I don’t know, gear like enigma should be more like a mirage. Like winning the lottery to actually have it. Something you never see. I think that would be great.
Maybe in 2001. There are too many other quality things to do with someone’s time in terms of gaming.
Then play a game that caters to that. Are you suggesting no games should exist to cater to such a demographic that would enjoy super rarity?
I don’t play a whole lot myself, like I used to, but I still would enjoy super rarity. That means every ladder, that I put in a pretty good amount of time for the first week or so, I have a chance to get that item. And if I do I’m basically e-rich. It would be amazing. Every ladder having that possibility is alluring. Why people buy lottery tickets. You don’t grind out the lottery by spending $500 billion dollars to try to force win it.
The motivator is the carrot on the stick. Not the expectation to win.
I’m saying that it’s a subjective value and not a great basis for why a thing should or shouldn’t be in a game. It’s as valid to say that content in the game should be accessible. You’re very much stating your personal opinion on why people play D2.
Well I’m stating a reason that a lot of people play Diablo 2. Whereas those who do not like that aspect have plenty of other options in the gaming world. Those who are loyal to Diablo 2 for the rarity aspect don’t have any other options for the most part. So directing the game away from that is something that should really be taken seriously.
I know this is true for some, but it’s still an assumption to claim that it’s true for a majority. I know people who have played D2 for decades who do not necessarily enjoy hyper rarity. The replay value of D2 has never been the chase as much as the build variety and the multiple ways to play the game over and over again. It’s why the ladder seasons have any legs at all; people get to play the game yet again, but now they’re going for a different build from that fresh start.
Focusing on hyper rarity as “the point” of D2 is a myopic view of what the game offers to players.
Well I would say that it is the majority of those still playing the game. Both of us just have speculation on this of course. But if the majority that have kept this game going, and are still playing today, appreciate the rarity, then changing is a big deal.
And since what’s kept the game alive throughout all these years really is JSP, then it’s an even bigger problem. While this is not an advocation of JSP, it illustrates who is supporting this game. And why they are supporting this game: Item rarity.
I’m sure there are plenty of people that have played the game in the past that wouldn’t mind such a change though. Would that be enough for them to come back and support the game like it has been supported by people who appreciate the rarity? Highly doubtful. It will be a passing thing for a week and then they’ll go back to whatever other game they’re actually into.
Anybody into Diablo 3 loot rarity will not be choosing Diablo 2 to facilitate that dopamine hit. They will be playing any other modern game. The charm of this game should be preserved. And at the top of that list of identifying factors is item rarity. Otherwise it will be abandoned.
This is a massive assumption. I’m still playing D2 20 years later, and it has nothing to do with item rarity and everything to do with build variety.
Well again, I would say my evidence is that JSP is the element of the community that supported the game throughout all these years. Thus its player base is centered around item rarity and the trading that results from that. And of course there are a lot of tourists that come and go.
That while the game may be interesting in different forms, like you’re suggesting, it would not maintain a player base that would support it like the item rarity demographic has. They would just go back to another game after they’re done checking out the novelty.
d2jsp circumvents item rarity, that’s the point of the site, or any tradepost site. If the game had been supported by a community of SSF treasure hunters for 20 years, then you’d have a point.
I’m not advocating what they do there. I’m saying that the players that support this game do so because of item rarity which they can translate to an entertaining form of trade that keeps them motivated. And this is evidenced by the amount of traffic JSP gets, and that it has been the main source of keeping this game alive throughout the years.
Without that rarity, we hemorrhage that support. Will the game survive it? Maybe. But I don’t think it’s worth it to gamble on.
Furthermore, as we see in Diablo 3, if you have a game where everybody gets best in slot fairly easily, then there’s nothing else to do. So they had to add esports type things like timed rifts, or playing a class you don’t like and learning some quick rotation within a timer. Timer this timer that.
They’ll just walk Diablo 2 down that same WoW route. People will demand other things to do.
People replay seasons, season after season, ladder after ladder, because D2 has build variety which translate to gameplay variety. The carrot on the stick is a minor part of that equation. You can see this in real time when players have bis characters within 2 days of a ladder start, and they keep on playing.
I understand that’s your opinion. I just seen no evidence of that. Sure some people just like to play novelty classes and don’t even care about the meta. That is never the demographic that is the core support of games, especially a Diablo game. You can just repeat it all you want, but I’m giving you substantive reasons why what I’m saying is evidentiary.
People who just like to fiddle around with classes and pressing the buttons were not the main demographic prior to D2R. They are not the support of the game.
They are playing to find super rare items they can trade and get e-wealthy. Not for the joy pressing the same button over and over again killing the same monster just to see the dying animation.
