Why is it impossible to get nice gear?

Yes, I Know, but we can have a portal / map generator, with random champions, random maps and final boss, like Path of Diablo.

Neither did I until season 1 ladder. But I find other stuff to trade for it. Thats the beauty of this game.

Trade. You know, Interact with people and communicate. But dont worry, D4 will be much more like D3 than D2 and youā€™ll be walking around blowing the screen up in no time at all.

One of, IF NOT the most Beautiful game design aspect of Diablo 2 is the fact you can play 10k hours and still never find many items/runes. If you want to casually be OP, use hero editor in single player.

Everyone goes insane in a frenzy when a new ā€œSouls Like Gameā€ is released and is good. And itā€™s for a reason.

D2 is a ā€œSouls Like ARPGā€ and we need more of them. yet everything since D3 is just a loot fest of walking around blowing everything up within hours of starting.

If a game dev company actually had sense they would make another ARPG even harder then D2 with open trading and pvp. But they keep listening to dumb greedy executives and Angry people on the internet spamming the same thread 100 times.

Not actually directing this at you personally, your post is fine. Just so tired of seeing thread after thread wanting everything to be Easy.

if you donā€™t play 1k hours, you donā€™t deserve the best gear in the game. Thats how life works. I know, you have a family and only limited hours to playā€¦well. Play single player if you want the best gear. Thats why hero editors exist. If you feel you deserve that Ber rune, hero edit inā€¦

BUT WAIT!! Thats Boring right? The THRILL of finding it is why you wanna find it right?

Exactly. Yet every one of these posts are trying to take away that ā€œthrillā€ thats got them writing the post in the first place.

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The game is beatable just fine in one go.

Itā€™s beatable in a week if you have a mere half an hour to play daily.

As for ā€œnice gearā€ which isnā€™t even a requirement to beat the game, why would you expect to find nice gear while playing 100(and thatā€™s probably not even an exaggeration) times less than others and while also probably spending your in-game time 2-5 times less efficient?

This is what grinding games are about. You can beat them with any items but then you spend infinite time to make the character feel nice. And if the game suddenly starts catering to players playing 30 minutes a week (again, as I understood weā€™re speaking about getting good items here) itā€™s no longer an enjoyable time sink and has no replayability.

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Itā€™s impossible because among all the categories of gear

  • normal

  • magic

  • rare

  • unique

  • set

  • runeword

  • craft

99% of it is bad

Trumped by a 0.8% of good gear

And over seeded by a 0.1% of overpowered gear

There are like 36 crafting recipe, only 2 are good and then it up to RNg to make you roll something favourable which happens rarely

There are like 400 uniques, maybe a dozen or 2 are endgame worthy. The rest being meh or just garbage

There are like 20 sets. Only Tal is good and that being only half of it, then there are maybe 2 decent ones and the rest is garbage

Rates are garbage all the time for most of them, even the optimal stat ones are obliterated by runewords

Even runewords which is the overpowered categoryā€¦ it has only a couple good ones out of like a 100 runewords

Itemization needs a major overhaul

But only done by somebody smart, somebody that understands that everything can be good, the difference must rely on diversity rather than power

People see itemization as a Vertical thing but it should be horizontal

No such thing as better items or leveling items

Just items that provide different perks and play style that are all endgame viable

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exaggeration

2x amulet
2x boots
2x gloves
1x belts
1x rings
1x helmets

More like 9 very useful and BIS craft recipe

exaggeration again. There are lots of good uniques (more than your 24) you can use in endgame builds. But as in every other situation, there is always a very few number of BIS, but thatā€™s the nature of BIS.

IK can clear p8 baal in reasonable time. Low lvl sets are great on the levels you can wear them. Disciple set is a nice hell starter. A few singular set pieces are even BIS in endgame builds.

TESO did this and it is a pretty trashy system. They had to give raid gear extra stats because their initial approach sucked hard. Itā€™s nice for PvP, but bad for PvM longevity.

Now that you are back from your timeout, nothing has changed.
You still either donā€™t know much about the game or blatantly just lie about it, to push your own agenda.

I can agree that itemization could be improved and that some items/recipes need to be changed to be considered meta or close to meta. But itā€™s not as bad as you try to picture it.

Teso is complete trash and absolutely not like this

Poe had a similar approach and for a long time itemization was good, for unique at least

You had a ton of low level items that were useable endgame and even build enabling

What are low level build enabling items in D2?

