Or, leave Holy Point Shot as it is.
Add a DH specific bracer, for instance that increases melee skill damage performed with melee weapon. Would also add more to build diversity.
Or, leave Holy Point Shot as it is.
Add a DH specific bracer, for instance that increases melee skill damage performed with melee weapon. Would also add more to build diversity.
After more than 5,400 hours played on D3, including 2,300 with DH, I only found one primal HPS with perfect stats (it has cold damage in my case, critical chance, 15% impale damage). Although it will sadly become useless, I am nevertheless very much looking forward to the buff of (up to) 100% damage, which should give us roughly a +4.5 GR advantage and possibly allow us to compete as RGK in groups. Of course having one of the essential stats fixed would be welcome, but even if thatâs not the case I am ready to start grinding for a new one - thatâs what I do anyway during each season. It will definitely take me longer though, and I might have to settle for a non-ancient one.
Hereâs the problem, Impale is mostly terrible for mobbing and its great for elites/champs/RGK, but 2nd or 3rd fiddle. Theyâre giving an upgrade that isnât enough to make a difference on an item that is very hard to roll RNG stats on. Is it welcome? Sure, but itâs done the lazy way. The Dev team at blizzard is making changes but not in a manner that they should, just like the Fist of Heavens set that turned into a Fires of Heaven set, or Hydra set thatâs inferior, or Tempest Rush set thatâs inferior (although not by much). Itâs a mix of laziness, shortsightedness and greed.
Letâs say there is a store, 5 hours away, that sells your favorite mug brand with 36 ounces, but all the stores around you sell mugs at max with 35 ounces. Sure, you can drive 5 hours there and get that mug, and 5 hours back and wash and use that mug for 1 whole oz. Except the problem is, you really needed a mug with 40 ounces anyway and those wonât be available until who knows when, but youâre local store will have them once production is done. Oh, and the engineering department could have spent the same amount of time making 36 oz or 40 oz, but they chose the 36 oz in limited availability instead.
This is very much needed for the new HPS. RNG for a good HPS is already pretty tight, adding the variable secondary will make one of the more difficult items in the game to roll up. A guaranteed CHC stat will at least give us mote chances at getting a usable quiver while we hunt that perfect HPS.
I have one of the better HPSâs on the server. If having to grind for a new one will get me 5+ GRâs then it is worth it to me. My old one will just go into my museum of obsolete primals.
https://us.diablo3.com/en/profile/Varadia-1555/hero/98494418
Iâm thinking the buff going into the PTR will be adjusted up before the patch goes live. Itâs better to lowball a buff and increase it in PTR that start with something that might need to get Nerfed before it goes live.
Not gonna lie, Iâm very jealous of that one.
This must be some kind of bug, Iâve never seen a sample like that. Give me this HPS, I will be happy to burn it for you.
that is one very very nice (soon to be obsolete) quiver
What i really hope they will do with hps is the following:
remove all skill rolls from this quiver and buff the legendary power dam to 125-150%
that way you make all the xtra impale dam come from the legendary power.
They did this with a couple of weapons were in the original the weapon gave a guaranteed roll to a specific skill and then they removed that skill roll and made it into a legendary power.
Bulls*it. The item is just as good by then as it is today. So if it is useless by then, then it is useless today.
Sets are dynamic and not tied to specific items or items codes, but rather handled seperately.
Play seasons, then that is never an issue
Yes I checked it out. That is as close to a perfect roll that anyone could hope for. You can live with the secondary experience second roll considering everything else it has is perfect.
I agree!
Skill-specific items should roll only that skill. Like the Strafe pistol, the Sentry quiver or the Tal Rasha source.
While we are at it, I think we need a solid revision regarding guaranteed stats and even transmog options. Guaranteed main stat was a good decision toward smart loot. But how did we end up with guaranteed All Res on Mundunugu shoulders, for example? Whoever decided that the most desired stat on a WD shoulder would be allres!? Why!? Why is the Compass Rose tainted with guaranteed mov speed? Who would want to keep that!? Why do some jewels have guaranteed sockets, but others donât!? How come my barb can transmog into Shadow set, but not into Marauder?
These are all relics that need to go. I hope the devs have the time to fix them.
Impale damage should be 100% guaranteed roll on HPS and so should multi shot on DML. With regards to elemental damage, they should make it that all items; armor or jewelry, that spawns with affixes should just say + to all elemental types, that way the player can swap damage types skills ( fire or ice) when they want to.
THIS! Test it, people, if itâs still underperforming, give feedback and numbers can go higher.
The reason is built into the database for how items are constructed. Itâs a fairly easy thing to simply alter the set bonuses of a set. Going back through each and every item, scanning for presence of a particular affix and then changing that affix is very problematic.
Changing items is messy! Itâs very hard to do without making players angry. This is also why the D3 dev team made it a policy never to nerf items, only to buff, creating a spiral of out of control numbers inflation.
What theyâd have to do is create a database that allows them to make changes to items and then clearly define how they change any item should they buff or nerf it. Itâd be a very controversial thing, for sure, especially given how hard it is to roll decent rolls on certain items, and how âperfect rollsâ is very much defined by your build as well and quite subjective.
Thanks for taking the time to answer. However you have similar controversial issues when making changes to sets. Just look at the reactions of players after the recent nerfs of the new WD and Crusader setsâŚ
it makes ZERO sense to have a quiver that is designed for impale (âimpale throws 2 additional daggersâ) roll anything OTHER than impale as a skillâŚ
Blizzard seems to think that adding layers of RNG is fun for the player and makes a great gameâŚI hate to break it to them, but it doesnât and it just smacks of lazy game design and programming.
where did you get those numbers from? If Iâm doing a GR123 @ p2700 and get 4-5 GRs from the changed HPS quiver, that is in reality 5/123 or a 4% buffâŚin the greater scheme of things. Worthless if you ask me.
I too finally found a Primary HPS (This season). It dropped with Lightning & I had to roll Crit Chance onto it.
They could just add the damage to our existing Quivers, but they wonât. Then I could keep my Lightning one.
Honestly I thought you mean Crowd Control. I Didnât know why a DH would demand CC as an automatic roll, but I donât know DH builds as well as others.
It wasnât until later in the thread that I realized that you meant CHC.
I think the Wizard forum has a list of standard abbreviations. You should read up on those. They needed a list because of all the custom abbreviations were confusing.
Holy Point Shot should be reverted back to its former self, and add the +dmg to Karleis instead. Finding a good usable HPS with correct allocated stats is already a pain, more-so for an ancient. This would make finding a suitable ancient Karleis a bit harder to get, but who settles for that anyway? Anyone that really knows how to play Impale goes for primal or bust through crafting and upgrading.
Increases Karleis passive from 375% max to 475% max (or higher). It still doesnât put Impale in a great spot for max grift clear. Everyone is looking for solo Impale to be able to clear 140-145 and I doubt thats gonna happen in Season 21.
And after all that is said and done (yea right)âŚWhat then. Toughness is gonna become a factor trying to clear that high. But hey, atleast us solo DHâs will be able to get our gems ranked up higher for better augments.
#1 Impale DH is at Gr123, Iâm currently #2 Impale DH at Gr122. The theorycrafters n elitist are sayin the HPS buff adds about 4 griftsâŚ? So during seasonal that would currently bump us up to Gr127?..Plus or minus 3-5 grifts levels depending on rng?