this game has so many issues at the moment pvp balance should be the absolute last thing they make any attempt to balance because of how inconsequential pvp is to this game.
Iâll admit it would have been more accurate for me to say âcan beat themâ rather than âwill beat themâ as itâs not like esfb isnât viable in gm duels, but es isnât strong enough to warrant nerfing and there are far more pressing pvp issues that need to be addressed like the removal of wsg
OW is that thing what wrck Sorcs
good point, add open wounds to the list of reasons ES isnât op
OW is OP
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I am really upset my BO/Horking Barbarian always dies in PVP, it need a rebalance to make PVP more balanced for all builds.
I am upset that my Curse Necro canât Confuse the other players. Literally broken PVP.
" this curse causes the cursed monster to attack random targets. "
Players are not monsters.
You donât know these players very well.
This game wasnât designed as a PvP arena. Youâve got the wrong game.
im not, there is no arguement. What you said is very wrong is all⌠Ive played all sorts of just weird things that you wont ever see in duel games, did great. You build something right, gear it right and play it right, you do good⌠its that simple.
Ah dammit good point. Why the hell did that need to be changed along with the alt key mechanic?!
Some are. And some donât play too differently from one either.
Players are not monsters, donât let your bigotry tell you otherwise.
you have to take into account lld exists as well. a lot of the tools normal pvp has access to are not around in lld.
Hot takeâŚ
D2 PVP was never good or balanced.
Man there is a lot of misinformation going on in this thread lol. People are so taken back by FB sorcs. Please, go waste ur time making a 5k, hell make a 10k ES FB sorc and see how hard it is to kill a good player wearing hotspurs. Any build that deals elemental damage that can be stacked/sorbed is weak.
Charge does a lot of damage because of grief, unless u are specing completely for a 2h 1 shot charge build in which case its sort of just a dice roll whether or not the charge hits or not. If it hits, u win, if not, u probably die. Block rate, dodge, bone prison, pets, all useful tools to counter charge.
People who say PVP in this game is bad just havenât spent the time to get good at it. The PVP in this game is the closest thing to perfect balance Iâve experienced in 30 years of gaming. As mentioned previously, every build has a counter. Nothing is unbeatable. Not every match up is even. Just because youre both level 90, and u both have all ur gear, and both have 4k hp, doesnât mean that the fight starts at 50:50 odds. If you are a Good hdin VS a good bone nec, the odds are probably closer to 70:30 in favor of the necro. If you are a good fb sorc VS a good ele druid (wearing hotspurs) the odds are probably closer to 85:15 in favor of the druid. So of course, if you donât know match ups well enough, u dont understand how to counter specific builds at all, its going to feel like the game isnât balanced. Because youâre sitting there on a shapeshift druid just dying over and over to a smiter no matter what tactic you use or what gear u change the odds of that match up even under ideal conditions is 95:5 in favor of the smiter. And thats being generous. Because regardless of what gear you wear (unlike the hotspur>fb sorc point made previously) Smite has a built in mechanic that you cannot get around by changing your gear. The stun/knockback makes them infinitely better at trading melee than any other class in the game. And this is exactly what I mean, if you donât understand all of your match ups on this level, the game is going to feel unbalanced.