That’s true, made another topic with much more per-class (initial explanation of pros/cons) details. Think it’s the lesser evil of the two though, i.e. the moment the item drops you kinda KNOW if you can use it on your X class (or not), or more specifically (what to give up, or under which condition/s)
Yes, that’s why I don’t like Dodge & Crit as a primary stat attribute (not only because of RNG but also because it feels a bit too either narrow or too impactful), having Crit/Dodge as a primary is really a hit & miss, it’s either too “meh” to care about or simply too much to avoid not getting benefits from which also may (and usually does) destabilize the balance of the game overall…
Here’s what I came up with (when it’s all said and done) with a bit more details (overall)…
Yeah, a bit of self-advertisement but wouldn’t hurt the read for those who want to enjoy a nice coffee IMO