Why are QOL features so controversial

I also always say that in the best situation we get both

But there is nothing Currency tab does that Stacking can’t do

Your organisation statement is just false. You can get the exact same thing with ingredient stacking

The only perk currency tab has over ingredient stacking is that it’s aesthetically pleasing… only visuals, there’s no mechanical advantage to it

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Until blizzard is able to fix there backend holes they can’t implement this

You need to calm down a bit with calling anything and everything you do not personally agree with false, bad, etc. You not agreeing with something do not autmoatically make it bad or false.

It literally are mechanical advantage to it as i explained in my previous post. It’s a factual thing it have mechanical advantage. I have about 2.000hours in PoE, a game where currency tabs exist and they implemented currency tabs with the specific reason to make it mechanically easier to manage, and successfully so.

I spent the first about 500hours in PoE without a currency stash tab, managing the currency like you describe now. And buying the currency tab was the single handedly best thing i did for inventory management. If i would start a new account, without doubt currency tab would be the first thing i would get.

When new people come into PoE, there’s from my experience an overwhelmingly unity amongst the playersbase. Almost everyone tell new players to get a currency tab.

People that do not have actual experience with playing a game both with and without currency tabs seem to underestimate how significant this at first sight small thing do.

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False

I have over 15k hours in Poe, been early supporter, alpha tester, talked a couple time with Chris

Currency tab was only created to provide a good looking mtx

Everything the currency tab allows could have been done by simply increasing the stack size

Instead they gave that advantage to the tab to incite people into buying it

The tab inst mandatory because it’s technically better but rather because it’s arbitrary better for profit reasons, stacking is voluntarily impaired

You just don’t seem to understand the difference between the natural perk of a mechanic and the artificial ones

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Your not thinking. Dupe one el gives you 2 dupe the stack your at 4 then 8 then 16 see the problem

If that’s your reasoning… why have runes in the first place?

Why have items at all if they can be duped for monetary gain

Let’s removes all the items from the game so none can be duped

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Until blizzard fixes the exploits then stacking anything can’t happen

the existence of exploits shouldnt prevent the legit player from having a better game
in the same way that people committing traffic crimes should not prevent others from having a car

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You have not had private conversations with the PoE main creator about currency tabs mechanics and why they implemented it. Stop it. You are just capping by this point.

If you actually played PoE so much, you would know there’s an overwhelmingly unity a of players in the PoE community agree how good currency tabs are for stash manegment. Even most people that are against MTX and pay features and avoid buying it in general, do in fact buy the stash tabs anyway due to how efficient they are. The only PoE players i have heard argue against currency tabs efficiency from many years of playing PoE are the ones that have never used them. It’s a common occurence in PoE from my experience.

New player argue currency tabs are only visual > trying currency tabs > agree currency tabs helps a lot with inventory management. Basically textbook experience for new players.

But suddenly here in D2 forums we have mr 15k hours PoE guy having private conversations about stash tabs mechanics with PoE main creator claiming false. Yeah, right.

Even though i have defended you in previous posts i am starting to understand where the dislike towards you in here coming from. Everything you do not agree with are stupid, false, bad etc. Even if it’s factual…

It’s factual stash tabs have mechanical advantage. With stash tabs they are always in the same spot no matter what and you just ctrl-click stransfer them to same spot every time. Even if you have 0 of them in inventory from the past, ctrl-click, done, same spot as always. Without stash tabs you have to manually place every single item into the stash to get it at same spot every time. That is factually an mechanical advantage.

There’s no if’s, or but’s about that. That is an factual statement. You can disagree or argue how much you believe that mechanical advantage helps, but to deny the fact completely. No.

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No point arguing with somebody who wether can’t read properly or manipulate my words to make me say something I didn’t say

Just stop the capping. Do not tell people they can’t read properly when you do not know how talking in context works.

I can literally quote you claiming you talked with PoE main creator followed by claiming you know why it was implemented. In context of talking about why it was implemented.

There’s no way, shape or form this can be interpreted in any other way then you trying to strengthen you argument that you talked with him about it.

If you did in fact not talk about him about it, it’s just a childish attempt of flexing and pointless to even bring up in the conversation in the first place. Which are equally bad.

