Time to make shrine interesting and equally so

Well throwing potions have an easy and glorious redemption path in front of them… only need for purists to stop blizzard from improving the game

throwing potion rework

How to improve throwing potions

Step 1) buff their damage according to the difficulty

Throwing potions quickly become obsolete due to their damage

Solution to that, scale it

give em value buff based on act+difficulty like base damage increased by x1.5 per acts

A1n=24
A2n=48

A5h=10500

Step 2): give them support effects

Poison
Strangling: aoe, slows enemies

Choking: aoe, extra damage

Rancid: huge aoe cloud
Fire

Fulminating: aoe, blinds enemies

Exploding: extra huge aoe

Oil: fire patch

Step 3: having modifiers apply to them

Like enchant, fire damage is added on top of it

Step 4: make them consumables

You can consume them to buff yourself

Ideally it comes with a drawback

Oil potion: gives you inc% fire damage, -maximum fire resist

Fulminating: fire resist, - AR%

Explosive : added fire damage, fire damage taken over time

Same for poison potions

Note: only 1 effect at a time

Step 5: use them for cube recipe

Explosive potion+quiver= Quiver with “fires explosive arrow” affix

Rancid potion+ quiver= quiver with “fires poison explosion arrows”

Oil potion+ quiver= Immolating arrows

Explosive potion + thawing+ quiver= freezing arrows

Endurance potion + quiver = magic arrows

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