free because they can now get the benefit of +5 skills on traditional sorc gear to offset the -res on the item and the break of infinity without even having to use one
yeah but we really dont need to go trhough “skill balancing” just to remove immune
granted certain skills should certainly be addressed, rabies need a 4-6 second dration… not 16 +
feral rage tooltip has been bugged for 20 years
but
i have a pretty indepth detains on how the mechanic of my fix would work here
with no facets or - res gear or anything… any “immune” ( or 96-99) would be at 95%
but once you have those pieces of those gears it wouldn’t just break the -res skills
Thing is, while that’s a novel approach to Trash, it doesn’t differentiate between them and Champs/Uniques. Namely the Monster Bonuses don’t give them any real Defensive edge over their Trash counterparts like they do now. Frozenstein at 285% Cold Resistance is now 95(with 190% Stacked Resistance). Meaning he can be harmed by Cold Damage when he’s immune to Cold right now and the net result of your idea is an effective 80% Nerf to all -Resistance mechanisms(Facets, Gear, Conviction and Lower Resist). This applies to all elements, even those that are NOT 95 so piercing Resistance is effectively moot.
Right, but it’s not free. You still have to acquire the item, in the same way you have to acquire an Infinity. It just gives the players more options on items to find or trade for to accomplish the same thing. More options is never a bad thing.
It all depends on how hard it is to get this charm and what price it runs on the open market. If it drops like rain for everyone, yes this will be a game breaker. If it’s very hard to get (like an Infinity) then it just gives more options but you still have to work for it to acquire it.
I would venture to say that running an Infinity scythe with the conviction and -res is going to be better than running HOTO/Spirit. +5 skills means very little when the monster has 95% immunity. So Infinity is still a much better option.
Cmoon + Spirit is probably your best option early ladder.
Wait till high runes prices fall, keep insight on your merc. Also getting to 117FCR on a light sorc wearing infinity in hand is tougher than you think and will crush your stats.
except it does
where as you can bring other mobs into usable territory
for example a greater ice spawn has 160 cold resist
a lvl 20 cold mastery has -115 cold
the first 65 of that is going to bring it down to 95%
but that still has that meaning 50%
which lowers it to 85%
then infinity with -85 will take 1/5th more and remove 17 more points
going down to 68%
and then
your - cold gear and facets will have full effectiveness, which lets just say u have - 20 from gear from 5 facets
bringing it down to 48%
frozen stein has 285 with 190 stacked
if u just have cold mastery then yes… you wont lower below 95% as
but cold mastery and conviction could and then it would have some to spare for some facets to break into at full
you would need to have a lot more to lower his 190 stacked yes… but its possible for sure
a simple cold mastery without infinity wont bring him below 95% even WITH facets
and he has more resist… he SHOULD take less
i dont see the issue
if u just have factes and - res gear they will always work at full but lets say a monster has 120 fire res and u have only 1x - 5 facet and no infinity
that monster is still going to have 95 resist… becuase your facet only brought it to 115… meaning it stays at 95%
Decrep, Amp, and grim ward can drop resistances down to 45, -5, and -125. But yes, there is no gear equivalent to rainbow facets.
Just more proof that almost no thought went into the implementation…
I thought it was universally understood that only Paladins get buffed…
Like it does for the other 2/3 of mobs who currently aren’t Lightning immune…
Reaper’s Toll is still mandatory for Melee. Physical is the highest base resistance in hell… Most monsters have 50 physical resistance.
The fix definitely shouldn’t come from another gatekeeper item that’s an alternative to Infinity/Plague/Reaper’s Toll…
no… grim ward does not lower resistances… that’s path of diablo, in d2:R it just slows and adds 5% damage per lvl of find potion
and yeah reapers toll is good for it, but your merc ai still has to not suck
toll especially because it has ignore targets defense which allow it to hit all non bosses without needing attack rating.
but thats still not as proper solution
and no i cant teleport as a wolf
luckly for me act 3 merc is good for fury
and i can use cranium basher for a small amp proc chance, buts its still very unreliable at a measly 4% and also… melee needs to choose between amp and life tap.
and has a minuscule aoe radius when it does proc
meanwhile caster just affect everything by being on the save screen as it
Yeah, you should really have a deeper look at the skill and the find potion synergy…
It’s +% Damage taken per level. It’s a debuff, not a damage add buff to the Barbarian.
The baseline is 20% for Grim Ward (25% since find potion is a prerequisite). Find potion increases the value by 5% per point.
ok well im wrong… that was terrible wording on thier part though
well that doesnt matter because i play fury druid anyways,
and like always expansion classes get screwed over.
fury is still bugged to be interruptible
and feral rage either has its tooltip or its coding bugged
and the charms don’t work on “minions” or traps
Developers deliberately broke druids melee druids in 2.4, did you expect anything different?