But yes, i understand why you do not want to discuss. When your ground for the discussion are claiming literal facts to be false and resort to strawmanning away from topic.

Mechanical advantages in games are everything that results in less or easier inputs from the player. Currency tabs in fact do that. Without the tabs you literally have to manually place each individual item in their specific spot every time you find a new item or use up the last piece of that item. Instead of ctrl-click, done, same spot every time. This saves quite a lot of time in the long run.

It’s also mechanical advantage to having ingredient stacking in inventory. Such as not having to return to town to stash items as frequently.

The only thing to discuss here are if the mechanical advantages of ingredient stacking or currency tabs are prefered, which comes down to individual preferences.

You can’t just claim “false” on a fact, just because you do not like it or prefer another way of doing it. It’s straight up delusional and childish.

You talk and talk and talk, yet you still haven’t brought a single time why currency tab is objectively or subjectively better

Stash organization: Both provide the same thing, despite stacking providing a bit more flexibility, let’s call ita tie
Visual/aesthetic : currency tab win
Trading : stacking wins
Cubing: stacking wins
Inventory: stacking wins

less time playing tetris
more time killing demons

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Both stacking and currency tab provide this

Just look at people playing PD2

Row of runes and row of pgems set from the start and then they just forget about it

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oh sry
the discussion is if a currency tab is better than stacking anywhere in the stash?

if thats the case, i agree, cant see one being objectively better than the other and any will do the work for me

Speaking as someone that plays very little offline.

Why invest time in a feature that at best enables hoarding. I really don’t see how this can be such a big thing that people are drowning in runes and gems. Use them, trade them or just leave them behind. Making stash space premium is probably good for the economy since it promotes trading over hoarding.

Matters for p5/7 players. I wouldn’t mind this but on average it isn’t really an issue. Would really like ilvl and sockets/eth to be visible on ground. Again however would rather have time invested in other parts of the game.

I don’t agree, the fact that builds can solo p8 is the biggest issue the game faces…

There is a lot to be done looking at power curves but have given up on this because the only comments it leads to is people saying “We don’t want D3 or PoE”, but if you point out that Javazon + infinity clears p8 screens faster than both of the above games you get “Don’t nurf my fun bruh”

You call it hoarding, we call it playing the game… There are a STON of items needed for many aspects: socketing, crafting, charm re-roll, keys… all require a ton of the same runes, gems, junk jewels, to be effective.

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In some ways it can actually work in reverse. E.g. there would be demand for high-volume trades of certain runes, but because (1) the trade window is capped at 40 slots, and (2) inventory space is capped, trading them in those quantities is impossible. Similarly, there is some demand for completed sets (not a lot, as they aren’t endgame gear, but there is some). However, because of the amount of stash space those take up, which has to compete with more space-efficient currencies (e.g. keys, runes), it’s not generally in the interest of anyone to actually supply for that demand.

Then there’s the convenience factor for crafting, where being able to stack gems and runes would make this a much more streamlined experience.

And the general organizational benefits. Etc.

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Yes i did. But in usual order you lie and/or chose to ignore whats not convenient for you.

No, it’s not a tie, it’s far from a tie. Stacking provides flexibility in exchange for time. And you are undermining how big of a time saver this actually are. I am now 100% convinced you are either the kind of person hardstuck in low-rank in every game you play and never learn anything or are lying big time about your PoE experience, no normal person are ever logging remotely close to the amount of hours you are claiming in PoE and still do not understand what a big time saver currency tabs are for stash management. It’s like claiming you build and repair computers for a living but not knowing a good cooling system helps you to overclock more. Completely ridiculous statement.

Trading : Stacking wins, correct. But a pointless way for most players when it comes to actual gameplay. Most players never do big enough trades for it to matter if you can stack the runes or not. This is a fraction of the time saved for currency tabs and only for a minority of players.

Cubing and inventory: Stacking wins, absolutely, but again in a pointless way for most players. In normal standard farm runs overwhelming majority of people do, having to return to town with inventory filled up with gems and runes due to lack of stacking are a rare occurence.

Which one is better are all personal opinion. One provides more flexibility and the other saves more time.

Personally if i have to chose i chose the one that saves more time. Less time playing tetris and more time killing demons are the way i like it.

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