To the people that want hammerdin nerfed

Straight targeted abilities and even some of the long cast abilities like blizz/frozen orb are so much better than hammers spinning slowly, while your merc runs away pushing back enemies to max range of hammers or even further. Sorc just has the good spells.

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If you have a fully decked out light sorc, there are still immunities you can’t break, or mobs where you have to sit around and wait for your merc to kill. And you die, you can die so much faster than a hammerdin.

People play light sorc because it’s usually their respec’d Blizzard sorc, and they either got lucky with Griffs / Infinity early, or they just don’t feel like building an Enigma. Hammerdin is always the better choice if you can afford the latter.

What exactly can’t a light sorc with infinity kill in like 3 seconds?

They might not have the survivability, but I don’t die P8 running chaos de seis so why would I die anywhere? The farming versatility = nothing stops them.

Even without engima, hammerdin is still godly… Just run and cast a hammer every second, everything behind you dies.

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Do you imagine that Infinity breaks every light immunity in the game? There are elite Light immunes that Infinity can’t always break. Do you even play a light sorc?

And hdins can’t clear A2 or wave 2 of baal?

But infinity has this cool thing where you meet something that resists you, you just use damage and crushing blow and POOF it is gone.

They’re in denial honestly.

They imagine chain lighting or lightning does something similar. They’re delusional. If you cast chain lighting, it’s fractional damage compared to lighting, but it may hit more reliably, or even hit stuff behind you, if you teleport poorly.

If you go nova sorc, go luck farming anything above P4 with any speed. I know, I’ve tried, it ain’t pretty. Nova sorc is fantastic on P1-P3.

Oh yeah nova/frozen orb sorc is awesome for solo, very versatile… Plus screenwide static! :slight_smile: Excellent for farming Arcane Sanctuary.

I tried a meteor/fireball build. Even with infinity, stuck to very few areas. Fireball does absurd damage very quickly, to the point where everything is dead before meteor lands. Unfortunate. I’ll be going back to my P1 nova farming soon.

Even if they add Magic immunity, it’ll adversely affect Bone Necromancers and Zerkers more than Hammerdins. FoHdins benefit the most because Holy Bolt ignores immunity like Blessed Hammer did back in the day if it was Undead. Yet Holy Bolt ignores it for both Undead and Demon(latter of which I’m making an assumption on since MI Demon only exists with Ubers). Since FoH deals roughly a third of what Hammerdins can(HB roughly half) and has considerable issues with Beast/Animals that it’s considered “Balanced”.

A compromise would be to change the aura to Sanctuary so that you don’t have a level 30+ Concentration buffing everything(including Merc) and set it at 12.5% of listed %Undead value(effectively cutting damage in half) and giving Hammerdins an MI bone with Sanctuary Undead perk.

A playing field without a broken character. In any shared online experience where item farming is the name of the game, it matters if one class is is hands over fists faster and better at item farming right off the bat. It matters because there is a degree of status to having high end items in shared online experiences. We know this because people don’t pay to have their single player games leveled, etc. You can deny it all you want, but the proof is in the puddin.

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All other types of damage have many immune monsters, magic needs some too.

same naive answer, ok nerf hammer.
then sorc will be the next best farmer.
then nerf sorc because obviously by your logic it’s necesary
continue over and over until all characters are like the barb
a trash character unplayable and only good for kill travincal to farm hr’s.

think twice before write, thank you.

Imagine feeling compelled to meta, but you want to play your own character on ladder.

  • Start Blizzard sorc, farm hammerdin gear.

  • Start Paladin, equip hammerdin gear.

  • Farm with hammerdin for class/spec you actually want to play

  • Ladder ends, repeat for 20 years

It’s time.

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It does not pierce demon immunity (tested on the uber balrogs). Oddly enough the Holy Bolts from FoH do pierce demon immunity though, might be an oversight.

But sorc has to stop to deal with cold immunes. Since hammerdin doesn’t have immunity problems, it is in a whole other category of broken. If every class has to go around or stop for immunes, they are tighter together in utility. Teleport is an issue, but this is simply whataboutism. I would love to discuss how to give teleport to an array of lower grade items to fix it.

You say this is a slippery slope to barb, but you cannot think of another example. Just because there are two nerfable issues in the game, does not mean a slippery slope happens “somewhere” after they are addressed. If so, then illustrate what would be after sorc, and we can see how nonsensical your suggestion is in actual utility.

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Todays typing lesson choices:

1: Mario Teaches Typing.
2: Create controversial thread in D2:R forums while in full blown denial mode.

Hmmm… :thinking:

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Here’s the answer to your question: They win the best tourist award.

oh don’t worry i have more
assasin = trash (op as duo in cow p8 with a javazon if it’s lightning traps with infinity any of the two)
any melle = trash not enough damage or item to make them viable
necro = only corpse explosion good, but bored because you need to kill one enemie first, i would like a poison nova necro that kill with poison nova as aoe fast as javazone.
sorc = fire it’s just trash inmunes everywhere, imposible to farm except andy/mephi/some keys

want more?

ohh no one will play fire sorc if they nerf hammerdin, the only can happen it’s people leaving the game because you destroy the Build where they were taking fun.

again hammer don’t need a nerf, what WE NEED it’s a buff to melle classes, a way to break all inmunes to make viable more builds that are actually good but imposible to play because inmunes. etc… etc… not going to repeat again the same over and over and over, read the whole topic.

There is nothing broken about this. They have to gear up, and cannot overwhelm every single corner of the game. You’re now just trying to shoehorn anything that excels in specific niches. Not going to work. The issue is not having to worry about niches, and simply just facerolling the game.

And that’s hammerdin. Only hammerdin.

That said, hammerdin would even be acceptable if it took an infinity and a merc weapon slot to do what they can do near day one.