And will now be brought down to its grave by Cold damage. How ironic.
That’s an insane concept. A mere charm ignoring what… 380 total cold resists on its own? Freaking bonkers.
So Facets/Equipped gear work at 100% but Conviction, Cold Mastery and Lower Resist do not correct? Doesn’t that kind of screw over Cold Sorceress if you have Cold Mastery work at 1/5th on Non-Immunes? Fire/Light have a Mastery that buffs their Damage significantly so they rely on Infinity just to break Immunity and then -Resistance gear(Flickering Flame, Phoenix, Facets) to bring them down to a reasonable level where their raw power can annhilate them. Yet under your proposal, Cold Sorc’s are left in the dust.
Take for example the following. Level 37 Cold Skills(comes to -200 Resistance on Cold Mastery so it’s an easy number). Target Monster has 110 Cold Resistance so he’d be vulnerable after Infinity breaks him(-17 = 93 Resistance).
Under your system, Infinity is applied first(I assume) so 110 → 95 = 15 + 70/5(14) = 81 Resistance before Cold Mastery applies. At 1/5th rate, Resistance drops to 41. Level 37 Blizzard would do 6.4k x .59 = 3.78k. Compare that to the current system where I’d do double damage thanks to Cold Mastery or 6.4 x 2 = 12.8k. That’s a huge difference and is magnified further with Death’s Fathom + Nightwing.
Now take a Fire build with Flickering Flame(-15%), Phoenix(-28%) and Infinity to break Immunity. Target Monster has 110 Fire Resistance. Infinity under your proposal drops it to the same 81 Resistance before my gear kicks in at 100%. 15 + 28 = 43 so 81 - 43 = 38% Resistance. Level 37 Fireball would deal 13k x .62 = 8k
Compare that to the current system. Infinity drops it to 93 before gear kicks in to drop it to 50%. 13k x .5 = 6.5kk. Net result for your system is positive but it comes at the expense of Cold builds and Non-Immune targets(see below).
Let’s assume the target Monster has 50% Resistance. Same setups as above. Immunity is dropped to 33% by Infinity(1/5th Effectiveness) and Cold Mastery drops it to -7%. 6.4k x 1.07 = 6.8k. That’s compared to 12.8k under current conditions.
The Fire setup, by contrast, would have 50 Resistance dropped to -10. 13k x 1.10 = 14.3k. That’s compared to -78 Resistance under current parameters for 13k x 1.78 = 23.1k. In other words, your proposal ultimately nerfs Damage by casters against Non-Immunes. Without Infinity, Fire Resistance would be +7, yielding 13k x 0.93 = 12.1k Is ~2k Damage worth an Infinity under your system? My math says heck no.
PS: Frozenstein shouldn’t even be “harmed” with Cold Damage. 285 Resistance should be just that… 285 Resistance and full blown Cold Immunity. Allowing a Cold Sorceress to deal 5% Damage despite him having 285 Cold Resistance… that’s complete BS in my book. Level 37 Cold Mastery would drop him to 93% Resistance(285 - 190 = 95 - 10/5 = 93) so yeah… that’s a no-go for me. I don’t like the immunity system but if a Super Unique has an absurd amount of Resistance, he SHOULD be Immune to it. It’s why his Fire and Lightning Resistance are 0 on all Difficulties so that he can be killed by something other than a Cold Spell.
Your idea is one of better ones out there but it has same issue as current 2.5 patch. You need end gane items to deal with immune monsters. And it will not be even that effective.
you misunderstand, infinity cold master and lower resist will only have the 1/5th penalty if the monster started with over 100%
if a monster had 99 resist then cold mastery and infinity would work at full becuase they were never immune ( how it is now)
if they had 100% resist, then cold mastery would have the first 5% work as full, ( to bring it to 95%) and then the rest would work at 1/5th
100% I’m excited to play any character anywhere in the game. I hate the people who play this game thinking they are purists. They are just cry babies. Loving these changes and I bought diablo off the shelves at future shop the day it hit stores… something half these muppets complaining will never understand lol
We can all agree
i don’t. so it’s not “we all”.
I keep saying they should make the negatives to resistance on the player MANDATORY. If you have -70 res on the charm, no matter how much resistance you stack, it should stay -70. You should have to have a huge weakness with such a huge buff.
no you don’t you CAN kill them, just very slowly, at no matter if you have ANY - res they will never have more than 95% resist you will ALWAYS deal at LEAST 1/20th damage… meaning you arn’t going to deal with a monster you simply can never kill.
it would still be better to run a secondary element… buts that’s how it is now.