@dintrax idk why you are taking this as a personal attack lmao
you clearly want to turn this into a fight about skill or something.
its is (or was) a civil conversation about game mechanics. you clearly just want to flex your epeen. please go sit in the corner.
if you want to talk about the game mechanics without actually trying to shift blame onto the player. than great you can contribute. until then go back under your bridge.
@christoefer now imagine if frozen orb could stun and knockback, as well and turn mid path and change directions and had no cooldownā¦
this is about game mechanics, not the ability to deal with them or beat them.
certain skills are just broken compared to others.
Give me an example then. Prove me wrong. I was in multiple high end PVP clans back in the day and participated regularly in private 1v1, 2v2, and 4v4 matches with other guilds. Please let me know where iām wrong. Give me an example.
The only thing that could possibly break PVP in this game, is controller support and I only say this because Iām not sure how controllers behave in PVP. Based on how Blizzard has programmed controllers in D3 though, if the aiming is the same, PVP is a joke.
Charge sucks and is easy to avoid and punish, and you can just build block to completely negate it as a threat. Also if youāre trying to duel on a caster without being able to teleport away from melee builds then thatās on you for not being prepared
ES sorc builds are expensive, donāt have particularly high damage output due to having to sacrifice points for es/tk, and are weak against builds with elemental damage as ES doesnāt take into account resists (builds with poison damage can also completely bypass ES). WW barbs, paladins, and wind druids will also beat them if they play well, honestly itās only really against bone necros that ES is OP
Charge isnāt a serious damage dealing skill in proper duels. Itās for PKing in public games where people panic and run like headless chickens when they hear that hostile sound, or just are too trusting of player TPs, and arenāt built to handle player skills.
I was on reddit today and saw a jav with +6 jav/40 ias offered for more than 50 HRs. Thatās when I know PvP in D2 is absurdly terrible. Compare it to Titanās revenge which offers life leech and run speed, things that are so valuable in other MMO that has PvP, but worthless against the extra +2 jav.
If PvP is balanced so that teleport skill are not so badly abused, fight no longer so short, I bet such a jav is next to worthless.
Perhaps I should have phrased that differently. It does high damage yes, but itās way more common to see this skill used for public PKing rather than in duels where the enemy is actually prepared to deal with it and better gap closers and damage dealing options exist.
Druid vs FB is 50/50 if Sorc is 9x es 5k mana then Sorc is favored.
200fc FB/LChL is very hard mu for Druid.
Every decent Sorc has +/-2k life and stacked @res especially after Anya bug fix so poison is not a problem, OW is that thing what wrck Sorcs, but good Sorcs have MB swaps.
ofc not true, gl esccaping from charge locks w/o wsg especially playing as a Druid.
yes charge is MORE broken than tele!! 100%
tele cant be used for control or damage like charge is. tele OPENS up build potential. charge prevents builds for being viable.
I guess you never pvp before. Charge is a huge PoS against tele, especially when the user knows how to mess you up using the map.
And with those type of builds, you do know they do very little damage or are pretty much screwed if you hit hard enough and ate its mana. Any half build trap sin will eat a es sorc alive like its nothing.