Option 1 :
- monster resistances are capped at 95-99%
Or
Option 2:
Synergies are reworked to be more open, based on affinities like “fire, cold, lightning, melee, projectile, bow, summon, aoe, physical, poison,etc”
Meaning you can buff your fire ball by investing in skills with similar traits like ice blast, charged bolt, holy fire, teeth, etc
Both generating build diversity their own way. Resist cap being through giving more damage liberty to skills. Synergy rework giving more build flexibility to players
If blizzard gave you the choice between one or the other to spark more build diversity in D2R which one would you choose?