Most seasons I roll a barb first, get it to 70 and realize how weak they feel, then reroll to something else. Gonna be weird to not reroll at all in a season.
While I like the buff, Barbs seem to squishy at times,
I play HC, and I proc way more playing Barb than DH.
If you go full defense, then you are to weak to kill stuff.
I get a basic set for DH, and T16 melts, while Barbs need to use
evasion and defensive skills.
So with the Lamentation buff, things will die quicker, but defense will
still be an issue in HC mode.
Long story short, Barb is way more gear dependent.
The IB set bonus to damage is a multiplier while the passive (Berserker Rage) is additive. These effect damage output in different ways. In addition, the attack speed is useless in a Rend build.
That said, the BK set make Fury generation painless and the extra move speed plays a bigger role than people think in moving across maps and making GG pulls.
We donât yet know which setup is better, so stay tuned to the Zodiac WW build guide in the Barb forum as weâll be testing and optimizing throughout the Season.
Additionally the Weap master massive increases damage by 8% for each sword so 16% more than BK swords
I was about to say that. Yesterday I cleared 111 with Phys BK WW Rend (1500 para) and although I was using Crimson set, band of might and mortick I still got one shotted at the Binder.
1100 all res, 1m toughness and one shotted⌠It would pain for me to drop TS and go War CryâŚ
I have both sets ready: BK and IB. Both ancients with nice rolls (got even a primal IB XD). So⌠Waiting for you guys to decide which is best. In my own testing BK fares better, specially because I can drop Sword to Ploughshares and go Into the Fray, which wrecks worlds in insane density.
So yeah⌠lightning IB hits harder, but Phys BK seems to clear trash so much better.
PS: I have yet to test Lightning BK, going blood funnel but with Lacerate on Rend
The fact that you dedicated so much of your time and energy to nerf other class, making dubious analysis of data and strange assumptions, based on nothing but âI think, I guess, it probably willâ, all that, make you look like a troll.
The stoic demeanor like âyour words canât hurt me, Iâm far superior than youâ itâs just the icing on the cake.
You are the most refined troll Iâve met in all those years, though. Iâll give you that. You sticked to your character. Now pls go awaaaaaaaaaaaaay
Cmon you know better than to say attack speed is âuselessâ. Its only good for resetting cooldowns thru orotz though so its good when it comes without an opportunity cost
We will probably be sitting on 50%+ CDR, due to Crimson. That plus Orotz is more than enough to keep perma Wrath, so I do agree extra attack speed is not that relevant anymore. IB gives more toughness through extra armor, so I guess itâs the decision of choosing between mov speed and quality of life (easy fury regen) or toughness.
About the damage, Iâll wait for the Chief to do the math, but from my own testing I found BK more efficient due to Into the Fray rune. IB suffers in the fury regen department, so you have to drop Blood Funnel to Wind Shear, and then Into the Fray for Swords to Ploughshares. Both trades are subtoptimal though. Blood funnel heals much faster than StP and fury regen is much better on BK
Monk community would like to hire the services of âFreeâ
We will pay you 1$ for every 1% of damage added to our class. We want to take top damage spot in 4-man meta, and would like you to start many text-wall threads to make us get there.
Thanks.
MicroRNA the belt was fine at 200%. Would have even been fine at 250%.
140 with p10,000 on any relatively competent solo build is not an outlier or even that surprising.
They reverted to 150% because of the (justified) outrage, and putting it back at 200% would have been a straight up admission that they got it completely wrong. So 150% is their way of throwing us a bone without having to admit they had no clue what they were doing and the change to 0% was indefensible.
The 150% is not based on any master plan or magical internal analytics Blizzard has. For evidence, you need look no further than the hard fact that they wanted 0% originally.
If your suggestion during PTR was to bring the belt to 100% then that suggestion is dead misguided and clearly not based on an understanding of the Barb class or the game.
Which we know by now you do not possess. I would recommend to anyone to just straight up ignore any number or balance suggestions coming from you.
You come across as someone who doesnât play the game at all (is D3 even installed on your computer anymore?) and has no idea how numbers and builds actually perform in the game.
And thatâs how you wreck someone, with class
Well I have 2 primal BK swords in hand soo Iâm hoping BK will be a good choice for it
http://ranks.zeroempathy.org/e11
The above website links top clears and paragons of the players who made those clears.
In era 11/non-season/patch 2.6.6, there are a grand total of 60 clears at or above GR 140 when you include America/EU/Asia/China. 45 were wizards (nerfed in patch 2.6.7), 8 necromancers (nerfed in patch 2.6.7), 6 Witch doctors, and 1 demon hunter. It seems to be that you have a narrow definition of ârelatively competent solo buildâ.
Of the top 24 most frequent posters in the âtemporarilyâ locked megathread, 3 including myself had the minority viewpoint. We posted 162 times. The 21 of the majority posted 967 times. This is a 6:1 ratio. Many people spent time on this. You made 26 post more posts than I did. Prokahn had 32 more post than I did.
Your Era 11 data is completely irrelevant, because Whirlwind was a junk tier build before the Rend changes.
The fact that it managed to do a 140 with paragon 10,000 meant that the Rend buffs and 200% Lamentation put it at a competent level. Which is why the belt was fine at 200%.
Your âargumentsâ are extremely unconvincing and the data you provide is actually proving my point for me.
0 of those 140 clears in Era 11 were Whirlwind.
None were barbs. I advocated to buff barbs.
None were monks.
None were crusaders.
1 was a demon hunter.
6 were witch doctors.
At 150%, do you think the top ww/rend barb will clear 142?
E pur si muove
Funny how youâre dead silent on Wizards. Proves what myself and others suspected about you.
Stop posting dude, you are of no help to the community.
We are taking the 150% because its better than 0%, but I advocated, from the start, for 300% - 400% . Iâm not even joking
Stop changing the subject.
By your own admission you suggested a 100% Lamentation during the PTR.
That suggestion was bad. 100% was a horrible number and still would be, because the belt was completely fine at 200%.
Which begs the question; why are you throwing out balance suggestions if you donât understand class performance?
You post tons of data but are completely incapable of interpreting what it means in the actual game.
I advocated to nerf wizards repeatedly. I have already linked multiple posts that I made about this.
Here is one link to the PTR feedback forum:
I think your quote is the exact reason that a nerf to bazooka should be strongly considered. You clearly state that this build is overpowered and other builds should be brought up to that level. A simpler solution is to nerf the overpowered outlier rather than try to get at least one build per class up to a similar level.
Here is one in general discussion:
You do know, if I were the developer, I would buff barbs and monks (and nerf wizards). By doing that everyone would be within 4 greater rifts rather than the current spread of 12. Sometimes it is easier to nerf an outlier than buff 6 classes.