Why are QOL features so controversial

you just prove that you mad cause bad rn. small n big might be same for you but trust me, he isnt as BIG as you think :wink:

What? Are you so mind broken over this that all you can muster is gibberish?

na man i just enjoy right now how petty you are even starting to accuse and claim things about me lol. if you acting stupid let me do so too please^^ i do sometimes check for some vocabs, thats due to me not speaking in english since im born.

And it never occurred to you that you’re the one with a misunderstanding in an English conversation?

Where did you not understood me?
It ever occured that you have friends?

Keep going. Do some mom jokes next.

lol xD

nah dude, mama is the best

Jester, you arguments don’t make any sense. The game is changing, is has been changing, the new dev team has changed tons of stuff. Things way more impactful than stacking currency lol. Cmon buddy, can we just try and pull the boat one direction.

As far as the rune stacking goes it wouldn’t make things that much easier. Say you wanted (for some dumb reason) do go from a mid rune all the way to a zod. It would be an identical amount of effort where the only difference is how many you upgrade at a time. So do 100 runs, upgrade all your runes then repeat or do 1000 runs then upgrade. Same work. Just different sizes.

Personally I would love stacking runes and gems (stacks of 3 maybe?) But my single most desired qol would be visible ilvl in bnet.

you dont get the point at all, it was about me saying that implementing stacking runes and gems is not just mere QoL, however changing or not, you hang yourself on every single word just like him not even reading everything. Cause the game is changing, best example the new sin, keep on going trying make the game easier folks and hf with it lol
just st*u if you dont know what we talked about.

So, about currency-stacking (which apparently is super-controversial, since it’s the main thing in this thread being argued). I feel like I have some direct experience with this, because I do, in fact, keep Lem+ and cube them up to Ist. I have a special mule just for that. Anyone who says it’s “not too long” to go from Lem to Vex, I have a really hard time believing. I play waaay more than I should–more than casual, for sure–and it takes weeks for me to get to a single Ist, counting every useful drop from Lem to Mal.

For folks who claim they can do it faster than that, maybe you’ll call me inefficient. That’s probably true; I play a lot, but I’m not all that good. My counterargument: You got to where you are by not playing like me. Why would you stop that train to start this crazy hypothetical cubing experiment? That’s my whole point about bots being able to get to Zod from El. It’s inefficient–a waste of time. So saying stacking shouldn’t exist because it reduces the barrier to accumulating wealth, I think that’s a poor argument. For the tier of player that can get dozens of Lem+ runes in “not so long,” the folks that leave those runes on the ground (like I do for Fal and below), this won’t change your game.

There are some players that count runes as precious, and they have higher value because they don’t drop as frequently. They also want to hang onto their bases, uniques, and other good gear. Okay, you say, the inventory forces tough choices. But that’s the haves telling the have-nots they just have to “work harder” (or something?) to enjoy the game. It’s like “git gud” with more words.

And it overlooks the only actual game-changing aspect I can think of from rune-stacking: Low-rune, high-use runewords are much easier to reroll. So you’d see way more 35% Spirits and lvl 17 Insights. The barrier has been lowered, sure. Is that game-breaking? I don’t think so.

Does it break the game as much as Mosaic does? Or hammers? Or sunders? Or runewords in the first place? 100% definitely not.

So to me currency stacking is, in fact, QoL. I can say also 100% that other ARPG games consider it QoL. So from the ARPG game and dev community, saying D2 is somehow different (?) on this particular topic, is a stretch.

I think it is QoL, and I think it is a valuable enhancement. I also think it doesn’t destroy the game economy or give anyone in particular an unfair advantage. If that’s the concern, just put caps on each stack, diminishing by rune level. But it’s dumb to use an entire stash tab plus mules just for runes. EVERYONE DOES THAT. When it’s something everyone’s doing, and there’s a change to the game to make it less of a hassle, that is the definition of QoL.

The people claiming Lem+ runes drop like candy, to the point it would make a significant change in amount of HRs available, if you could stack and store them easier.

They are straight up delusional and/or lying.

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Just look at the way they structure a sentence:

They’re idiots. This one is conflating stacking runes with the new MA sin runeword. It’s akin to reading someone’s psychotic break with reality.

Well when someone results to profanity and insults they usually don’t have a valid argument.

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