A LETTER TO THE DEV's for diablo 3 from Bravata

Okay, so this is going to be a little different then my regular posts here. I know, i know i do have a little fun once in a while, but this is from the bottom of my heart. A mission statement per say. I know i’m not Raxxanterex but hear me out, i’ve been playing mmorpg’s and theorycrafting before he was even born, and i easily have 5 times his experience in how they work and what works and what doesnt.

So to start off i’ll get this out of the way. You’ve done an amazing job. Most long term games decline, this one is at it’s design peak. It’s obviously not at it’s highest popularity, but there are reasons i will outline later about that. But it is without a doubt the best D3 has ever been functionally and replayability-wise. Seasons and the sets and the balances and touches you’ve added have brought the game to a point that if it still had the hype train it did near release, it would kill everything for a short time.

For a short time? Yes. There’s a reason why players come every season, play for a week and leave. To keep a long post from being too long and to stop beating around the bush i’ll just come out and say it. The problem is Depth. D3 lacks it. I have a solution that will kill 2 birds with one stone.

So let’s identify the problem. Diablo 3 was released during a point in time when WoW dev’s thought it was a smart idea to dumb down the talent system in order to attract more casual players. Blizzard was convinced this was the trend and they pushed it into diablo, which had huge success using skill trees, so much so D2 is still theorycrafted and massively played 20 years later…Build guides and setups are it’s biggest strength today. They were wrong, and their new WoW expansion proves that with the re-release of a talent system. D3 took it too far, based off the evidence of the hugely popular League of Legends. What they didnt realize, is if League of legends didnt have 600 different characters to choose from, then the game would have failed pretty quickly. The depth in LoL is their massive amount of character choices with different skills and playstyles. Diablo 3 has a measly 7, which is actually a good amount if there’s a lot of depth and unique options within them. In WoW we have 3 different specs to choose from for each class. In D3 we have the sets you’ve introduced. If you compare everything, D3 very runs short of things that could hold interest and then you need to take into consideration that you cap out D3 end game very very quickly. Sure you can progress your power, but it comes in the form of PARAGON. Easily the most boring and repetitive monotonous form of character building in any game. You could censor the text numbers from view of a players at paragon 100 and a player at paragon 10,000 and both of their screens would look the same until the end of time.

So now what. Where is this leading to? D3 is an amazing game now, but if you have the creative power i suggest you do something a little drastic. I suggest you make a massive change to paragon. My suggestion leans a bit on my recent enjoyment with WotLK and also our recent season 27. I say you redesign the paragon system. Turn it into a talent tree. Go HAM and make 2-3 different trees to choose from for each class, like separate specs. Within those trees add special breakpoints for ability altering effects just like the s27 sanctified items gave. Make the trees huge like PoE and add tons of paths dipping into defense, damage, leech, regen, crowd control and reduction, gold and item finding, chance for primal, adds 1 gargoyle, adds 1 extra magic missile, adds aoe effect to frenzy, ect. GO HAM. Balance it later.

Now i know D4 is the focal point and it’s expected that D3’s days are numbered because of it, but i say F that, excuse my French. D3 is amazing, it lacks depth, fix that, i feel this idea works. I’m a gamer with as much or more experience than any other gamer on earth, i know this because i was hardcore from the start of gaming itself. Just imagine where your careers go if you bring back a couple hundred thousand players, and maybe down the road say 4 years from now D3 has a higher population than D4. You’re doing a great job atm, but i feel like there’s an obvious flaw with the depth of paragons and why people still come every season to get their fix and quickly feel fulfilled and leave a week after.

Anyways, D3 lately has been a nice surprise in what i felt like was a dying game making company. I mean look at OW2, smh. Keep it up.

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D3 is a good game if they added new content I would be very happy. I think they did an outstanding job with the follower revamp. But the major focus now is on D4 and D($). Then we get to stuff like this. :point_down:

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I’m just saying in that quote that it’s difficult to take the analysis of someone who hasn’t been through the subject in question’s entirety. Experience matters, we learn from our mistakes and successes in life.

What comes after sheer arrogance because damn

Well that lasted a whole 2 sentences

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That’s literally like calling an old Veteran of 5 wars “arrogant” for giving advice on wars that contrasts with the advice of a 1 war 25 yr old soldier.

i know you two dislike me, but this is a serious topic so please remain civil and stay on topic.

The forum jester is at it again. The only thing OP is good at playing is: this forum.

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A lot of players have agreed for a longggg time. Sader this season, the leaderboard is very high paragon players with non-ancient gear, because they dont need it.

Solution? Make Augments give X2 or X3 stats, and make the XP increase for paragon even steeper, going above 3k a lot alot harder
This would level out most player now with the new Wisper gem IMO.
So a new player with good gear is now on par-or near to a 5k gon player with non-ancient gear

Disagree.

