It’s hilarious watching people argue that removing trade in D4 is a good thing because it will stop people from buying/selling items and in essence bots.
That’s 100% complete bull$hit.
Look at Diablo 3. Diablo 3 does not have trading, and people still bot Paragon levels. Diablo 3 does not have trading, but people still BUY items believe it or not. How do they do this? Do a quick search on GOOGLE instead of burying your head in the sand! Just look up “Diablo 3 Boosting” and bingo, you get a number of sites that offer these services. Do you think Diablo 4 won’t have that $hit? You would be idiotic to think so. And before you argue that this isn’t items, look it up: ht tps://kboosting.c om/diablo-3/items-for-sale
Also, for all the crying about D4 no trade, D3 still has people offering boosting services on d2jsp too. D4 will too!
In the end you are just hurting legit players by removing trade! xD
History will always repeat because the majority always forgets or lacks the experience. So we keep repeating the same ideas and concepts over and over already knowing the results
Exactly. There will always be account services for money. ELO boosting in games where trading has never been a part of the equation. Level, quest, ironman item services for runescape accounts, and currency that can buy most best in slot items if you’re enough of a whale. My parents always preached to me that no one makes a living off playing video games - now there are 16 year olds making their net worth every few months.
We have been programmed from a young age to value things in terms of dollars, based on what our labor is valued at. I don’t wonder how many ber runes I could get for my house. I don’t wonder how many ber runes my groceries cost me. I think of how much time I will have to spend playing to get a set of 40 life skillers, realize I would have to dedicate my life to the game, and then accept I will never have those items unless I cheat. To me, the items are not worth my real money, and maybe I’m fine with a non matching set of 33-37 life skillers.
In terms of buying items, that is much, much more difficult without trading. If one compares the RMT around D2R and D3, these are vastly different in order of magnitude. One website lists more than 200 games. There was tens of thousands of things for D2R and 0 for D3.
For the few people that are gungho to buy geared account or to give their account password to some shady site, they deserve the consequences of violating the EULA and losing their account.
It’s more difficult but not impossible. In D3 you can buy a full set if you want. Or even Cosmic Wings. Some of those options do not require you to give out your password or account info to the boosting site. Instead they will kill bosses for you, etc. so you can get the items you want.
I’m making a bold prediction here. Sites will offer high level accounts, they will offer the service of unlocking World Tiers by killing the bosses for you, offering you rushes for quests, and of course, farming specific or X number of random Legendary items.
Also, you make it sound like Blizzard clamps down hard on people that do that on D3. They don’t. In fact, multi-boxing (having 3 characters feed their items to 1 character getting boosted in D3) is 100% legit in Blizzard’s eyes because that’s 4 copies of D3 bought and paid for. If they have the same setup in D4, where you can give items to your party at time of drop, you will run into the exact same issue. And if you don’t, it will just be a X number of farm this area/boss service instead, since loot would be dropped individually per player.
Cheating in any form can and will happen on any game. With an online game however, there is a concept of return of investment. With open trade systems, like Diablo 2, there is potential for high roi for breaking the tos. This high roi, results in things like constant spam advertisements with a massive rmt community.
In D3, there is less interest in buying full accounts or these services, thus less overall spam to the community and less overall sellers in a market that would have no roi if there were a glut of sellers.
With D4, a point I believe that people keep disregarding, is smart loot. When most of the drops you are getting is geared towards your active playing class, there is less opportunity to trade away items you don’t need.
So you want to make it far easier for cheaters… Noted.
I do not know how that can be stopped. Why open the flood gates for cheaters since Blizzard can not eliminate all cheating?
Blizzard allows multiboxing; however, Blizzard has changed their rules recently banning all software/hardware that facilitiate multiboxing such as key mirroring. This makes the advantage of multiboxing far less significant.
There’s less advertising and less interest in these D3 services because there’s just less players playing it <_<. When I was looking for a Torment 16 public Rift game today on NS, it literally showed 0 players doing them. Even Greater Rifts was only at only 8 players.
In D2:R, even for NL, there’s significantly more players in public games than in D3…
Also, D3 has smart loot too… But again, it doesn’t stop multi-boxing. You literally pay someone to bring in 3 Demon Hunters to feed your DH 4 times the loot you normally would get.
I don’t want to make it easier for cheaters. I want it make it a better experience for legit players. Even if we had smart loot, if you find a Frenzy item for a Barbarian and you have a Whirlwind Barbarian, wouldn’t it be nice to trade said Frenzy-item for a Whirlwind-item?
While there might be less players playing it now, that has not always been the case, yet during the time when I played D3 the most, I only encountered an occasional gold seller spam message. Also, the way that D3 splits it’s playerbase, skews the illusion of just how dead or alive the game is, which is one thing I am a bit concerned with on D4, is that World Tiers mimics the Torment system. D2R is probably going to have more players, because it’s newer as well as the fact that while no true cross play, there is cross progression which D3 does not have with PC/Console relationship. D3 does not also have an active pvp community, hence why NS is probably less populated than D2R.
