Way to much damage add for only 1 season

hello everyone

i already stop playing the game and looking for other option because is only the first season and is just insane all the dps add too this patch what this will be after 3 or 5 season :man_facepalming: everything will die in 1 shot in baal room and the game will become a joke , in my opinion the game never need that much dps , i really regret buying the game and feel blizzard lie to us , this is not the diablo2 he remember 20 year ago this is not what a call a authentic experience and relive my memory thank you
3,00 too 3,40 sec

monster difficulty will become a joke

a good history lesson

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you need to be more specific.

what exactly got too much damage?

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Agree’d. Yes different builds have received ā€˜more damage’ but are they making hammerdin’s and Blizz Sorcs look like lightweights? Did the top tier builds get replaced? Help me understand what new build is OP and outshining the old meta builds.

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This is normal behavior for most modern ā€œyoungerā€ players. Our attention span is much shorter than what it used to be due to social media. Blizzard is aware that they are competing for your time and that is ok for you to stop playing a game, because you can’t get your fix from it anymore.

I can’t wait for this to happen. I am so excited to see more viable build be able to compete in the meta so we can play different classes in the end game players 8 environment. Thank you Blizzard!

Are you experiencing this for the first time? This has been the case for many years prior to D2R’s launch. This level of progression is to be expected. If you don’t like it, self-impose your own restrictions by using lower quality gear and simulate artificial challenge by running naked with only your skills. It’s a fun challenge.

You need to take ownership for this. You should have done your own due diligence and don’t always believe what marketing tells you. Its purpose is to sell you a product at any costs. If you made the error in thinking that the majority of players think and want the same things as you, learn from that mistake, it only cost your about $40.

Thank God. If I wanted the authentic experience, I can always play D2LOD. I want D2R to be as different from LOD as possible. It’s been over 20 years!

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yea right i`m born in 1974 , and maybe play game the time you are not born

you taking from your a?? :clown_face:

I think the meta is more or less the same after the patch and still see hammerdins, blizzard sorcs and javazons leading the way. What has changed is less optimal builds have a fighting chance to be somewhat viable, which is good. Overall, I think the game is headed in the right direction. However, I would like to see the developers consider buffing act bosses…

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everything will die in 1 shot in baal room and the game will become a joke , in my opinion the game never need that much dps , i really regret buying the game and feel blizzard lie to us

i dont get your argument. the problem was that everyone only played hammerdins, javazons, sorcs. lets say we’d givve those 3 a 10/10 damage wise. now they brought up some other classes from 4/10 to 7-8/10. the net damage in baalroom should be lower, since not everyone will be playing those 3 classes anymore. thats what the patch was supposed to do.

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This is the right take. Nothings really changed besides builds becoming more viable. The S tier builds are still S tier. Meta barely shifted if at all.

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naked soso can farm cows in Hell, since years, wake up? the game is made to slaughter monsters

what buffs? every physical build is light years behind

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I have seen other posts requesting for additional difficulty and one that caught my attention was to add a fourth level of difficulty one that player gain access to after defeating Hell Baal where monsters and bosses are all above level 85 and up to level 99. This would help with leveling characters past level 95 that are forced for XP farm in extremely specific areas leading to boredom and would also yield better loot drops for your invested characters.

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I wouldn’t be opposed to a fourth level of difficulty (call it Inferno) and ramp up monster and boss levels to 85-99. That would be a pretty significant change and maybe they would consider it for Ladder Season 2 :slight_smile:

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Would love it, increase droprates or new items. And force people to play in group to manage. (personally i would hate that part, but it would be good for the game).

Do you think Charley222 will in fact present an argument this time? That’s like thinking the castaways on Gilligan’s Island will actually get off the island this time.

Do you want to reply the game for a fourth time, or do you just want higher level monsters? I think there’s an easier method for higher level monsters. It fact, it’s already in game. Now, just to make a reward structure around it.

The strongest builds aren’t any stronger.

They made bad builds less bad, and a couple build pretty good. But nothing surpassed or even equal to the S tier builds.

There is no player power creep, just more options that aren’t total crap.

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The highest the New builds went is A tier. Some of them are only good on P8 in certain (2-3) areas. There’s maybe 1 that barely got into low S-tier. Leveling changed, early-mid MFing changed in a good way haveing more options than ever. The bigest problem is that you probably haven’t tried the changes, you’re only relieing on someone elses opinion.

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I really want to applaud the developers for striking a great balance with 2.4, and tuning out the hyperbole on both sides.

The ā€œevery build is going to one shot everything!ā€ (no, objectively false) and ā€œevery build should rival Hammerdins!ā€ (no, that would be terrible) camps are, thankfully, loud minorities and the devs have managed to come up with something that increases build diversity without unbalancing the game. Kudos to them.

Is it perfect? Obviously not. But I’m excited to try new things in this game for the first time in many, many years.

So keep at it, devs, and don’t feel bullied into walking back positive change because of loud threads like this one (or loud threads coming from the opposite angle for that matter).

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Powercreep is when new builds or buffs surpass the most powerful builds ATM, without them being nerfed.

Changing Meta is when the majority of players go to another direction, being it for powercreep or nerfs to current meta builds.

Changing pace is when new stuff becomes useful, although it is not meta changer, nor it is as bad as ppl dont even use it in a meaningful number.

Perfect balance is when everything can do it the same pace at similar levels (in D2 it is kinda impossible without MANY changes to the game)

We are in a changing pace moment, wich is the correct one for patches, perfect balance is a work of many patches, nerfs is a bad way of working stuff coz it usually take to powercreep future, pure powercreep is bad always.

We are literally just saying that not 95% of games will be hdins, javas, light sorcs…

Thats far from being bad.

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Bye, you won’t be missed

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Not sure where you get your information but Hammerdins, Blizz Sorc, and Javazon remain unchanged in this patch and still remain most likely the top/OP 3 builds in the game.

The exciting news?? there are now 10 new builds in the game that have been pushed from C-tier to A-Tier so we may actually see people playing other classes than Pala or Sorc at season start. Since when is diversity a bad thing?

If anything the missed opportunity was to nerf Hammerdin, Blizz Sorc, and Javazon by 10-15%.

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Hammerdins and Blizzard Sorc still top tier with budget gear.
So this thread makes no sense.
Also the game is not finalised so we could see a drop in damage.

I don’t agree with nerfs… because you need highend gear for players 8 to shine.

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