I did a lot of testing, theocrafting,talked with MacroBioBoi and checked theamazonbasin for more information on that topic.
Things you should know for each Auradin:
Pulse Damage:
- Dragon, HoJ, Dream, Doom and Ice cast an aura separat on you.
- Those auras DO stack!
- Self cast or Item cast auras won’t overwrite each other.
- Only items with the same aura type, increases the level of the aura.
- Only hardpoints in synergies buff Holy Fire, Shock and Freeze.
Melee/Range Damage:
- Different aura Types will add up to the Elemental damage buff (Holy Fire + Shock + Freeze = Fine)
- The strongest aura of the same aura type will overwrite the Elemental damage buff of the weaker one (lvl44 Holy Fire + self cast lvl30 Holfy Fire = You only get the lvl44 Holy Fire Elemental buff)
Puls damage ranking against cows:
#1 Shockerdin/Zeus
#2 Dragondin
#3 Holy Fire Dragondin
#4 Auradin
#5 Tesladin
#6 Frostdin
#7 Budget Tesladin
Shockerdin/Zeus (6-8458 pulse dmg)
Gear:
Dual Dream, 6 faceted Swoard or 5 faceted Caduceus with +3 Holy Shock +3 FoH +3 Holy Bolt, Max Holy Shock and Synergies, Enigma, Arach, 18 FCR Amu +2 Skill, 10 FCR Ring, Bul-Katho’s, Offensive Aura Skiller, Sunder Charm, CTA+Spirit offhand, Infinity Merc
Gameplay:
Teleport, Stand still for 2-4 Seconds, perhaps punch a bit, repeat. You could skill into FoH and Holy Bolt, to spice it up.
Summery:
He’s the one with the highest pulse dmg, but compared to the other quite weak and really boring to play.
Dragondin (6135-7302 pulse dmg)
Gear:
Dual Dragon, HoJ, 3 Faceted F R/W Helm (Flickering Flame is safer, but only the - Enemy Fire Res effect the damage), Raven Frost, Amu (Cats Eye, High Lord or Metalgrid), Conviction 24 (yes, even 25 is good against immunes monsters), zeal for melee dmg, sunder charm, CTA+Spirit offhand.
Merc Act5 (Plague, Crescent Moon, when Plague not available Lawbringer), Act 2 Merc (Might, Reapers Toll), Act 1 (Harmony). Act5 recommended with Flickering Flame
Gameplay.
Run and Charge around (faster R/W is more fun), it has by far the largest AOE, you have to run conviction yourself, otherwise he sucks. Some even run him with a tele staff instead of CTA.
Summery:
The most fun of them all, especially with F R/W, variable Gear (MF, or survivability, or dmg), due to the large AOE he clear p1 cows faster than a javazon. IMO the 2nd best aura dmg dealing Paladin. Can do P8 with survival gear
Holy Fire Dragondin (6502 - 7769 pulse damage)
Gear:
Dual Dragon, HoJ, 3 Faceted F R/W Helm, Raven Frost, Magic Amu +3 offensive F/RW or Life or 8 FCR, 2x Bil-Katho’s, Arach, Mage Fist, Inferno Strides, Sundered Charm, Holy Fire and Synergies maxed, Offensive Skillers with F R/W, zeal for melee dmg, CTA+Spirit offhand
Merc Act 5 with Plague, Crescent Moon, Andy (or Flicking Flame if you don’t want to run Inferno Stides)
Gameplay:
Very similar to a regular Dragondin, deals more pulse dmg, but lacks in power against immunities, for that you have your merc.
Summery:
More expensive compared to the regular Dragondin and Fire Immune Monsters are very unfun for him, that’s why I ranked him lower.
Auradin (1948-7090 pulse dmg)
Gear:
Dual Dream, Dragon Armor, HoJ, Convicion 24, Raven Frost, Amu (Cats Eye, High Lords or Metalgrid)
Gameplay:
very expensive and not very powerfull, does more variable dmg but lacks in power, AOE isn’t as big, is independent from Merc, zeal for melee dmg, CTA+Spirit offhand.
Merc Act5 (Plague, Crescent Moon, when Plague not available Lawbringer), Act 2 Merc (Might, Reapers Toll), Act 1 (Harmony).
Summery:
Plays like a worse version of a Dragondin, not by much and is far more expensive, he is more about braging, can do P8 with survival gear
Tesladin (2-3970 pulse dmg)
Gear:
Dual Dream, Cresent Moon or Grief, Enigma, Raven Frost, 10 FCR Ring, Arach, 18 FCR Amu +2 Skill, Fanatism (yes, really!), 20 IAS gloves, sundered Charm, zeal and it’s synergy sacrifice, CTA+Spirit offhand
Merc with Might and Infinity.
Gameplay:
Teleport, wreck everything, repeat. Crescent Moon will allow better AOE dmg, Grief better Single Target dmg. Zeal is your main dmg source
Summery:
By far the strongest and best P8 Aura dmg dealing Paladin. He can even do Ubers with the right gear. 48 FCR Bp makes him traverse quite quickly, especially in dungeons. He is like a hybrid of a Zealer and Dragondin, with tele. Can do P8
Frostdin (1641-1654 pulse dmg)
Gear:
Beast (Caduceus +3 Holy Freeze) or Azurewrath (5/5 Facet) , Nigthwings (5/5 Facets), HoZ (5/5 Facets) (or Targe JMod (4x5/5 Facets)), Enigma or 4 Socketed Armor (4x 5/5 Facets), Dracu, Bul-Katho’s, Raven Frost, Nosferatu’s or Arach if you use Enigma, Gore Riders Offensive Aura Skiller, Sundered Charm, Holy Frost and Synergies Max, Zeal for dmg, CTA+Spirit offhand,
Act2 Merc with Infinity
Gameplay:
Similar to a Tesladin, just worse. For extra stylepoints you can get a 4os Nova Armor (which can be purchased by Larz) to have the same blue as Nightwings.
Summery:
It’s fun to mix up the visuals and playing something off-meta
Budget Tesladin (1-1881 pulse dmg)
Gear:
Full Griswold’s Set and put whatever Light facets you get in it, Seraph’s Hymn, Natalya’s Soul, Raven Frost, Bul-Katho’s, Blood Belt with Light res, Lying of Hands or Dracus or lava Gout or Bloodfist or Sanders Taboo, Sundered Charm, Offensive Skillers, zeal for dmg, Demon Limb offhand,
Act 2 Merc with Might, Reapers Toll, Tal Rasha’s Helm, Treachery Armor
Gameplay:
He is a zealer, charge for traversing
I’m open for feedback and criticism, but please stay constructive.
Also if you notice typos please let me know, so I can fix them, thanks.