I’ve been reading over these forums, and I’ve posted a couple times. I would rather keep hotly contested subjects (that have been talked to death) out of this post, and more leave it to civil discussion about the possibilities.
First, let me say that I’ve played D2 over the years quite a lot, including many years after release. I may not have played it in the last 2-3, but I downloaded the game maybe 5 years ago, registered my original CD keys to Blizzard (I found a box of old game boxes/cases!), and went off having some fun with a trap assassin for a few months.
I certainly understand that while the ‘purist’ (I don’t know any other way to describe the player base, maybe long term dedicated?) players are very against most changes, other than a graphics overhaul. However, is there any small QoL things that you think would be good for D2R? IE: Transmogs, loot filters, New uniques that allow for additional builds or synergize with builds that don’t clear as fast, etc? (I’m just throwing out random stuff, don’t skewer me)
After reading a lot of the posts, I’m curious to see what changes may be considered good changes in the community that has played for the last 20 years, since I’m now coming back to join it again with D2R.
Well, its a remaster and not remake/re-imagination, so it’s probably best to leave 99% untouched.
I personally think the QoL features so far have covered the majority. They didn’t change core gameplay.
Truthfully, though, they may have done good to include the ability to use your keyboard for movement and skill trigger – this, too wouldn’t change core gameplay, but would be better for those who may have wrist issues (I don’t, but I know others who do).
I’m not against changes as long as it’s in the spirit of D2. If it improves the game while remaining faithful to the experience, then cool. We’ve had some minor improvements that don’t negatively impact or change the experience.
But considering this is supposed to be a remaster, not a remake, I’d like the game to be as close to the original as possible. If there’s a chance to improve the game, but also a risk to make it worse, I’d rather they not risk deviating from the D2 blueprint at all.
My main concern for changes is that I don’t trust Blizzard to make changes that don’t have negative ramifications. Looking at some of the recent changes, it seems I was right to have these concerns.
essentially i can live with the stuff after which blizzard until now has drawn the line.
so stuff like that the cow level still can be opened once cow king is dead, more stash space / account wide stash… hell maybe even stackable runes allthough not a big fan.
complete no goes for me are things that change the core of the game and especially balancing. So personal loot no way, changing skills / classes no way. removing core pvp mechanics like wsg… no go. Also no new content. The only way i could maaaybe live with new content is if it is some additional endgame pve areas that DONT introduce any kind of power creep and definately no new items, nothing that would imbalance anything of the original content. But that would be a hard max of what i could live with.
Any change, even to brighten a yellow or dim a black is a change. A purist would, by hardline core philosophy, be opposed to any change, regardless of its potential benefit.
But, let’s say some are “near-purists.” Quality changes that do not directly impact game play, like aforementioned color modifications might be OK. But, no to shared stash - that might make the game better (possibly) but it also affects how.
More character slot (since it was the case in OG diablo 2 with multiple account for free being a thing)
that’s pretty much the one thing i think even the most purist purist will agree to.
other than that , even the cow king being killable and auto gold pick-up , some people were against it so i wouldn’t advance myself and state anything by that point xD
I don’t consider myself purist but I don’t want to see d2 turning into pd2 mod.
The end game sucks, the balancing is not done the way I would like to see balancing being done…
Some changes like corruption completely break the game balance as well…
So, I am happy to see changes and development, but overpowering stuff will be gamebreaking for sure.
Only what is necessary to get the game to run on modern resolutions, hardware and Windows 10/11. I personally would love to see Linux support because Windows 11 is horrid and I will not be upgrading.
This remaster should be as close as possible to 1.14d
What I would change is probably different than what others think of. But here’s a list of things I’d like to see done:
Bugged skills fixed so they are useable. Like Fend/Fury.
Amazon Synergies
a. Jab, Impale, Fend
b. Magic Arrow, Multi-Shot, Guided Arrow, Strafe
c. Elemental arrows either need a synergy and some need expanded synergies. All cold arrows should synergize, and so should all fire.
Assassin Synergies
a. Blade Sentinel, Blade Fury, Blade Shield. They can all kill stuff in Hell, but synergizing and a small damage boost would allow them to be proper builds
Sorceress
a. Nova
b. Firewall, Blaze, Hydra (make their synergies separate from those already with synergies) [Edit: Firewall is pretty beefy on its own, so I wouldn’t give it a synergy bonus, but allow it to provide synergy to Blaze and Hydra.]
Druid
a. Fissure, Volcano, and Armageddon should have a physical component like Molten Boulder. That would make fire druids viable since fire immunity is the most common in the game.
b. Summons in general could use a boost.
Paladin
a. Vengeance could use a boost/synergy rework.
b. Fist of the Heavens was great in Classic, and it could stand some work.
c. Hammers should either be toned down (NOT NERFED), or more phys/mag immunes in the game.
The problem: I feel these need gentle fine-tuning, not the sweeping over-tunes that Blizz normally does (looking at D3). Synergies were a great addition, but they were poorly implemented.
I wish some of you would figure out that everyone doesn’t have to be in full agreement with you or mortal enemies over the slightest disagreement. Grow up a little.
I think you’re just witnessing a massive majority that are growing very tired of entitled “zoomers” thinking they can demand core changes to a game they didn’t create or support for the last 20 years just because it’s too hard for them
Life isn’t the college campus ladies and gentlemen – based on your behaviors on clear display, you’re in for a rude awakening for a lot of things in life, not just a video game remaster.
Yeah, my aggravation is from seeing the same behavior rampant for years outside of this game. Doesn’t seem to matter how small the issue either. People seem to either not care or get enraged. It could be as insignificant as pizza toppings or personal preference on how a steak is prepared and people blow up like somebody has threatened a family member.
It’s exhausting. We can’t even discuss fun changes anymore. Granted some of these changes I see suggested make me wonder if people would be happier with one of those mobile games that plays for you lol.
(Hahaha, I get called “boomer” too and I’m a millennial)
One change i could think about is improved Merc AI so they dont get stuck at every single corner and wall, while all classes without a teleport get a better life.
Any other change im honestly totaly open for any as long as there is a fallback option, such as adding new things and changes into a second ladder, while a classic ladder remains 1:1 the exact same experience and route we currently expect and as we are used to play.
So this way everyone can try new things out, if the second ladder became bad we dont need to play the bad version of it and stick to our purist version.
But basicly staying true to the core gameplay is what everyone here wants, i just speak for myself but basicly when it comes to changes im very scared that it messes up the entire Game, because thats what “we” (other ppl like me) had to experience when Blizzard has made changes in the past.
2 Different kind of Ladders, new and old is the only way i see to overcome the issue of Purists and Changers.