2.6.6 and Barbs: A Measured Response

That is also my experience and that of every single other person I know who has ever pushed with WW using Dust Devils with Pain Enchancer and Area Damage enabled. That is why I’m curious because having no lock ups with WW on a push tier is completely out of the norm AFAIK.

I can’t open past 115 in case that wasn’t clear haha

Gotta remember I’m a casual solo player with low stats and what not.

Easy way around that: Hop in a game with me (when I finish building my new comp) or Arch. You roll a Zodiac WW Barb, and I’ll roll a zDPS Barb and do nothing except tank. Make sure you have PE, AD, everything enabled–including in Paragon. We’ll gather 3+ screens of density and see what happens.

I’m really curious if there’s something else going on in this scenario.

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Jako may hold the keys to running WW without lag.:thinking:

:smiley:

No, it’s more likely that he hasn’t tested it in true push situations–proper density, proper setup, etc. I suspect he’s not pulling enough density, and if you’re not practiced with the build, you may not realize that it takes multiple screens on the right map with the right mob types to lock the game.

Remember, you can’t do it on any map, because there are only 2 maps WW can push, Festering and Battlefield, and only a select few mob types worth fighting. If you don’t get those when pushing high GRs, you won’t spawn the RG with enough time to kill it. On the other hand, if you do get those conditions, you run the risk–the guarantee–of locking the game with lag when enough density is pulled together (usually 3+ very dense screens).

@Rage,

Actual DPS = Base Stat Factor * Base Damage Factor * Crit Factor * Damage Inc. by Skills Factor * Speed Factor * Native Skill Weapon Damage % * (100% +Specific Skill %) * (100%+Elemental Damage %) *Damage to Elites Factor

So if you increase skill damage by 2X through a 6 piece class set or 2X through supporting legendaries or 2X through a base stat modifier, these are mathematically and functionally equivalent.

(1x2)x10x3=1x(10x2)x3=1x10x(3x2)=60 since commutative property of multiplication

Given this, why is it your preference to buff the “numbers” of supporting legendaries in proposal list 1 rather than the numbers in the 6-piece class sets versus the base stats? Lets assume that we are not discussing a wall-charging bug build.

Are you comfortable with the 6-piece set modifiers as is and wanted to buff supporting legendaries. This would also raise the possibility that a LoN set could replace a 6-piece set for a build (or 2). A global base stat modifier would buff all builds/skills.

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Ok so no Barb anytime soon. Understood.

while barbs are still a theme it seems noone is interested in any monk theme, even after my suggestions about it which we diskussed in german monk forum. pity. would be oh so great if at least some things could be discussed. but the only response were two troll posts of players that seem to never play monk. hopefully some of you blizz guys is at least reading it. in german forum there is still a group of monk players of first days that still continue their talk about the game and other stuff. so i’d like to hear that you read some stuff :slight_smile:

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I would not let it get you down. If Blizzard is introducing a new 6 piece set for each class that likely means the addition (or modification) of new supporting legendaries for the new build. They likely already have their own ideas in mind for thses sets so we will just have to wait.

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I read through it and really dig the work. The problem is that I know nothing about Monk, so I’m afraid I can’t be of assistance. I’m not sure how much Monk activity there is on these forums, but if you ask around, you might dig up some contributors.

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its absolutely welcome to see your support. for me its the other way around, i have no idea about barb play, last time i played it was a ww build most probably when lvl 60 was cap :slight_smile: but i do play with someone who played barb (never as a supp) long time but he swapped first to crus, now he plays sorc simply because he can do 5 lvl higher with crap geat with her. i play monk solo on 120 niveau, where 118 is kind of secure sub 15 mins, for my sorc 120 is a joke and i even have bad gear on her, but max lvl is “only” a 124, which is about double dmg and massive more defense. if i’d have good gear a 127 seems to be easy.

so i hope you get some good things up and me too of course. it could be so easy, kibd of make 2 h playable, remove silly restrictions on gear and gimme the freakin dmg reduction :slight_smile: looks like all the folks mean monk and varb is tanky, but they seem never played it solo since i feel these classes are simply bad defensive. every crift of monk so many people die so often. i even thought about playin half naked a few 45 grifts to show how easy it can be done - crifts are most of the time 45ish rsnge in about 5-7 mins, so maybe i only equip one weapon and just a ring or so :wink:

Unfortunately since most of us don’t push Monk we don’t know its limitations as well. I think we know the general builds but not a fix for each build. So our input is limited.

I’ll keep an eye on your thread and help with the discussion as much as I can though. But the ideas will and proposals will need to come from Monk community.

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Aww cute, mods still deleting responses that disagree with Nev. What a surprise!

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sadly the updated patchnotes were as i expected:
only fixes or claryfications on the new meh items and most important nothing new for barb
so i guess i have to skip a season again playing something else and hope that maaybee s19 brings enough changes to barb to actualy play a season…

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Not exactly true. They did give one (Mortick’s bracers) of the 29 item requests/buffs from “List 2” in Free/Rage’s 2.6.6 barbarian buff proposal. They have expressed unhappiness that without additional item changes Mortick’s is a lateral buff.

1>0 (Monks got no new items in 2.6.5 or 2.6.6)

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i know about morticks but that’s not a buff to the top builds and a topic on itself but what i meant was that nothing new was added to the already existing pachnotes

and yes monk needs love too i don’t dispute that^^

Correct. Mortick’s is an item from 2.2.0 and offers us nothing of value–it can be fitted into our builds, but doesn’t make them significantly better, stronger, or more efficient. At best, it offers a little wiggle room for un-optimized pushes with IK HOTA or some second-best options for speed-farming T16.

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I’m quite frustrated with blizz devs to be honest. Doesn’t make much sense to me that the only window to make changes to the game is 2 weeks before a new season and then we have to wait 3+ months.

What are they doing the whole time during the season? All they need to do is make number changes to a lot of class sets. I spoke to a friend of mine that is a developer for another game about the level of difficulty to do something like that and he said it isn’t difficult.

I just feel like they are making a big deal out of something small.

On top of that, instead of making number tweaks, they decided to create a new set for each class. They added work onto themselves before figuring out how to do step A.

There process makes little logical sense to me and that frustrates me when I see the solution so easily.

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If the developers want to follow the 2.6.6. buff barb proposal, almost all the item/set changes are to support legendaries and not the numbers on 6 piece class sets. My recollection is that the only 6 piece set with a number change is Wastes.

There are planning on some class balance changes.

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Whether it’s to set bonuses or legendary’s, it’s still just number tweaks. Doesn’t require extra coding or anything. Just changing a number from 250 to 850.

Leave it to blizz to make something bigger than what it is and then tackle on extra work for themselves to they don’t end up doing anything for awhile.

They’re always planning on balance changes… why plan on balance changes in the future when they could fix a lot of balancing today?

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