Zeal is broken, my Paladin is broken

OK, so after playing for a while (now level 52) I can safely say Zeal is completely busted. Sometimes it attacks like a “zeal” (3-4 swings per second), sometimes it attacks like a single attack, sometimes it misses completely (I mean for ever)! You never know what it’s going to do next.

We are playing a broken game! (and then there are the “no changes” crowd living in cloud cuckoo land!)

Please fix the Zeal, it is embarrassing. Or at least let us know you are aware and working on it.

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no it isn’t broken.

this is how zeal behaved in classic.

most likely it is usually just a visual bug that you see client side but server side records multiple hits…

broken game, smh any chance to take a jab at this game…

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I disagree, I think it is not doing anything at all, no hits, nothing. Maybe it was so in classic, I have no idea if it was, but this does not mean it cannot be fixed.

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You tend to use this narrative a lot don’t you?

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that doesn’t mean it is broken either, you do realize zeal has an attack rating and can easily miss… what is your attack rating at? and when you attack a strong monster, go check your attack rating and see what the % chance is to hit.

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Better hire that Blessed Aim merc. Best merc. Very based.

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Zeal seems to have several bugs but the right place to discuss them is the bug reports section of the forum:

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Zeal was bugged in the original d2. I had a level 94 fanatic zealot in 1.11 and you had to occasionally reposition to make sure that you were zealing when fighting a single monster.

I have a level 85 fanatic zealot in d2r and it seems to be acting the same. I would be happy to see this bug fixed, however it is working the same.

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It’s not just zeal.
Double swing, frenzy, strafe, jab, fend, dragon talon, dragon claw, and fury all suffer from the Next Hit Always Misses bug.

The two hit attacks just suffer less than the 5-11 hit attacks.

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Just get a Last Wish or any other item that ignores Target Defense and you cant miss

You need attack power.

Dumb people don’t realize they’re dumb.

If they just stopped once in a while and said: “hmm, maybe I’m doing something wrong?”, then they would usually figure out the problem and not be dumb.

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I find that a lot of melee is busted on PC when right clicking. Annoying to no end, you should be able to hold right click and your character will basically attack move until everything in their way is dead (and keep going) but fairly often it behaves like a single left click, attacking once or just moving to the spot of the click, then coming to a halt.

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You prob just don’t know how to correctly gear a zealer, and you’re only level 52.

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The OP has a point on one thing. You can be zealing in a mob, or a single target and just keep attack and nothing hits, even with grief. It doesn’t happen too often, but when it does it can get you slapped. Longest I had it happen via a single target was 14 seconds. I had to stop, run away and reattack for it to actually hit.

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Thank you for this. The fan boys here would have you think you are imagining all this.

The issues are:

  1. some times Zeal just swings in the air missing all the time until you stop and re-attack. It does it even on doors and barricades

  2. many times zeal’s attacks are interrupted as if unable to continue and then it retries and it goes spaz like 1/2 animations

  3. many times Zeal behaves just like normal attack, ie it swings only once, with one or more targets nearby.

I have a partial explanation. Maybe. If you have two or more targets near by, and Zeal tries to hit the second one, and it is just out of range, then Zeal does not continue on the first in-range target as it should, but rather it cancels the remaining animation. So it appears like a simple, single attack.

Of course the above does not explain the continuous misses or when it goes spaz …

It would be great if they could fix all of it yes.

I do not understand that, would you please explain?

You know what you can do with your attitude right?

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Have you tried experimenting with other auras

I’m pretty sure zeal is not broken (at least in any new ways) in D2R. For the always missing forever, you have to be close enough to monsters, and in the “right place” to hit them. Sorta like when you’re opening caskets and chests you have to be in a certain place to do so, it’s the same with zeal (pretty sure it’s because D2 is a grid-based system, even if we don’t really see it that way). If you’re not, the casket won’t open, even if you click it, it’s the same with zeal, it’ll miss even if you think it should be hitting. So just move yourself a little bit relative to the enemy, and it should now hit correctly. Then there’s also attack rating to consider. So don’t expect to always hit (when you swing once, I believe this is a miss due to attack rating/enemy defense). And then of course, like you said, sometimes, it will work as it should. That’s because it is working as it should. The not hitting in forever, and only swinging once, are things you have the power to control by moving your character to the “right place” if it happens, and suddenly you’re all good. And of course, just accept that you’ll miss sometimes, that’s part of being a melee/physical character. So idk that they need to fix zeal, I’m not sure there’s really anything to be done, unless I’m mistaken…D2 is a game where you have to adapt, it’s not the game’s fault if you refuse to do so.

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I could say the same thing about how blizzard and meteor (sorc) don’t hit the target that’s directly in the middle of where you targetted. In classic D2 I never felt that this was a problem nor did I notice that I was missing my blizzard or meteors majority of the time now. Maybe I’m just trippin but maybe not. Adapt or die

Every time your character’s attack is interrupted by animations, block, dodge (amazon), knockback, stun (Urdar, Brute), hit recovery, your immediately next attack misses.
Which is kind of glitchy; One can understand that the current attack should miss – but not the next attack. It’s unclear whether or not the behavior is intended or superflous and a glitch – if the intention was that the current attack had to be aborted in order to have block/dodge/stun active and abort an attack, Next Attack Always Miss is not necessary:
The current attack is stopped by the animations, without the NHAM.

But if one attack misses, that would not be a huge deal.
That’d be fine.

The real problem is that each use of a melee skill is considered one attack, which is the horribly glitchy part:

Double swing: Both attacks miss.
Zeal: All, up to five, attacks misses – even with extremely slow weapons that take a second to zeal
Jab: All attacks misses
Fend: All attacks misses
Strafe: All attacks misses, which can be nasty if you rely on knockback for safety and use a slow crossbow
Fury: All attacks misses
Dragon Claw: Both attacks miss
Dragon Talon: All attacks misses

Whirlwind used to be similarily glitched, winding up with entire whirlwind animations not dealin damage, whirlwinds that attacked up to and over 50 times, all missing, but that was a special case and was fixed.

The amazon is the primary victim:
Her entire Dodge, Evade, Avoid line of skills that is required prerequisites for Valkyrie makes Jab, Fend and Strafe always miss if she dodges a melee attack.
Which means that if she stands in melee range, she cannot have a single point put into those skills, and thus cannot have valkyrie, because each dodge causes her next Jab, Fend or Strafe cycle to all miss – cycles that are vulnerable to setting the amazon up for another Dodge, Block or Hit Recovery animation, which makes the NEXT attack cycle also miss.

Thus the amazon can stand in a crowd in normal difficulty and attack 100 times not hitting one normal difficulty monster monster one single time while the monsters whittle down her health over the course of a minute.
It’s just silly.

They NEEDED to make adjustments to this bug, but we have one developer say they deliberately chose to keep this bug in the game because it was in the original game.

…it’s one of the most obvious bug fixes that should have been done.

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