Personally, I think people overvalue trade. If you make the multiplayer experience fun, and the grind rewarding, trade is not important (though perhaps missed if that single 0.5% drop eludes you). With that said, pvp players will probably miss trade the most, since they’ll have to actually put in the time and effort to build their pvp characters (which should have a more dedicated base than D3, since there are more rewards tied to it) rather than jsp-ing or buying their gear from an rmt market.
I value trade more so now because I see how it is in Diablo 3. I have a Marauders set Demon Hunter in D3. I’ve found 1 primal ancient legendary items for my build. I’ve found a few primal ancient legendary items that would be amazing for other people, but completely useless for me.
Primals were supposed to be the drop that gets your heart racing when you see the distinct red icon on your mini-map and the giant red beam of light coming down from the sky. They are literally perfect items, and are supposed to be the final chasers for players in D3, a game where legendary items literally fall from the skies in Greater Rifts and where people often toss legendary items in public games on the floor. The problem is that you will only need 13 possible primal items for your build, out of the hundreds of possible primal items that can drop. You need good rolls on it too, since a badly roll primal is often worse than a well rolled ancient. So the odds of getting what you what is stacked against you, and that’s by design.
However, a lot of players have quit the primal hunt altogether. That sense of… maybe the next primal I get is what I need is replaced by the sense that any primal you find will probably be useless or not something you want. The sad truth is that if you did find an amazing primal with perfect rolls, but it’s not for a build you need, you can’t trade it to someone that actually wants it or could use it. In the end, a lot of players will just scrap that otherwise amazing primal for crafting material. Isn’t that sad? I find that very sad.
I would have loved if I could trade a primal Shadow set for a primal Marauder set piece, but alas we can’t do that. Instead the best chance of you getting that primal piece that you are missing is paying some site to multi-box so you can get 4 times the loot for 4 times the odds of it dropping. Don’t you think that’s a problem?
Ironically, it is due to the low primal drop rates. Although there are complaints that legendaries rain from the sky in D3, a primal is 1 in 400 legendaries.
I understand all that you typed, and it paints a pretty picture. However, two things:
With a game that was based around having a shared stash, you find perfect gear pieces for another build than you are playing, maybe that might be the motivation to actually play that build, even create a new character, something people say they love about D2 not having smart loot.
If open trade was brought back to D3, do you believe that the devs would allow the same drop rates to apply? I’m doubtful on that, since they would put more focus on in game economy and trade, which would bring even greater incentive for botting/rmt than what is already present. Then you’d still need to bring back the auction house to facilitate that trade (or third party facilitators/rmt like JSP thrive, pulling players out of the game more) which leads back to issues D3 players had before where it was more efficient to game the auction house than actually playing the game.
[Truth Bomb: D4 Without Trade Won’t Stop Bots OR Buying Items]
Umm, yeah it will.
Sure, you can provide services, but in a Diablo game, no particular item is guaranteed from anything as loot is randomized.
Botting levels doesn’t guarantee you any particular gear the way RMT trading on d2jsp does. And it’s not like that isn’t already possible now in D2. So they remove one vector for people to pay to win. Yeah, it doesn’t remove all of them, sure. But it will limit the avenues for bad behavior.
Now, I’m not saying I"m in favor of no trading, but the community made that decision when they created d2jsp and allowed people to pay real money for in game items (pay to win).
Honestly, there are better games to play if you want to play Economic Policy Simulator than any game in the diablo series. Diablo is probably better off without trading for most people.
No trade = no goal. As drastic as it sound this is the truth. What kept the players alive all thoses years on diablo 2 was that we can trade items and make a currency or get the items we need.
I played diablo 2 for years and there is some items I needed that I never ever found in the game. The chance to drop what you need for your build is almost the same as winning at lotery. I always been a legit player and I can still remember the first time I got that Evortex exil, I had to trade all my goods and hrs to get it, but that shield base was awsome, that was a magic moment. Try to find one by yourself… good luck.
The sad part is that there will always be cheaters and botters. That will never change. This is the dev’s job to do something about that. This game without trading will be a pale copy of diablo 3. Even if there is more content at the end ppl will always have to toss a dice over and over again to never get the items they want to end up empty handed. What will they do? increase the drop rate? This is not what players are expecting…
I am pretty sure that I will really enjoy the story because we can give that to blizzard, they exel at lores but… At some point I feel that players will be annoyed to play because there is no trade allowed. A good game need an economy system. Just beeing able to trade with others would make this game last forever.
Ppl will do that in game just like in wow…… you’ll have less RMT due to this way less! Solution is instances loot thus only top items from a hard near impossible end game hold value…… but they made d2R easier in the latest patch this playerbase on respects easy and out dated mechanics