For clarity, did Popeye’s adding their new chicken sandwich change the ability of customers to order and have their classic fried chicken? Their classic fried chicken is unchanged and available for your selection and enjoyment.
For clarity, did Popeye’s adding their new chicken sandwich change the ability of customers to order and have their classic fried chicken? Their classic fried chicken is unchanged and available for your selection and enjoyment.
so option quantity over quality? sounds nice but we all know where it leads.
option quantity over quality?
Many think that Popeye’s chicken sandwich is superior to their fried chicken that tends to be more greasy. A similar analogy holds true for D2R. People differ in their opinions. Some think X is superior, some think Y. Blizzard can offer a choice of X or Y to make both happy customers. Win-win
Hehehe everyone knows what your trying to do. You lost buddy.
Blizzard can offer a choice of X or Y to make both happy customers. Win-win
I usually dont agree with attempts of trying to “please everyone” in games, as it leads nowhere good. But when it comes to smaller QoL changes like these, yes, definitely. Might as well try to encourage more people to try MP.
Personal loot was not in D2 nor D1 for that matter in multiplayer/public games - I don’t understand all this hand-holding support and make things easy and asocial in public games.
What is handholding about it?
What is easier about it?
And what is asocial about it?
Please mark what aspects make either of these statements true.
Playing in public games, is meant to be social.
When was your last “social” public game in d2?
And what would ploot change about that?
If something drops that your character could use, and another person picks it up before you … Just have a talk about it.
Same thing happens in ploot.
With personal loot, you would never have seen the item and then you wouldn’t have a chat ingame.
Why? If you would care to read what we are suggesting, we are suggesting the following:
All loot generation may is 100% unchanged. Including MF etc.
It’s drops. Exact same items that would drop in FFA also drops here./roll 1-X, where X is players nearby (for example within XP range).
Some number is rolled.
The item drops on the ground. ALL players can see the item.
Only one person can loot it (the winner of the roll). For others, the item text/icon is greyed out to signify they can’t.
If the winner of the item picks it up, our example ends there.
If the winner does not pick up the item within X seconds, OR move away from the area where the item dropped (including leaving the game of course), the item turns FFA. It stops being greyed out for everyone else and they can all attempt to pick it up first as with FFA.The end.
So people that are good at the game get’s the middle finger, because new players needs an even playing field?
That is what you call hand-holding, is it not?
What is handholding about agreeing with 7 other players to share loot?
Why would someone interpret an agreement between 8 players that does not impact that person as “showing the middle finger”?
Usual people figure it out with a good trade or give the item out for free.
And what would change about that with ploot?
Do their brains behave differently because of it?
Exactly. Then why are you fighting to get it added into PUBLIC games? Public, everything that drops, should be for anybody to pick up.
And it still is in “public ffa games”.
In “public ploot games” the 8 players agree to share the loot.
What is handholding about it?
What is easier about it?
So people that are good at the game get’s the middle finger, because new players needs an even playing field?
That is what you call hand-holding, is it not?
Easier: the systems needs to hand out loot for you to make it possible for you to pick it up.
And what is asocial about it?
Agreed - if the item is greyed out, you can still talk about it.
But again …
And if the other person doesn’t pick it up - I’ll just wait 10 seconds (slowing down the whole game - even tho it’s is meant to be fast paced arpg), to be able to pick it up? … that is just dumb.
All loot generation may is 100% unchanged. Including MF etc.
It’s drops. Exact same items that would drop in FFA also drops here./roll 1-X, where X is players nearby (for example within XP range).
Some number is rolled.
The item drops on the ground. ALL players can see the item.
Only one person can loot it (the winner of the roll). For others, the item text/icon is greyed out to signify they can’t.
If the winner of the item picks it up, our example ends there.
If the winner does not pick up the item within X seconds, OR move away from the area where the item dropped (including leaving the game of course), the item turns FFA. It stops being greyed out for everyone else and they can all attempt to pick it up first as with FFA.The end.
Why make such a complex system, for something that should just be as easy as possible?
Loot is dropped - anybody can pick it up.
Why add 10 more steps for the server to go through ?
Loot is dropped - anybody can pick it up.
It is only one extra step. Loot is determined like before. Each drop is assigned to a player to pick up. Loot is dropped.
And if the other person doesn’t pick it up - I’ll just wait 10 seconds (slowing down the whole game - even tho it’s is meant to be fast paced arpg), to be able to pick it up? … that is just dumb.
Why would you set the ploot timer to 10 seconds when you want a fast game?
Do you also drive in first gear when you want to hit 300 mph?
Some settings are just not meant for your desired goal.
In “public ploot games” the 8 players agree to share the loot.
But it is not sharing the loot … it is just a random give out from the system.
If baal drops 7 items, 1 random person doesn’t even have a chance of getting one item. In FFA, each person have a chance of getting all 7 items.
I think a 2-3 second timer would be more than enough.
Why would you set the ploot timer to 10 seconds when you want a fast game?
Do you also drive in first gear when you want to hit 300 mph?
Some settings are just not meant for your desired goal.
Based on the system you want, there is an x seconds before other people can pick up the loot that is not given to them?
If baal drops 7 items, 1 random person doesn’t even have a chance of getting one item. In FFA, each person have a chance of getting all 7 items.
8 player FFA game, Baal drops 7 items. At least 1 player will collect nothing.
It is not what you see but what you collect. A bird in hand is worth two in the bush.
8 player FFA game, Baal drops 7 items. At least 1 player will collect nothing.
But each person get a chance of getting all 7 items - instead of one random person never get the possibility to get any.
due to the social part of public games.
Are you sure that it was the social part?
Let me give you some other reasons:
- know what you get, better have someone good on your friendlist than a random leecher or “noob”
- friends are inactive, maybe your friend was active last season but actually stopped playing the game because it was too old. So you actually needed to refill
- maybe some friends got banned?o.O
- maybe some friends are on a lower/higher level than you and do not want/you do not want to play with each other
- maybe you are fishing for stronger players who are willing to push you
Many reasons around to add friends in d2. Not all of them are very social ones.
In FFA, each person have a chance of getting all 7 items.
unless someone is using a hack
or someone has a bad lag all of a suddon
or differently abled people
or people actually doing the work to kill the boss and not just spam click on the screen to get an item.
or people positioned farther away.
but other than those and some others i am sure i missed yep everyone has the exact same chance…
But each person get a chance of getting all 7 items - instead of one random person never get the possibility to get any.
lol but if one person actually does get all 7 that means 7 people got nothing not just 1 so you would rather make it be a worse time for 7 people rather than 1
I’m gonna stop now, this is nonsense.
I see the same 5 people spamming on about wanting ploot, but seeing 20+ saying they don’t want it.
Even Rod said it will not be added, and luckily for that.
See you all in hell
Easier: the systems needs to hand out loot for you to make it possible for you to pick it up.
That is not easier. It is an agreement between me and my 7 allies that i will get 1/8 of the loot and they get 1/8 of the loot.
That is a low risk, low reward tradeoff compared to a high risk, high reward tradeoff in FFA.
Not easier, just different.
Why add 10 more steps for the server to go through ?
You’d be surprised how many more steps the server is able to do without you noticing.
Why make such a complex system, for something that should just be as easy as possible?
It is not complex. The rules literally fit on a napkin (without reducing font size).
And the reason why is because ~40% of the player base would love to play that way.