[2.6.10 PTR] Wizard Feedback

Not even Meteor itself? Sure, for the Meta, but the way I see it is that Meteor is still by far the best skill you can have proved from Etched since you can have a legendary item that buffs this skill in a slot where no other skill has one: the boot slot via Nilfur’s Boast.

All other Wizard skills have damage multipliers on legendaries in slots like weapons, off-hand and/or bracers, but no other. The only exception to this is The Magistrate Helm, but that gives a buff to Hydra which is useless for Etched-based builds.

So Meteor has Etched, DW and The Grand Vizier which buff it by large amounts.

True enough. There is another multiplier on Ranslors, but the Meteor one is far higher.

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Right, I forgot about that one.
You then also miss out on the Energy Shield Bracers.

Meteor is by far the skill that benefits the most from legendaries.

My thought was that if the Damage Multiplier to Meteor from the Nilfur’s Boast boots should be placed on a new legendary Wand or 1handed Sword, because then you could not equip The Grand Vizier, Etched, DW and this new Legendary Wand/1h-Sword at the same time, even with the cube.

Excellent, then you will struggle doing GR 110 after that. We need the exact opposite - more/bigger modifiers on non-weapon slots for the other spenders. More variety, not less. Bazooka is nerfed to death already (and that’s good), there’s no need to kill Meteor completely.

Also, I may remind you, Nilfur was designed as a complementary item for Tal Rasha…

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You mean with a set build or a LoD build?

It is either that (new legendaries for all other spenders aside from Energy Twister, Hydra and Meteor, or Nilfur’s and Ranslor’s having to go and we getting one or two other, more universal useful legenadaries.

That means we need new non-weapon/off-hand legendaries for:

  • Ray of Frost
  • Arcane Orb (although that might be too powerful with the new Wizardspike)
  • Wave of Force
  • Explosive Blast
  • Black Hole (buff to the Jangs’s belt)

FYI: Twister Corner stacking appears to be back. I tested in a few other locations as well in town, both with and without Twisted sword in the cube, and Twisters definitely last full duration when stuck on terrain now.

Also confirmed that Wicked Wind’s damage is about half that of the Unruned, and Raging storm rune.

Kind of an odd way to fix the build; but I am definitely a fan of the corner stacking challenge!

:mage: :tornado: :tornado: :tornado: :tornado: :tornado: :brick:

I’m a little more excited for this now. Emphasis on little.

As to why Wicked Wind isn’t getting full damage from Twisted sword’s applied raging storm rune, that’s another discussion, feel free to chime in on the bug report as linked.

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Already did; I even replied to FilthyRich with the post link. I will bump the bug report tomorrow.

That said, I fully expect to get screwed. I mean, we’re wizards, right? “We’re taking away ES, one of the best legendary items you have, but you have have this bugged build with half damage and unplayable group lag instead. Cool?”

Also, we’ll give you Winter Flurry with one of the awkward mechanics we could think of.

Thanks, Lexy, for being up on the bug report so quickly, maybe we have a ghost of a chance.

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Good Morning Ladies and Gents!

@Oh? So autocasts are an issue? True, I agree with you, essentially. But why go for Twister autocasts, then? Doesn’t make sense. They just want wizards to be clowns with all this skill juggling and questionable mechanics that make them look funny but are incredibly weird. I mean look at Winter Flurry? WFT? So why the heck did they change Etched Sigil to the most horrendous and random attack spender wizards have? It’s beyond me…

i think basicly we are on the same side. The Winter Flurry Blizzard for Hydra is mechanical wase the same thing as the bubble for DMO - AOE Skill that enhances the damage of the primary Damage dealing skill (with less visual help aout the enhanced area). Like many players suggested in the Forum - Make ES/DW an Channeling DPS item only for Channeling builds.

My problem with autocast are following main points:

  • AP-Management is not an issue anymore
  • The basic idea - different AP costs (signature spells - Primary) - different DPS output is thrown away
  • Every Build becomes a channeling build

I think we all agree that there are some big - by Blizzard - unadressed problems. One of them is, that we need the 300% DPS from DW to be competitive.

