+ to skill on non-class items should be open skill, not “x class only”

Examples

Kinemil’s awl holy fire that is “Paladin only”

Make it Oskill

Bloodletter WW that is barb only

Make it oskill

Heartcraver with grim ward, find potion and find item

Make it Oskill

Impaler with power strike and impale

Make it Oskill

Kuko shakaku with immolation arrows

Make it Oskill

Endless hail with Strafe

Make it Oskill

Magewrath with guided arrow

Make it Oskill

Gorefoot with leap

Make it Oskill

Ormus with +3 random sorc skill

Make it Oskill

Snowclash shiver armor

Make it Oskill

Etc

This would create so much much more build diversity and it would consolidate class identity by creating a clear Mastery of their skill by origin classes

Yes you can have find item on a Druid, but only a barb could max it out to high levels and with synergies

Same for everything else

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Nah. This seems dumb. O-Skills should be reserved to runewords and elite uniques/sets to give end game builds that last push, I.e Enigma/CtA. Who would care about making a barb when any class could throw on heart carver and scream at corpses?

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If find item is the only thing motivating people to make a barb, then find item is not the issue but rather how little the barb has to offer

Also, the barb can synergize it and max it

And finally, you would prevent dozens of new potential awesome builds just because of 1 item that doesn’t even make you stronger lol

Great logic

2 Likes

Aight, let’s pick apart all your examples because you don’t see the failure in your own logic.

Kinemil’s Awl is a level 23 two-handed sword. On average, I would say that most toons that are level 23 would be in Act 3 or Act 4 of normal. Level 6 Holy Fire gives 21-48+ Fire damage to your attack (According to the Fandom wiki). A Paladin can benefit from this if he already has points put into Holy Fire, and is also synergizing with it. This damage increase hardly benefits other classes… except perhaps barb, but that’s a hard maybe, as you would be using both weapon slots to hold a two-hander.

With the WW changes, I doubt it would be a viable skill to try and take. Especially since you can’t dual-wield these. Barbs benefit most from it when they have already put skills into WW.

Usuable in later levels. If you have classes that clear groups of mobs without breaking the corpses, just W-swap and scream some items out. Sure you won’t be able to “maximize” the skill, but if you could clear content 3x faster than a barb with an AoE class, and have 1/3 - 1/2 the chances of getting an item from a corpse, wouldn’t you still do it?

Probably only decent with a Barbarian build due to being able to have Spear & Polearm Mastery. I doubt other classes would use it even with an o-skill.

It’s a bow. No one cares about bows if you’re not a zon.

See above.

Again, see above above.

Any other class will get a short-ranged jump if you can’t maximize it too much. No point unless you’re playing hopscotch.

Probably one of the only decent choices, however only if it rolls teleport. There’s your enigma alternative thanks to making it an oskill. So I’m gonna say no.

Make a Fort.

Thanks for coming to my Ted Talk

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So basically all I hear is that you don’t have the mental capacities to be creative and ingenious with those potential new tools

Why couldn’t a Paladin use principle+laying of hands+ endless hail+ fanat to be a holy bolt machine gun?

Why couldn’t an enchant sorc use Kuko shakaku immolation arrows empowered by her fire mastery?

Why would you gate shiver armor behind fort?

Why couldn’t a Auradin use magewrath guided arrow as a vector of his holy auras?

Why couldn’t a passivezon use bloodletterWw to be a dodging critting force of nature?

ultimately, who are you to decide what would people enjoy to create? What I’m proposing is just more tools to enjoy the game

That and that you discredit changes that take little to no dev time on the ground that they are too weak??? If they are weak why are you against them lol

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I like the idea. I also wish the 0skills were not limited to only +3 (instead of a listed higher number) when your character class actually matches the skill.

Yeah I get what you mean

Instead of firewall/Fireball/meteor sorc bis gear being the same as every other darn sorcs, she would rock Trang pieces

But that’s pretty much the only scenario like you mentionned

Only 2 other Oskill with high lvl are hydra from dragonscale which makes it pally exclusive

And frost wind… so unless blizzard reworks Arctic blast… it’s useless

Which would be simple and super effective

To be honest, this is actually one of his better ideas, one I’ve mentioned before as well. However, I wouldn’t go as far as to fully synergize them as he had stated before, and I’d take them on a case by case basis for what would make sense to open up.

Endless Shail for instance, would actually be pretty neat on a Paladin, and would give the Ranger Paladin a new build. It would also benefit Enchantress Sorc, who doesn’t have a lot of major options that are not just endgame runeword builds like Dream, Beast, and her only viable midgame build really is a Zeal build with Passion. It would also make a neat Summoning Druid build, taking more points into the Heart of the Wolverine and using Atma’s Scarab to proc Amp Damage.