This is a terribly stressful way to play the game. Where you must find the good items within X days of ladder starting, or it’ll halve in worth every week.
You should get into PvP items. If you find GG pvp items, they’ll be worth a fortune no matter when you find it.
It’s not for everybody. There’s plenty of other games where you can get all your gear quickly and then you can get into eSports and timers and speedrunning if that’s your thing.
I have argued this before just for those of you that life gets in the way and you have to work full time and take care of kids and just dont have time to put into playing a game not just any game but a game that you love have passion with for 20 years. Some of these players live at home have no life no bills no ambition just want to play games all day and things do come easier for them then they do for you. Most probably have played more in 1 year than you have in 20.
What they need to do is there is a quest that could help you and others like you actually get better runes.
Its the hell forge quest.
normal quest is first 11 runes
nightmare is second 11 runes
and hell should be the last 11 runes
As you have guessed there are 33 runes but the problem is hell forge quest does not give you the last 11 runes. it will only give up to a gul.
And its possible to get a better rune in nightmre than you get in hell.
As stated earlier i have voice this discrepancy but was slammed as high runes are suppose to be difficult to obtain and not everyone is suppose to have access to all the rune words and people will just make rush characters thru for the runes 7 at a time.
Ok then i say actually make people play each character to 20 in normal before baal quest can be had 40 in nightmare before baal quest can be had.
imagine the flack i got for suggesting that. stopping the lvl 1’s in hell just so they can chaos and be lvl 80 in a hour. Not really playing thru the game but using a bug that if someone gets baal quest and you are in act 5 and partied up you get the quest as well and get to move on to next difficulty with out having to do the ancients quest of which you have to be level 20.
People complain when the way you play or things you do dont line up with how they do.
This is one funny group for sure.
And i promise i will get blasted for suggesting the 1/3 2/3 3/3 runedrop for forges and for suggesting you to have to play thru and stopping glitch rushes.
Let the flaming begin…
If you do not have time for game due to real life events, Kids / wife / job, then as other may have stated, maybe its time to stop playing games and be with your kids do family things. All games regardless of the type of game is a time consuming the people who play more will have better and nicer things or more xp / level what ever that game offers. As many others have stated, Maybe Single player is a better route. As you can use /player 8 to increase your chances of a HR or items
High runes / High runewords are not needed to beat the game. Players on Diablo2 classic beat the game with low lvl uniques or rare items as there are no runewords. I have beat the game with multiple classes without runewords on HC and SC. Only thing fancy runewords do is make you beat the game faster and easier…
if you have an hour a day, thats plenty of time to play diablo 2. when it first came out back in the 2000s or whatever year, my family couldnt afford a computer so I played at a internet cafe back when those were around. I paid for only an hour or 2 at most never had an issue with finding gear.
there are a few mobs that drop descent gear and can be ran pretty quickly with not so good gear…
always in same spot, and quick and easy for the most part. act5 frigid wp can be dirty sometimes.
act 5
Eldritch
Pindleskin
Shenk mobs around him can be difficult sometimes on hell diff
act 1
Inner cloister wp Bone ash, I have found 3 soj’s of bone ash, and a Jah run from one of the chests or tombs in the area.
these 4 mobs are the ones that come to mind, they are very quick to get to, and die fairly easy. always in same spot don’t have to run around, and can drop pretty good gear even better gear when TZ is on for that location
You can do all 4, or stick to act 1 for 1 and done, or act 5 and do those 3 rinse and repeat…
Not alot of time is needed to do these mobs / locations. 1 hour a day. you can probably do pindle 40-50 times if all 3 maybe 25-30 times.
If you are a casual player, just forget the made-up objective of getting perfect gear, “full build” or whatever.
Here is your objetive: finish the game. Okay, you did that? Nice, good job, there are other 6 classes that you can finish the game with. That’s the true objetive of this game. After you have done that, the game is over, anything else is a bonus.
The rune system is too sloppy to just make high runes drop more often and call it a day. It can help a bit, but the whole idea of runes needs a revamp to actually fix the saturation of junk runes and the arbitrary rarity of high runes. The initial idea to make a rune hierarchy is the root cause of all the problems with runes, from cubing them to runeword recipes.
That is because it’s base on a somewhat weird philosophy of the game/devs.
Just like sets items. You find an item ad nauseum but have a hard time to complete the set because one or two items are very hard to find.
Make them even and make the whole set harder/easier to find. Easier to do compared to the actual more complicated system.
I, too, find the runewords to be a kind of 3rd leg to fix problems. A bit like sunder charms.