Unsocket recipe (w/out destroying gems)

So in the game files exists a formula for the cube recipe that allows gemmed items to be unsocketed whilst not destroying the gems. We have all done it ‘BerIstBerMal’ or clicked on the wrong rune and ended up with ‘JahIthSur’

But what would the cost have to be for this recipe to make infinite rerolls not a thing? Id imagine pretty steep? Is it even something that could ever come to online?

Ber? Seems too expensive Ist? Seems way too cheap? Junk rainbow facets?

Or is it at its core imbalanced?

As a game that has historically punished the player for making mistakes, I think it’s fine like it is. Negative consequences for making mistakes is a good thing. Not many games these days punish for making a mistake… I like that about Diablo 2.

It used to be a lot worse before the ability to respec existed. :grimacing:

Mistakes help us learn.

at its core, its imbalanced. if you want to fix fatfingering runewords, make a menu that auto creates the runeword for you. you click the base you want to make, you click the name of the runeword you want, you go through a confirmation screen asking “are you sure you want to use [this base] to make [that runeword]?”, and after you press yes its given to you. ofc, make this a toggle-able option. people who want to recreate it normally can just toggle this feature off and enjoy fatfingering their runewords.

The only other use case I could see is unsocket jewels only. So that if you find 1 good jewel and you just shove other meh jewels in for the time being

Otherwise I think I agree. I thought this might spawn a debate but we all might agree that itd be too op lol

I also made a mistake long time ago, I clearly remember it.
It cost me Vex + Hel + Eld, I wanted to make “Breath Of The Dying”.
When I placed the eld rune, that was a mistake & I wanted to remove only that rune at cost of losing it, but I had to clean the whole item, so I lost Vex + Hel + Eld.
I can agree to removing individual runes at cost of losing it.

[quote=“KidSquidley-1693, post:1, topic:161626, full:true”]
We have all done it ‘BerIstBerMal’ or clicked on the wrong rune and ended up with ‘JahIthSur’ [/quote]

Aehm…no. Worst one I managed to do was ThulTalOrtAmn.

Infinite reroll would be crazy.
Only, somewhat resonable, change I could see…(but it’s never gonna happen). you need to put the 4os Weapon you wanna use for Ininity into cube, along with the 4 required runes for your infinity or insight, cube it and it will combine it to an Infinity or an Insight. In case a combination is not possible (because no runeword exists with JahIthSur) nothing will happen.

That would be cool, but never gonna happen.

Yeah I cant think of a possible ‘value lost’ scenario to justify the reroll.

At least online. I think SSF is fine having a reroll mechanic at some mid to hr cost. Runes are more precious and finding 40/15 jewels is just not gonna happen

Hey blizz did way more than I thought they would when they announced items in your stash could not be accidentally socketed…

It is more than fine the way it is. Perhaps it could be cool if d2r brought the function many of us used to use in classic d2 either through some launcher, plugin, mh, etc which was the anti-socket feature where you had to toggle something before it allowed items to be socketed.

This is true for shared stash tabs. You can still socket gear in the personal stash tab.

Since players are more likely to store their rune stash in a shared tab for access by their other characters, it works to avoid accidental socketing of gear that may be stored in the same tab when shuffling things around.

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I haven’t made a rune order mistake in many years - learned the hard way a long time ago. However, it took me 16 Zod runes to roll a 15 life steal 398 ed eBotD TM, so there is that aspect, too.

I just want to be clear unsocketing runewords to reroll isn’t the only use case for this recipe.

I just think it’ll be like 90-95% of the usecase.

I think if you found COA and wanted to use it for PvP then switch gears to PvM you wouldn’t have to source another COA to swap. Or something along these lines. Idk why you would use COA for PvM but, best example I could think of… lol

I think this should have been in game and i made it for my version of offline. I just excluded runewords. I think its great idea to safely remove jewels and runes because some are extremely rare.

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i managed to make plague using the original plague forumla with a fal instead of a sheal a few season back season.

because its the only rw in the game that they have ever changed the runes to make it with.

but i dont like the idea… if it removes gems and jewels thats fine, but it should not be allowed to remove runes.

also if its a cube formula it poses an issue of where to put the gems.

if u have a 6 soc polearm with 6 jewels ( idk for some stupid reason, its to prove a point)
4 of them would fit in cube, but where would the other 2 go?

I’ve never once made any rune word wrong before because I always look them up and make sure. Especially any high rune when they can take months if not years to find actually playing solo legit.

I think it’s fine how it is

I mean thats a topic for another discussion but the cube should be a 4x4… seeing as… it’s a cube?

Rerolling RW seems to be a no go. Impossible to balance. But excluding runes could definitely work in online

Ideally, it should exclude runewords, not random runes socketed (as Zax did). This would make it the perfect solution to undo accidents and unclear runeword requisites, without allowing rerolling runewords.

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