2 questions about death nova necro

first of all, sorry if i’m writing here but the necro section is kinda dead
1 - today i noticed that with the 4th cube slot, using scythe of the cycle, my bone armor sometimes isn’t always up, and that means losing a lot of dmg
isn’t better to have some cdr on gear? why no1 uses it?

2 - why every1 says that having krysbin equipped and rorg cubed is the best option? imo rorg equipped and krysbin in cube is better, that’s what i’m using until i find a perfect krysbin cause i don’t want to lose dmg with an imperfect krysbin which gives me 80-90% dmg while cube always gives 100%

Have you tried poking it with a stick? Just to be sure?

I can answer that I think. It’s because RoRG has fixated rolls of increased attack speed and life per hit, leaving so little spare affix possibilities for damage increasing ones, such as critical hit ratings or area damage. It is not unusable but you’d want one that roll with socket so you can at least wipe the main stat and get something useful to augment it later. You need to hit up several bounties just to get something like that and it’s not really convenient when all Death Nova builds are push oriented.

Compared to that, Krysbin’s only have one guaranteed IaSpd% affix beside the main stat and this makes it more convenient to equip a better roll. For sure, you can Cube the Krysbin’s and wear an Ancient Ring of Royal Grandeur if you had terrible rolls but people usually consider the potential of an item while commenting. Luck is unsure, but it gets more comfortable to play with Krysbin equipped if you managed to score one with any critical hit related affixes.

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Yes, the maxroll guides are assuming perfect gear. It’s the BiS setup you’re aiming for. While gearing, you can end up in a situation where equipping a rorg you happen to have is better than a bad roll of another ring, especially if the ring has a large range on an important orange stat (like karini, but also kindof krysbin). Can be difficult to do the maths for the pro/con, and in this case you would need to make guesses for how much uptime you have on the big and small krysbin buff… If you post the two rings here, then we can do our best to help guess.

But totally do not farm for an rorg to equip. In the long run you will equip a krysbin, so only get three rorgs, one for the cube, one for your follower and one for the altar. You’ll get infinite bounty mats from visions, so very much a waste of time to run more.

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Necromancer subforum is really dead…

Since I answered it there, but no follow-ups :upside_down_face:

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About the bone armor - this is very much related to maximizing dmg during Convention of Elements physical cycle. Dmg outside the physical cycle is just a relatively small bonus, or preparation to the Physical cycle.
You want to burst as much of the 4 seconds of Physical cycle as possible. You also want nearby mobs to be stunned as much as possible. In solo runs this is mostly done to masses by well timed Bone armor / dislocation. Poison and cold cycles you can use pulling mobs, gathering life and stricken stacks, spawning Oculus circle at correct time and so on.

If you do faster runs or can otherwise really afford extra CDR, you can naturally try keeping up the dmg more time. Or if you just don’t care mobs building up stun resistances at wrong times: it’s totally possible to do solo 150 even that way.

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This ^^^.

As an aside to the OP’s questions - in s32, I went with IAS for 2 attacks per second - stacked IAS on Krysbin’s gloves and the ethereal. Since having IAS on the weapon, gloves and krysbin’s won’t give me 2 APS in s33, it is a massive drop in dmg. I am unconvinced that stacked AD on the gloves and weapon will make up for the loss of dmg of 2 APS. I haven’t crunched the maths yet, but I don’t think having the enchantress and IAS from her will push me over the 2APS mark either.

For me, I suspect that s33’s DN necro will be considerable weaker than the s32 build variant, which is disappointing. Learning that the shadow clones are effectively useless above GR120 makes this is a rather disappointing seasonal theme too. The 4th cube slot cycle of the scythe item doesn’t even make up for the dmg loss of the ethereal. I suspect that this build will be at least 10grs weaker than in s32, which is very disappointing for me.

As an aside, I tried a GR130 with a primal weapon and even at p3400, I was unable to clear a GR130. It seems this build is pretty uneventful without the ethereal weapon boosting it. edit: Blizzard should buff the base build so that it’s decent in NS and weaken the ethereal weapon imho to balance the build between NS and seasonal play with the ethereal. This will also help the build say, for this current season, and more so, in every other season where the build is well, lacking. Meanwhile, we have other builds that are mega every single season…and in NS, and on par, if not better, than the DN build is with the ethereal weapon. It just proves to me that Blizzard is incapable of balancing this game properly.

FYI, necros are the big winners s33, and other classes are (rightfully) jelly. Scythe of the cycle is a 5x damage multiplier, while many other builds/classes don’t even get 2x. Saying s33 will be 10GR behind S32 is saying that you got a more than 20x damage multiplier from ethereals, which I don’t think is the case.

So please don’t complain when you actually have it amazing.

Weather was here, wish you were lovely.

welcome to s6 impale every season…

I don’t usually look at the maths of the game, I rather prefer to play it. But, the build feels weaker in s33 than it did in s32. Maybe I am reading things wrong, but it just feels weaker.

s6 impale was pretty much the ONLY build in s32 to not get a buff from the seasonal theme…so, I know the pain well thank you.

You are saying, if I am understanding correctly, that the s33 theme is stronger than the s32 ethereals theme, correct?

Just remember… i’m the biggest noob here. Lighten up matey. poke

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all good. Moving on. How is s33 treating you? Hopefully good. I am enjoying DN again. Hoping to replicate my GR150 from s32 but doubting the build is strong enough to do so, at least in my hands.

After killing many elites in D4 and got 0 good drops, 3 or 4 bosses and 0 good drops 1 or 2 goblins and 0 drops i haven’t returned. The final boss of act 1 literally dropped… nothing. I only died like 3 or 4 times for the whole of act 1 too. I felt i completed at least 95% of the dungeons too. And i wasn’t on the easiest T1.

This season in D3 is absolutely spiffing. I don’t actually play seasons btw. I repeat the campaign every time i play and run a few GR’s then stop again.

D4 is a well, it rhymes with species.

Ah seasons are where the fun is!

I think i’d rather watch paint dry. That’s just me.

I enjoy levelling to 70 and then the chase for the LBs (and the challenge of finding the gear of course too, although that can be very frustrating at times, especially when RNG is not being kind to you).

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I’ll take you up on that. I have a room that needs painted. I’ll provide beer and lunch. Get to it.

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As a human being i would prefer money obviously lol. And i can’t guarantee that it wouldn’t need a second coating either!

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For necromancers, if I remember correctly the ethereals gave 100% more damage to specific skills, among some other less important stats, and there was also the “consecutive hits deal up to 100% more damage” or something like that. Whereas in Season 33, the damage multipliers from the 4th cube slot are greater. Especially for Nova builds, Scythe of the Cycle gives 400% more damage. So yeah, for Nova builds specifically, S33 is more powerful than ethereals in terms of damage. The ethereals just happened to give extra utility/armor/cdr/etc. on top of a strong damage multiplier. Overall, to every other class, ethereals are more powerfull than S33 because there aren’t that many great damage multiplying items.

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It just doesn’t feel that way so far. Nearly all ancient and struggling to match s32 in clears. Managed a GR138 earlier today with 3 minutes to spare (just a single lowly 110 augment, missing 2 ancients, p1250). Had terrible mobs and a terrible opening map too (2nd map was cemetery though, so a great open map). Maybe my memory is skewered - I will admit that I am struggling to remember my starting few weeks of TO DN in s32.

You could also be right. I play Inarius this season and something different last time so I cannot come to a very certain conclusion. If you found a good ethereal early last season, that could certainly mean a significant boost.