D III is just a fail.

Colorfull comic art. Rainbows, flowers, ponys.
No depth like u named it.

No skilltree.

Leah and Hakan, two childs as main persons.

Where is the dark from diablo1 and diablo2?

,than we doubled it’’ was before release.
after some month or years, there was a rain of items.

infinite paragon… was very bad too.

so at all. maybe d3 ist not a bad game itself. but for the diablo serie, it was the badest.
but after d III they released d:immoral. I couldn’t believe it could happen. But:
it can always be worse.

Great pvp in d iii too (btw years after release).

And that 150 different same rifts. just boring & annoying.

I don’t enjoy playing d3. But i’ve been waiting for the release for so long. Just very very disappointing. :frowning:

Last hope 4 d iv.

hell is coming brother, hell is coming

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I was expecting hyperboles and petty arguments when I entered the thread, I’m disappointed in a good way and slightly amused.

Perhaps that AND people non-stop complaining about D2 being an unbalanced mess made them choose that path. They thought if they simplify the approach, it’d be easier to balance 500+ variables as their synergies are also reduced. Skill trees? All a designer see are tons of variables when they look at it. After seeing how D2 can create such imbalanced skill trees, people wanted something that is balanced plus something that preserve the class identity.

For another example; Sets were a big feature requested by the community just like game being “balanced”. Because back in D2, Sets were such an underlying non-important item class that everyone gloss over then forget.
You can think entire community as Thanos from Marvel Universe here. They put things to balance but break other things; like other half of the game. This is why modern WoW is at the state its in; popular demand changed the game beyond recognition from its classic installment.

Not necessarily. I mean, it depends on what sorta Set we talk about here. Some have flexibility to try new things because their effort-stake ratio is nice and abundant, but some are pretty narrow and you may even feel punished if you step outta your boundaries.

I think you have no idea how passives already have a huge impact.
Some builds are meant to withhold so many buffs or debuffs, as their crucial skills are part of their gameflow.
Some builds can afford to do some tradeoffs with other skills and this is its depth. Some require more defensive passives for comfort zone as they push, while some others supported by legendaries don’t feel any urge to be more defensive than they already are.

No, I’m not saying that your view isn’t valid but perspective would help. What you’re complaining about not entirely affecting every build. Each build has a specific role that they can fill, be it; support/tank, dense burst damage, area damage, solo push or running speed content. If their task requires some underlying strength or a purpose in groups they will climb the ranks as easily.

They just take their time and looking for players that can stand above the challenge of exploring new paths. Afterwards they take precautions and do measurements to go forward each season. Just like they pick random challenges for Challenge Rifts, they may as well hold the gauge and statistics, both.

They do that at PTR. Imagine doing some drastic in the main game just to retreat it or nerf it heavily for “balance”. It doesn’t worth taking flak from the fanbase.

A letter to the Bravata from the D3 Devs:

First we appreciate the multiple instances of multiple accounts as this lines our pocket books with just enough cash to buy beer for our semi-monthly keg runs. We’ve got more than enough experience and have been doing this since before there was water but your continued insistence to create alternate accounts has inspired us to go further and begin to add spirits as well, so thank you - we wouldn’t be able to do it without you…

[maybe I’ll add more but I doubt it.]

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How long have you been playing and be true full about it too???

Ok, I guessing Raxx is around 25-30 give or take. The way you presented that it seems like you consider him a child.

SO, how old are you in this thread?

I thought he already said that he was 89 and that he uses his grandmothers laptop when he visits her. He has seen everything, done everything and knows everything. Maybe he was the one that told David Brevik to call the game Diablo after the Diablo Mountain range in California, which he most likely discovered in 1824.

89 years old :point_down:

89 year old staying with grandma :point_down:

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I’ve ever doubted anything more in my life.

I stand corrected.

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The irony would be so epic if they were the same person though!

Truth be told, that’s more humble than I expected. I was expecting something like in the universe and/or creation.

I’m just missing all the when does ptr start threads. But it should be, soon.

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Followed by when does season 27 end? When does patch 2.7.5 launches? When does season 28 start? When does season 28 end (if folks don’t like the seasonal theme)?

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They should be starting anytime now, just like every other PTR. “When does it start, when does it end.”

You know the children are so predictable. They want the new toy until the next new toy comes out.

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I’ve outsmarted seniors in my job several times exactly because they were overconfident in their own experience and underestimated the value of a fresh, unbiased point of view of a younger coworker. They ended up looking like fools, because if the company went for my idea and not theirs.

Insight > experience. Plus, the 25 year old soldier may be a talented strategic genius and the war vet may be a mediocre play by the book boomer.