益 What I HATE about Diablo IV Gameplay

As mentioned before, don’t think things are that much “set in stone” and are mostly dynamic (i.e. core features largely depend on mob design)… Speaking of which: I’ll do a bit of “shameless” advertising :stuck_out_tongue:

Namely, just created a topic about that issue “Mob design” (broader concepts) and think that could “heal” most of the “do this do that” type of approach and realize that actually a lot of that depends on what the mobs/creatures are like (or behave like)

Therefore I hope some of you guys hop briefly and see what “came up with” as an idea/concept (and maybe even provide some feedback) on it :slight_smile: