21:9 Resolution Discussion Compilation

Purists just ruined the game for a part of the playerbase for actually nothing. Nice

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https://forums.d2jsp.org/topic.php?t=84935072&f=384&o=0&fbclid=IwAR1C9aeuDPuYHw5rtx8wiiFhydv5t8NYovc4iPGehFDqFyHHkgZVGzW-1Z0

Found this, the imgur link does show this. Apparently w/ ultrawide they were able to zoom out a crap ton in Nvidia settings or something and target things that were super far away and the monsters didn’t react by aggroing, they just started to move away.

It seems it’s a thin line to me and the devs would need to adjust the aggro radius of monsters if they were to keep it like this.

I added to the list. Interesting enough, that’s the monster behavior regardless if the player can see it or not. So if a player using 16:9 shots an arrow and hits a monster like that (in this case, offscreen), the monster would still get hit and randomly move around, 21:9 only allows to see that happening, it’s not the source of the problem

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It allows you to target things further away though, things you wouldn’t normally be able to see to attack. That and the aggro radius are the problems. If they somehow fixed that stuff, I wouldn’t have a problem with ultrawide support.

If you watch that video again, the agro seems tuned for 4:3, so both for 16:9 and 21:9 can see monsters “walking” around the corner of their screen. I’ll skip this argument unless proven otherwise

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When there stays 21:9 is minority then should also stays pvp comunity is minority, also they selling this while there stays"… added support for modern screen resolutions…".

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Added, thank you
I took the liberty of not listing “pvp is a minority” because that’s only an estimation without real proof. I listed “pvp is only a fraction of the game” instead
Feel free to disagree/suggest

Good job you named it beter than me :+1:

I 100% killed Andi off screen on my druid. Never was able to do that before. TBH I think this could be resolved by cast range limitation with respect to the either current 16:9 resolution, or the original 4:3 range.

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Thanks for the recap! I am hoping we get 21:9 back as it put a huge stonker on the gaming experience.

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Thank you for your video. Nice important info showing the teleport already limited below the 21:9 area.

It is still a mystery why the black bars were added.

I completely agree they need to comunicate better. Maybe if they gave an explanation, people would understand.

I want to believe that if they still haven’t said a word, that’s probably because it is still under dicussion and there’s not an answer yet.

But honestly, a “We are still looking into it” would be nice, this complete silence makes many think they aren’t reading the feedback.

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Might be that it was temporary fix to stop people abusing unlimited aspect ratio.
Can’t wait for blue post…

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Lito can you please add this official statement to your list… thx:
Official Answer to 21:9 Support!

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He he im faster :slight_smile: its because i have Ultrawide ^^ lol

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i have a samsung odyssey G9 32:9 :sunglasses:

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Oh lol. That is the proof. Ultrawide gives you no advantage
Btw, nice a samsung odyssey G9… great screen love it.

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Yeah, I remember they saying 21:9 would be supported… Sucks at the moment they removed it, but honestly during development things change, for the better or worse… I don’t think it’s a fair point to put “hey, you said it back then, now you’re stuck with it”. I think it’s already covered in the “The game is being sold and advertised with support for modern screen resolutions” which is by far a worse situation

What they need is to explain why, at the moment, this is happening. They owe this to everybody.

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