Every time your character’s attack is interrupted by animations, block, dodge (amazon), knockback, stun (Urdar, Brute), hit recovery, your immediately next attack misses.
Which is kind of glitchy; One can understand that the current attack should miss – but not the next attack. It’s unclear whether or not the behavior is intended or superflous and a glitch – if the intention was that the current attack had to be aborted in order to have block/dodge/stun active and abort an attack, Next Attack Always Miss is not necessary:
The current attack is stopped by the animations, without the NHAM.
But if one attack misses, that would not be a huge deal.
That’d be fine.
The real problem is that each use of a melee skill is considered one attack, which is the horribly glitchy part:
Double swing: Both attacks miss.
Zeal: All, up to five, attacks misses – even with extremely slow weapons that take a second to zeal
Jab: All attacks misses
Fend: All attacks misses
Strafe: All attacks misses, which can be nasty if you rely on knockback for safety and use a slow crossbow
Fury: All attacks misses
Dragon Claw: Both attacks miss
Dragon Talon: All attacks misses
…
Whirlwind used to be similarily glitched, winding up with entire whirlwind animations not dealin damage, whirlwinds that attacked up to and over 50 times, all missing, but that was a special case and was fixed.
The amazon is the primary victim:
Her entire Dodge, Evade, Avoid line of skills that is required prerequisites for Valkyrie makes Jab, Fend and Strafe always miss if she dodges a melee attack.
Which means that if she stands in melee range, she cannot have a single point put into those skills, and thus cannot have valkyrie, because each dodge causes her next Jab, Fend or Strafe cycle to all miss – cycles that are vulnerable to setting the amazon up for another Dodge, Block or Hit Recovery animation, which makes the NEXT attack cycle also miss.
Thus the amazon can stand in a crowd in normal difficulty and attack 100 times not hitting one normal difficulty monster monster one single time while the monsters whittle down her health over the course of a minute.
It’s just silly.
They NEEDED to make adjustments to this bug, but we have one developer say they deliberately chose to keep this bug in the game because it was in the original game.
…
…it’s one of the most obvious bug fixes that should have been done.