  • Instead of giving this 300% DPS boost to only one item i would have made an buff out of it. This buff can be triggered once(ofc not stagging) by several unused item/ skill combinations. Maybe tie one Combination to an element. For example
  • DW + channeling
  • Velvet Cameral + electrocute
  • Archmage Vicalyke + MI
    … etc I guess you get my point.

I know this would require some work and blizz will not do it but it would give different playstyles.

Look, you can talk about this till hell freezes over, but the simple fact is that Blizzard ‘solved’ our depancy on ES for a good number of builds by restricting it to ONE build, and here comes the important part, without compensating the other builds so they still can be viable. Never mind the fact if they wanted to promote the use of ET, again, they could have used existing legendaries for that.

I noticed that Blizzard apparently even allows corner stacking the ET again so wooptiedoo, back the good old days where you need basically an eploit to get an edge.

Wizdog days are back as far as I’m concerned. This really is an attrocious excuse for a, dedicated no less, Wizard patch.

I might for the hell it do a short stint with VYR. I’m a glutton for punishment and I need remind myself that carpaltunnelsyndrome is bad. With a bit of luck there will be so few number of Wizards I might make onto the leaderboard without doing to much effort.

A quick update on this Twister testing. So far, cleared a GR130 on seasonal PTR with LoD Twister, Mistral Breeze rune on skillbar.

We don’t have to corner stack the entire time, because when the Twister combines, it redirects in the direction your newly cast twister is heading.

So even though our weapon Valtheks makes them go in a straight line now (terrible for coverage), you can sort of ‘bounce’ the twisters off a small closed off area a little more reliably by continually stacking to redirect the twisters that try and escape your cordoned off area.

Only the fully stacked twisters will escape a target area if using this method. But still, you need a very small area, and have kited your targets to that area.

Corner stacking is still the most reliable.

On the RG though, this other method can be desirable, because of Karini requiring a little distance. However, RGs with adds will allow corner stacking often-times.

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I just dislike to tie a build performance to map layout and leading mobs in a specific place before you can even start playing.

IMHO I’d prefer to have the twisters spawn at your cursor location give or take couple yards and be stationary unless they gravitate towards others to combine.

For solo maybe it’s fine, but if you wanted to TC in groups (be it speeds or push) it would be so much harder to have success than with a normal group that simply picks a good spot and brings everything to it.

Well, I did a 127 without even a very optimal zdps group and I definitely was doing the most damage of the group, didn’t lag hard at all and why would you even use Raging storm if Valthek gives it to you for free? Sure that’s a bug that needs to be addressed but that was hardly optimal choice. That’s why you use Mistral Breeze or Gale Force.

Honestly without even cornering I’m doing plenty of damage but yeah to avoid cornering I’d say all runes need to do Raging Storm damage, that OR Valthek’s gives Wicked Wind rune for all twisters.

Either would solve the remaining issues.

Theres a chance that blizzard reverts etched sigul change?

Also im very displeased by blizzard forcing us to not only use blizzard but also a primary on lod hydra builds

Please do not forece us to use winter flurry. The item is bad and needs more thougr

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No.

(character limit)

The chance is incredibly small (near 0 imo), so I wouldn’t count on it. I’d just recommend getting yourself a good etched sigil for non-season before this change rolls over (unless you’re a pure seasonal player, in which case it wouldn’t matter), so you’ll at least have that for some fun non-meta builds.

Doesn’t really matter if it’s good right now. Given that it’s a different item id from the new iteration, an old Etched Sigil can be reforged and will stay legacy. I tested this on PTR. So, just make sure you have one or two stashed… maybe some spares for hardcore, if you want to be safe.

Well it seems it will be the only way to keep using my LOD mammoth hydra build

Because i refuse to use that abomination of winter flurry and also be forced to use primaries to buff my hydras

Blizzard dropped the ball big time

Yeah, most of us can agree with that.

You must be new here. D3 dropped the ball on Wizards since RoS launched.

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Well in my opinion it comes down to:

If you want to play a working wizzard in S22 --> roll a necro

Can teleport + has powerful spells + is tanky + no Cornerstacking needed