Wat.
Do you even know how the ilvl works? The only thing that matters for ilvl is the level of the monster that dropped it.
You can get an ilvl 90 ring that a level 2 player can wear. The suffix and prefix do not matter at all for ilvl.
Wat.
Do you even know how the ilvl works? The only thing that matters for ilvl is the level of the monster that dropped it.
You can get an ilvl 90 ring that a level 2 player can wear. The suffix and prefix do not matter at all for ilvl.
That’s the iLvl of the monster that the item drops from. Unless that’s the iLvl we’re talking about then what we’re referring to is the Monster Level. Items also have an iLvl.
Would be awesome to have.
Right but the ilvl of items dropped from a monster is the same as the level of the monster…
Edit: from the wiki
The ilvl is a number that is used in many game calculations. In Classic [Diablo II] / [Lord of Destruction] ilvl is invisible, but is usually equal to the mlvl of the monster which dropped it.
I must be recalling something incorrectly and confusing it with whatever I’ve been dabbling with in my recent modding efforts.
I’m recalling that items will have their own ilvl based on the prefixes and affixes they’re rolled with, against the iLvl of the monster they’re dropped from, resulting in an overall ilvl.
Nope, not at all. Like I said you can have an ilvl 90 ring being worn by a level 2 player, and they would never even know hell baal dropped it.
If you know that ring has a high ilvl though, you can put it through cubes and roll much better stats.
Hmm… Welp, back to the drawing board I go. All a learning process~! Either way, in full support of iLvl showing on items.
I had to go double check, it would actually be ilvl 99 if hell baal dropped it but you get the point.
https://diablo2.diablowiki.net/Item_level
That wiki in general is a nice source of info, along with a few other wikis. Plenty of resources out there after 20 years.
Thank you for all the responses everyone. Hoping this gets impllemented.
Scanning through the replies, it is evident that the vast majority of people not in favor of this change, do not actually understand what Item Level is used for or how it works.
Item Level in Diablo 2 is not like World of Warcraft. It is simply a tag given to an item based on the creature level that dropped it. You can have a Sigon’s Shield with an iLevel of 25, and also a Sigon’s Shield with an iLevel of 95. Just the same as you can have an identical blue amulet with the same stats, but different item level. It depends where it dropped. But your crafting results will have different possibilities with your two amulets. Please do yourself a favor, and educate yourselves before criticizing. These criticisms are entirely unfounded and should be disregarded.
The other minor criticism is that there would be too much information on the screen or confusing to new players. I have already thought about this and that is exactly why I proposed it should be a toggle and it should be default as Off when the game is first installed.
Oh those same poor developers have seen much worse on a coding scale already, this task is trivial in comparison.
Yeah I don’t think it’s a problem in terms of the work. Modders did it. It’s likely very easy because the item is assigned an item level as soon as it’s dropped. It’s simply a matter of having that information, which is already in the memory, be displayed on the interface.