Why Economy Arguments are Utter Garbage (in regards to P8)

Well I’m not really blaming them for trying to make money. If they can do it then that’s their prerogative. The blame lies squarely on blizzard for not even really commenting on this. I can already logically deduce the effects it has and it’s negative. It debases what a fresh ladder is supposed to be about. So since blizzard isn’t really taking any action against this, it is their fault. They are who I blame. Not JSP.

I don’t even blame the people that enjoy the game by trading with JSP, accumulating wealth, and then essentially starting with enigmas if they feel like it on a fresh ladder. I understand that it is a play style that a lot of people have fun with. It’s invigorating to pay to win for a lot of people, and this gives that same dynamic of edge over others.

But blizzard either needs to say it’s okay or say it’s not okay. If ladders are officially not real economic resets, then let’s just be out with it.

tbh, when I geared my first char in this game, I sped to a3 hell, and popped to many chests in lower kurast it would make ur head explode, after that I geared a barb capable of pindle runs with high mf and a merc to hork, if you have in-game knowledge you can gear not 1, but 2 chars capable of farming high level areas in 3 days, on the 4th, you can probably make a smiter and start farming torches, and/or selling uber services via trading forums and discord.

When the new ladder starts, I will do the same as I always have, and speed run until infinity for my merc.

If everyone can find their own Shako, and don’t have to navigate the garbage that is the utter lack of any competent blizzard-supported trading platform, a 3rd party platform, or the RMT sites (including jsp), I call that a win.

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Blablabla and I remember you as a stupid casual retard who wants to break the game with stupid crap like melee splash. Your opinion has no weight for me. Vacation was fine thx. Noob. :kissing_closed_eyes:

you may as well just play single player, there you get everything you want

Even you know that this isn’t true.

I like the idea I can change the difficulty to 8 people on bnet, I also suggest when other people join the game the difficulty will add up.
For example in a 8 people game, 6 people set 8 & 2 people set 1. Which is 8+8+8+8+8+8+1+1=50 people difficulty. That’ll be very fun to play.

If you spent as much time playing as you do whining about /players x on the forums you’d already have 2.5x more drops.

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It’s amazing the many angles greed takes.

At first it was personal loot, what drops is mine and you can’t have it. I have but to tap the enemy once and I get a fair shake, even though the damage wasn’t fair. The participation trophy of gaming.

Now it’s /players8 online, why? Because if they can’t burden others with a split of what they deem to be theirs, then they’ll just arbitrarily increase the drop rate by replacing other players entirely.

You tried to replace competing with other players for loot, now you’re putting mechanics in play to avoid working with them too.

Go play another game. Seriously, you’ll be happier.

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I’m not 100% opposed to the idea, but why do you need it in online play? If you want to solo farm but don’t want to do it on single player why do you think it’s better to do it on multiplayer mode?

Only real benefits are the XP and farming bosses. Baal is the worst boss to farm but the only boss that can drop everything. If you exclude Baal it is impossible to find every item in the game from just the bosses.

If you do pit runs or any other lvl85 area on p8 the drop chances for sets and unique from the elite bosses in those packs have the same drop rates for sets and uniques as p1. So basically the only real benefit is the XP farming. If your plan is just farm Mephisto at higher player count, well you’re not really benefitting any more after guaranteeing max number of items drop per kill which is maxed out at p3 for all bosses. And P1 drops from bosses usually drop 6 items more often than they don’t. Also a ‘no drop’ is considered a drop. For example, you might kill mephisto and see even though at high player setting he still only drops 5 items, I think that is because of a ‘no drop’ clause. It applies to all bosses I think but is not too common but can also happen more than once in the same drop if I recall correctly.

However you can argue that higher player count = less games made to find x item. Which is true for boss farming (I think) but I don’t think it matters much after a certain player count and if you’re already geared to the gills and killing p8 bosses very quickly then you already have accomplished everything you need to and no real point to keep farming.

Maybe you can get more gold if you’re into gold find but not sure a GF barb can farm p8 as efficiently for gold as a P1 Trav gf barb.

