its no surprise when you join a pvp game you see a lot of the same builds.
normally i do not have an issue with people playing tier 1 whatever, in any game. the problem is the top tier couple builds are SO good, its pointless playing any of the other builds. and on a lessen note, some classes just have unfair advantages.
the classes with unfair advantages are easily pally and slightly less the barb
these 2 classes have access to WAY to much health, defense, resist, and LIFE.
a pally can get max block, max resist, a massive boost to defense, while not giving up and damage or mobility.
again the barb is a close second.
thats JUST for picking those classes, they make up a majority of the builds you will find in a given pvp game.
as far as skills, there are a few that are just not good for the over all “meta” of pvp. and people often forget other brackets exist, like lld and vlld.
by far and away the most broken skill in pvp is charge.
people often complain about MB which is also OP, but charge is extremely bad, not in a sense that it does to much damage, even though it can. its to good in the fact that the pally combines it with smite. and sticks to you like glue. you can not get away. unless you tele. but again. not everyone has tele. specially in lower brackets.
even if they lose namelock they can run clear across a screen and be back smiting. even if you manage to break free long enough to get a cast off. they are on top of you again.
this single skill literally makes ranged attackers and casters useless.
its even good against melee. the knockback/stun can often negate their entire attack so they cant even retaliate. there is a lot more that can be said about this skill.
its mobility like no other, its a source of control, its a source of damage, it does to much for to little. it needs a massive cool down or some other way to prevent spamming it.
before you say whatever. just know that i am IN FAVOR of builds having mobility. but EVERY build needs it. and it needs to be on the same level.
yes charge is MORE broken than tele!! 100%
tele cant be used for control or damage like charge is. tele OPENS up build potential. charge prevents builds for being viable.
next skill that needs to be addressed. ENERGY SHIELD. yup.
this skill is far to good. first off, the amount it sponges is HUGE. on top of being able to sponge ANY damage type, physical, magical, elemental.
now pair that with DR%, max block, max resist, the sorc becomes indestructible.
on TOP of the fact its on a very high mobility class with build in tele. even in lld.
again the skill itself may not appear broken on paper. but the fact you already have almost no chance of landing hits on a high mobility character. it just becomes a nightmare to actually deal any damage to one of these ES builds.
if a ES sorc and ANY other ranged caster where to stand 1/2 a screen apart and spam their attack at each other directly without moving. the ES sorc wins 100% of the time. because she tanks far to much and has equal or better damage output. which again means ES is bad for the overall health of the pvp scene and removing or nerfing it would promote more build diversity.