Oh? So autocasts are an issue? True, I agree with you, essentially. But why go for Twister autocasts, then? Doesn’t make sense. They just want wizards to be clowns with all this skill juggling and questionable mechanics that make them look funny but are incredibly weird. I mean look at Winter Flurry? WFT? So why the heck did they change Etched Sigil to the most horrendous and random attack spender wizards have? It’s beyond me…
I let you in on an open secret - wiz channeling in itself is bad design that has been a pain in the rear since like start of the game. They just never found a viable solution to fix this mess the original team had created by designing all these skills the way they are.
Thanks to that you can even say the whole class is flawed by desing from bottom up, having five channel attacks (including Archon DW) while all are slow poking and none of them is a viable dps option, not even remotely. I repeat NOT A SINGLE CHANNELING SKILL wizards have is usable beyond like GR80-85 on its own.
That’s the issue underneath the Etched Sigil crap and also it’s raîson d’etre. Again, they seem to have no idea how to fix this. Etched Sigil was an approach to do something about it and it worked as a proxy. It was a band aid because channeling in itself was lame, powerless and not fun. Alas, it worked… and backfired, because of how they implemented the whole thing. They now break a working mechanic for all spenders to instantly reuse it for a single spender. Huh? Some other player called ES Meteor “Meteor by proxy”… that’s true. Now, where’s the difference to what they did now? There’s none. Instead we now have “Twisters by proxy” and that’s as bad, if not worse. It solves nothing, just creates more mess.
Instead of trying band aids they should address the basic design flaw of all wizard channeling skills to make them useful. Or find a better way to make them powerful without autocasts.
You say it’s bad to play with autocasts. Yeah, gotcha, essentially right. But channeling simply does not allow you to play otherwise. Ah, wait, how’s this then:
Etched Sigil:
+Min/Max damage
+8-10% CHC
reduces all resource costs by 25-35% [additional blue affix]
+3 random magic properties
Legendary Power:
Casting your other Arcane Power spending skills while channeling Arcane Torrent, Disintegrate, Electrocute or Ray of Frost no longer interrupts your channeling. All channeling skills now deal 450-600% increased damage and have their ramp time up removed.
There, done… active gameplay at your service.
EDIT:
Oh, for those fearing Star Pact now… that one obviously WILL break your channeling by natural means as it drains all arcane power and thus stopping you from channeling. Then… what about Electrocute? Not a problem either, since Deathwish does not work with it unless they change it. If that’s still too powerful, just add “Electrocute drains xx AP per second” to the effect and done.
Still wouldn’t fix the stutter step gameplay, but it’s a start until they let us do damage while moving like other classes can. Or until we get compensattion through better mobility.