Tired of hearing people asking for “New runeword! New uniques! New Set!” And seeing Blizzard cave in and improve the runeword itemization which was already Op… what about making items that already exist good in the first place and then we can talk about it
Im all for improvements to the game, but it shouldnt sweep under the rug what actually needs to be improved
As my grand father always said “you can take a bucket of crap, add another bucket of pure water to it, stir it, it’ll stay a bucket of crap”
Adding new good runewords dont make existing items better, quite the opposite, it can them worse in comparaison, just look at Mang song that was bad and is now badder because of obsession. POE has fell for that trap since its early days, always making NEW NEW NEW which made Bad old worse worse worse
these improvements can come in multiple ways and multiple aspects(power, perk,etc)
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values buff
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Direct changes to some uniques to make them better or just more interesting
ie: SwordBack hold shield now has 20% chance to cast level 10 Blade shield when you are hit
ie: Gravepalm now have 10% chance to cast level 10 corpse explosion on kill
ie: Stoneraven now turns killed enemies into ravens on death
- Removing Indestructible items cant spawn ethereal
ie: GF, Butcher’s pupil, doombrinder, stormpyre,Cranium basher,etc to spawn ethereal
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Adding corruption, this system allows you to slightly improve your unique but at the great risk of losing it
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removing item type restriction on crafting and allowing the crafting process a chance to retain the affixes of the sacrifices magic item
Ie: craft a blood weapon with a 300% 40ias phase blade has a chance to retain those affixes in the final crafted item
- expanding the “cracked, primitive, lower quality, superior quality) system to non-white items on identification and also making it apply to the affixes as well. runewords can benefit from superior while others cant
Ie: find superior 15% Mang song, it can roll up to 17% -resist
- allow rare, sets and some unique items to spawn Automod
Ie: suicide branch could spawn with +[0-3] to corpse explosion, +[0-3] to bone prison, etc
- Little more hard to swallow for purists, Allow ruenwords to be made in all Item rarity but at a greatly reduced efficacy. White=100%,Magic/rare= 70%, Unique/set =50%(placeholder values). That way original runewords stay super strong, but runewords dont invalidate magic/rare/unique/set items anymore
ie: Make a Lore in your Alder helm
ie: Make a Fury in your Eth Hone Sundan Yari
ie: make a Leaf in a magic +3 tree+3skill staff
Note: there are individual examples of how to improve the existing non-runeword itemization, there is no balance pass applied to the numbers, just concepts