Bloodletter would be interesting on a Paladin, Whirlwind with a Holy Fire/Lightning/Freeze Aura, or even Fanaticism with the new WW IAS change.

I do agree with you on Heart Carver, probably best leave it for the Barb.

Kuko would again be interesting for a Ranger Pally.

Personally, they should also do something with the charges on items. Again, nothing like trying to fully synergize them, but just make a select few as o-skills as opposed to charges nobody is using in the first place because they’re too expensive, or you don’t want to hoard a bunch of runes to recharge (especially since the runes won’t work on Jewelry).

I’ve suggested this before as well. I actually look at every unique item with + to a specific skill there.

Unique items ought to grant O-skills.

Gorefoot would suddenly be a useful item, granting +2 to Leap.

Tearhaunch might be used occasionally, because of +2 to Vigor.

Iselstrike could be combined with Wolfhowl to actually give you something to do as a Werewolf Barbarian besides your normal attack.

I don’t think O-skills should come synergized though. That’s the advantage to using items with the native classes.

Well just because an item is equipable by all classes, doesn’t mean they were not designed for that specific class. There are two concepts one is restriction of use, the other is restriction of benefit. And yes, you can say there are these armor runewords that can be used by all classes, have Oskills on them, why can’t all items be like this? Like yes why not? But they are still designed for a certain class, that will benefit from it more, because of the synergy system. And imo that what makes something class specific.

Yup, that’s why I support making them O-skills, but not with synergies. Synergies are the benefit to using that item with the native class.

I agree but disagree to an extent

The native class benefit is being able to reach high levels with it

Something oskills cant

A build could get like +10 to all Skills

Most Oskill are around +1-3 which brings you to level 11-14 skill…

This is mediocre without synergy

Even dragonscale hydra that is +10

Optimally gears brings it to lvl24

That’s 192-224

Mediocre damage for Bis gear

With synergy that increases to 422-493

Still far from Hydra sorc’s 9k hydra sorc

People have to realize that making skills “synergized” doesn’t bring it to the same level as the native ones

Native classes have access to torch(3), skiller gc(10), class item (3), magic amulet(1), circlet(1)

(*)= additional skills on top of what other classes have access to

That’s like 18 more skills

That immensely increases the base damage of the spell which synergies multiply

I’ve always wanted to be able to use strafe on a paladin with elemental auras. I’m not sure if I can get down with all of them… one positive is though, most of them wouldn’t be meta changing, but could be fun. It’s hard to open this without opening for all, right?

Either way, this is an interesting conversation. Imagine Ormus’ Robes!

I totally forgot about all those widowmaker builds running around in every game….

Oh wait… that’s already not happening

Plenty of people make widowmaker Paladin or enchant sorc

Also, magewrath would make you save on dext investment

Finally… who are you to tell what build people are allowed to play or not

You have a funny definition of „plenty“. Haven’t seen even 1 in the past year.

Where did I say anything about that? Why are you starting to troll again?

Your statement about this change bringing so much more build diversity is just wrong and you are delusional if you believe it

Strafe for ranger Paladin, ranger necro, range enchantress

Immolation arrows for range Paladin, necro, enchantress

Snowclash shiver armor for every type of builds that wants defence and Cc

Islestrike’s fury for Wolfhowl barb

Islestrike’s maul for beast werebear builds

Impaler’s impale for spear barb or chargedin

Tearhunch’s vigor on everybody that wants torun faster, especially summon builds

Gorefoot’s leap

Fury’s frenzy, giving this runeword a nice flavour by allowing other classes to have that great skill

Bloodletter ww would be nice

Bloodletter sword mastery would be interesting for other classes like sin that lacks AR

Blood tree stump’s mace mastery paired with its high CB could make it an awesome upgrade for weredruids

That’s plenty of diversity upgrade

Not because you wouldn’t use something that it means nobody would mate

Only because you can get an additional bonus from 1 item swap doesn’t create a new build. It might just be a better or worse option and therefor remove the old item from builds.

example:

Most of your suggested builds with those items would simply just be F- tier builds that only a few people would even try. Unless they really revamp those items to some usefulness, I don’t think just changing the class skill to Oskill is a good move.

example:

WW with bloodletter + shield would be just bad on any class.

P.S.: Only barb can wear 2 weapons, except for sin with 2 claws, but no other 2 weapons combined.

So again, you just type some half thought ideas…

Wouldn’t giving a Sorc Strafe just replace Bowazon for the most part?

:edit:

Actually for some reason I was thinking enchant did a significant amount more damage than it does. Guess it’s been years since I even looked at the skill.

Sorc can’t get it past lvl ~20

Sorc is bound to using endless hail, therefor no choice of bow like windforce, ice, faith

Sorc doesn’t have pierce, penetrate, critical

Also, if giving access of a low level skill to another class invalidates your class… your class is the problem, not mastering its skill enough

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