Maybe there is an argument to be made for higher quality rare drops to have maximum number of affixes more often than lower player counts, but I don’t think I’ve ever heard of anybody confirming that.

And then there is rune drops. High runes would drop and everyone would exploit super chests which probably isn’t any worse than botters. Which is why I am not opposed to the idea completely since blizz won’t stop botters.

Now that you know all of this why do you think having higher quality drops is so important for solo playing in multiplayer mode?

It’s all about getting more items and wealth. I’m surprised they don’t just come out and say “let me play for fifteen minutes alone and then just fill my bag with good loot so I can trade for what I want.” “Oh and make those fifteen minutes of play against fluffy bunnies and hamsters, other stuff is too hard.”

I mean that’s what they want. They just don’t come out and say it that way. They always say it’s about the difficulty. Run it 8 times fast if it’s too easy and get a better chance at drops. Run with more and more mf gear till it becomes harder and increases valuable drops. Kill all the mobs and not just the bosses if you want to increase drops. So many alternatives to changing the game, but those require a little work.

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As this is a remaster attempting to reach a modern audience, competing with other players for loot is not the selling point it was circa 2000. Neither is “working with other[s]” for fewer drops per player.

We get it. You’re an old dog.

Because i want to be able to play with my friends. Mathematically speaking it is worse for me and my 7 friends to play a game together to get items. It would instead be better for us to play 8 different games. Because 8 people increases the health and damage of monsters by 4.5x but does not increase the drops by 4.5x. So i am actively PUNISHED for playing with my friends. If i had p8 online, then i could group with my 1 or 2 friends and take on a p5 or a p8 and have a lot more loot for our effort.

Lastly though, i honestly don’t think /players online is the answer, they need to fix the loot system such that. 2 players makes monsters 2x more difficult but gives you 2x the drops. This way, there is at least a point to grouping. Ideally, you’d want to do like 1.5x more difficult but 2x the drops, or 2x the difficulty and 3x the drops to ENCOURAGE group player rather than DISCOURAGE it.

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Not just that, command can be abused in various ways, you can play on p3 for good benefit on drops and xp and then just switch it to p8 for opening sparkly chest. Then go back to p3…

Most damage with players x would be done to leveling together. It would push players to play solo so less public games.

Blizzard has to do oposit, making playing in group more profit able do people actualy have reason to mf together.

This is a prime example of not understanding loot distribution. There isn’t enough uniques to merit such linear relationship or we’d all have Tyrael’s Might in a week.

Could you persuade me of a linear grouping for the rares only rates? Maybe. Loot as a whole? You’d be in the same boat as D3. Everything would be worthless and your build would be finished in a weekend.

Of course naturally someone that doesn’t think /playersX is the solution has a different solution of fixing the loot so the drop rate is just increased.

This is like saying, I don’t agree with higher taxes but the government should have a larger spending budget.

Please fix TCP/IP so these guys can mod their games, be gods in a week, get bored and leave the game and the forums in a month.

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Every single players 8 advocate has to resort to some form of hostility and it’s really disgusting. Please stop embarassing yourselves, exhibit just a shred of decency and the community might be more open to your begging :ok_hand:

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No matter how many other lengthy justifications and hypotheticals you include, it always comes down to this at the core. “Want more loot for less effort”.

It’s not happening.

What you can do is create a public splitfarm game with 1 or 2 other friends, let 5 randos join and farm p8 with your group. There’s plenty of game world for this ESPECIALLY now that they increased the amount of lv85 areas.

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I here I thought it was the “entitled kids of the newer generations begging for p8” who were the snowflakes.

Luckily you don’t represent the majority of the community, not by a long shot. :ok_hand:

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You haven’t /ignored Mith yet? Took me like 3 days to figure out their song and dance. Every now and then I’ll click on “View 1 Hidden Reply” to see if they’ve become more civil, nope, same stuff different day.

We both know it took you a lot longer than that, but ultimately you do yourself and your arguments a disservice when in the face of adversity you cover your eyes and pretend you haven’t been challenged. :see_no_evil:

Please by all means continue to do so. All the weaker do your arguments look when you don’t defend them.

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