And beside Magefist, what low level item is viable endgame?

Stone of Jordan, Goblintoe, hotspurs, vipernmagi, nagelring. Just a few examples.

Or Budget options like rixots or butchers pupil or bloodletter.

Unless your very fortunate with the rng gods, it can take a lot of gameplay to find good items. However, you may still be finding great items and not realize it. I went many hundreds of hours without seeing a rune above mal, or a typical top unique item drop. However, during that time I acquired top end items (rare high ed eth repair weapons, top crafted gloves / rings, etc.) but did not realize how valuable they were, and thus sat them on mules, charsiā€™d, or tossed on floorā€¦

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Why is it impossible to get nice gear?
Itā€™s not. You just have to play the game.

But you donā€™t do that, do you? You probably play a bit in normal, get a rush to hell, etc like 90% of this playerbase.

Spoiler: thatā€™s not how you find nice stuff.
Iā€™ve gotten multiple chams, a ber, a jah, several ists, etc this season alone.

How?

Playing the damn game. Run some characters through hell. Kill trash mobs. Open chests.

Problem solved.

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No but thatā€™s how I found my last Jah rune. Rushing one of your ā€œ90%ā€ playerbase. Donā€™t leave me hanging buddy.

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Well, yeah, rushing them is also how I found at least three ists and enough guls to make more Bers, but the point is, play the game, find the things

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Donā€™t tell them the truthā€¦ they are not ready to hear itā€¦

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Simple. You just go play and hope something to drop, while folks like me do 10-12 hours of optimized farming sessions per day and have the top stuff not only for self, but for at least several other people on a regular basis. LOL

Ask yourself thisā€¦ How many hundred times did I kill Mephisto today? How many hundred times did I kill Diablo today? How many hundred times did I farm for keys today? If answer is 0 - there you have it.

They significantly changed high rune drop rates in patch 1.13 in 2010.

As someone who plays pretty casually, I have increased my wealth tenfold by finding out what trades and for what. Finding the good areas helps. Last season traded a bunch for ist ohm mal, crafted a 6/6/1 CTA sold it for 5 ber. Bam instant wealth. Now the chances of that are 1/36 but stillā€¦

There is a lot to learn in this game and older games donā€™t spoon feed you the information you have to actively go find it. Donā€™t expect to self find an enigma quickly. Trading sites also help sell things quickly. No more sitting in a trade lobby waiting for some1 who isnā€™t a greedy price gouging ****. Trading up runes is easier than using the cube. Etc. Etc. Crafting caster ammies is easy and cheap. Even getting a decent 2/10 sells for a few ber/jah. The game gives you the tools you need, you just need to learn how to use themā€¦ Granted I do wish there were more tools.

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Alright, fair point. But was a bad move back then too.

This ladder I might have played about 4-5 Weeks. 1st week a lotā€¦ then 2 weeks casually. Came back almost 2 weeks ago, since i wasnt able to leave the houseā€¦ so played again. Got some lucky item drops. Traded them. Got my Eni and Infi now. Getting close to Hoto.

Imo thats almost too fast. The game needs to have very rar and desired itemsā€¦ that what makes it exciting. There is no skill or whatever neededā€¦ just enjoy the grind. Game can be finished without Eni and all the stuffā€¦ check all the speed runners who do it in idkā€¦ 5 hours from zero to hero with no gear =)
Getting the stuff is main part of the gameā€¦ what includes that stuff is rare and it is exciting to see the 1st OHM drop.
Id instantly quit if I find IST + every 30min.

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It wasnā€™t a bad move at all. Anyone who played LoD in the early 2000s knows that HRs existed almost entirely as a result of botting and duping, and then perming with a cube upgrade. The initial implementation of runes was such that nobody would ever get find or use high runes. It was never good, and itā€™s still pretty bad.

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Botting has always been a problem so has duping. Those things are not good. That said, having items that are super rare is actually pretty fun. I donā€™t care if I get them or not. The hunt is the fun part.

The moment you have everything that you want, thereā€™s no reason to play. Anyone whoā€™s ever bought their BiS gear knows this. Itā€™s fun for about 3 or 4 hours.

There is such a thing as too rare. The current boosted drop rates are still very rare. The original drops rates effectively made the items nonexistent without running a bot, and even then still required rampant duping to actually make a supply of runes accessible via trading. It was really bad and almost seemed like an intentional admission that Blizzard couldnā€™t remove the botting and duping, and that drop rate was to balance it.