 150-200% on targets over 15 yards away and it has a 25% chance to release Fan of Knives on the first target hit.
For Shadowâs Mantle, they should make it like this:
2pc :
Unchanged but additionally, Bolas, Chakram, Fan of Knives and Impale all cast twice when used. (This replaces the need to buff HPS)
4pc :
Unchanged
6pc :
Bolas, Chakram and Impale deal an additional 100,000% weapon damage to the first enemy they hit. Fan of Knives increases the damage of your next attack by 100%.
Shadow Power > Well of Darkness :
Reduce all resource costs by 30%.
Amulets and gloves donât roll skill % dmg . I have found several ancient or primal amulets with trifecta and several FoT with good âquadâ stats, gloves also, but so far only one HPS with all needed stats in usable range, and itâs non ancient. And while You have several options in which amulet to choose in every build, there is only one quiver for impale build. It sometimes (often) rolls without mainstat but with vit, socket, wrong element and skill , no ctĂt. I know it´s all rng, but this item in particular is cursed or what. Adding one more roll to the pool makes the probability of getting the one You want even lower. One guaranteed roll would make huge difference.
You realize that 75-100% damage is very little damage and growth? Subtract the maybe 20% off elemental and good rolls and all of a sudden youâre down to 35-50% upgrade? By the time you find a replacement for a good, hard to find item like HPS, paragon might actually bypass the original gain (or character progression with Enchants, other upgrades, etc.)
I hope the Devs donât upgrade it and they take my suggestion, then itâs actually a win for Impale players.